What would it take to put the B/1-A back in the forefront?

By Nyxen, in X-Wing

I love the B Wing and I think in the current ordnance meta they wont get a look in, they die too easily to missiles/torps. Unless rebels get a way to get rid of enemies focus tokens, or guys like Jax that dont allow you to spend them, I think the B wing fix might be a bit off.

Only bank boost would be red.

I don't think rules as written that does anything functional, since performing actions is past the check pilot stress step.

Assuming it worked as per your intent, it would actually make Soontir even better since he could get his full focus token stack even after fully committing to repositioning (BR + your stress boost = 2 stress and 2 focus) vs now where he has to choose to turtle or reposition. Also incidentally it would make Tractor Beams even more potent...

I don't know. Ultimately, such a change would hammer a lot of ships unfairly (Punishers, A-wings, non-Soontir Interceptors) and not really impact the ships that seem to cause grief.

You're right in that one move Soontir is "popping his cooldowns", stacking 2 focus tokens for a slick escape maneuver or lining up the kill! This is cool and thematic. But it's a double edged sword. You emerge from that sleek ace maneuvering at a cost. Soontir is carrying 2 stress tokens. In his next turn he will be devoid of actions. He spends at the very least, his next turn naked. There's a cost to that maneuver. It makes playing him more interesting and dangerous.

As far as the other impacted ships that you throw out there, they really use their boost for more than a means to access autothrusters. Boost isn't particularly powerful if you can't see where your opponent is, so it isn't used often on the ships you mentioned. Farrell maybe, but Tycho for example gives 0 f***s. Post maneuver re-positioning at high pilot skill isn't really indicative of player skill. You can see where everything is, you can move out of an arc, and there's no downside to it.

So I would never suggest not testing it, but it seems interesting to me and at least worth giving some thought.

I played against a guy at the FFG regional that had Lt. Blount with thread tracers and two Dagger Squadron B-wings with Proton Torpedoes and guidance chips. He filled his list with Roark in the HWK, which I'm not super sold on, but those PS4 hit hit crit crit torpedoes pack a really good punch. I think the biggest issue with Bs right now is that plasmas happen to mathematically hit them the hardest, and are the right points for the contracted scouts. TLT kind of killed B-wings off in wave seven, but wave 8 seems to have killed off TLT spam.

Ten Numb is a great ace counter, despite being a bit overcosted. Nera might be the best munitions carrier out there. It is too bad you can't take the crew slot for Recon Specialist and Guidance Chips at the same time.

Often times ships are just using boost in order to do 135 degree turns.

If bank barrel roll was allowed on every ship that could barrel roll you'd see a lot of that too.

It negates the need to k-turn, providing a further buff to action economy and positional ability on ships already hyper action efficient and good at repositioning.

They-are-fine

YUP... and can kill great. The herd is fickel and forgets the istablished glory in favore of The NEW Hotness... meh.

:rolleyes: :mellow: :lol:

Glory IS As Glory Does!!!

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How are you just so freaking awesome?

Thanks Brah!

:D

I care and try real hard to be real, ... and I have been around long enough to know what is important in life.

^_^

To destroy your enemies, see them driven before you, and hear the lamentations of their women?

That is good! That is good!

YEAH IT IS!

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I played against a guy at the FFG regional that had Lt. Blount with thread tracers and two Dagger Squadron B-wings with Proton Torpedoes and guidance chips. He filled his list with Roark in the HWK, which I'm not super sold on, but those PS4 hit hit crit crit torpedoes pack a really good punch. I think the biggest issue with Bs right now is that plasmas happen to mathematically hit them the hardest, and are the right points for the contracted scouts. TLT kind of killed B-wings off in wave seven, but wave 8 seems to have killed off TLT spam.

Ten Numb is a great ace counter, despite being a bit overcosted. Nera might be the best munitions carrier out there. It is too bad you can't take the crew slot for Recon Specialist and Guidance Chips at the same time.

and then you look at ps4 concussive missile Z-95s + blout aka Bloutswarm

and understand that B-wings were a subpar choice v_v

I remember hearing a podcast where I think Biophysical talked about looking at what a ship has going for it over every other ship.

B Wings- high hp for a small base.

cheap cannon carrier for rebels

two torpedo slots

Systems slot

Can get a crew slot

This makes me think that they are better the more things there are that ignore agility. A b-wing doesn't care about auto-blaster turret like an interceptor does. If the scyk fix includes cannons we have to think about putting them on b-wings. It is a great place to put a tractor beam. It can take extra munitions. Rebel crew has a lot of potential. The Ghost showed us the possibilities with FCS + Han crew, for example.

G-1A

Scum's only systems slot?

4-LOM can add stress control

high hp for a small base

I think the more we see bombs and auto-blaster effects, the better these two ships will be. If there is ever something that hurts big based ships a lot, these are the go to ships for small base beefiness. Also, they have some interesting upgrade slot combinations. They aren't in a bad place right now, the pendulum will probably end up swinging back their way.

I love the B Wing and I think in the current ordnance meta they wont get a look in, they die too easily to missiles/torps. Unless rebels get a way to get rid of enemies focus tokens, or guys like Jax that dont allow you to spend them, I think the B wing fix might be a bit off.

*coughcoughWesJansoncough*

Thematically, the B-Wing is a fighter with heavy ordnance. Their weakness is that the spinning cockpit requires extra maintenance and heavy cost but improves weapons on target. So how can that be translated into X-Wing?

I think the correct answer is what the Defender is getting and what the Y-Wing title, linked weapons aka cannons.

An different idea. Title: Preventive Maintenance. Place 3 tokens on this card. While tokens remain, treat 1 Turn maneuvers as white. When executing a 1 Turn, roll an attack dice. If the result is a hit or crit remove one token.

But the idea of boost does not make sense thematically. They were not fast.

I think the beef is that scoutmaster is doing what the B-Wing should have been doing at the beginning.

Thematically, the B-Wing is a fighter with heavy ordnance. Their weakness is that the spinning cockpit requires extra maintenance and heavy cost but improves weapons on target. So how can that be translated into X-Wing?

I think the correct answer is what the Defender is getting and what the Y-Wing title, linked weapons aka cannons.

See FTS Gecko's "Linked Firing Array" post / suggestion ?

Thematically, the B-Wing is a fighter with heavy ordnance. Their weakness is that the spinning cockpit requires extra maintenance and heavy cost but improves weapons on target. So how can that be translated into X-Wing?

I think the correct answer is what the Defender is getting and what the Y-Wing title, linked weapons aka cannons.

An different idea. Title: Preventive Maintenance. Place 3 tokens on this card. While tokens remain, treat 1 Turn maneuvers as white. When executing a 1 Turn, roll an attack dice. If the result is a hit or crit remove one token.

But the idea of boost does not make sense thematically. They were not fast.

I think the beef is that scoutmaster is doing what the B-Wing should have been doing at the beginning.

Let's just assume the rotating cockpit is there so the ship can land flat without making the pilot look like an ass trying to crawl out of the cockpit sideways. The whole 'rotating keeps the pilot stable during maneuvers' is compete BS in a ship like the B-wing because it only rotates on one axis. Look at the GUNSTAR from The Last Starfighter, the gunner seat has complete freedom on all axis to facilitate accurate fighter.