Title says it all, these ships (B-wing/ G1-A) for the most part don't have a place these days due to their high health values not being enough for them to last long enough to earn their points back. What are some ways we might see the dev. team try and put some more value into their 22/3 points?
What would it take to put the B/1-A back in the forefront?
Add more counters to the things that kill them.
More green dice.
More green dice.
Ah, but that was the allure of the B wing in its prime. You knew exactly how long it was going to last since it didn't rely upon green dice. Though Now for 3 points more, you can get a T-70 w/ IA that has 1 less shield, but 1 more agility, trades boost for BR, and an overall less-red dial.
Yep. They are just in a dry spot for the moment. They will be back.
Neither ship is bad, although the named B-wings are probably a point or 2 overpriced. At least Ibtisam and Ten are. But I've seen enough G1-As finishing in the top 8 of regionals to feel they are priced correctly and should find a healthy spot in the game over time.
There are ships with much, much bigger needs. We all know what ships those are.
Another thing that no one has noticed on the b-wing is munitions. Like the y, people are worried about survivability. Unlike the y, with guidance chips and a proton torpedo you are nearly guaranteed two crits.
Also, the G-1A lasts longer than you expect. I ran Zuckuss, 4-LOM, contracted scout at regionals, 5 out of 6 games were 54-56 minutes (one way shorter due to my poor piloting). Not marathons, but way longer than triple interceptors.
Edited by AEIllingworthMake bank boost red. This way they have a chance against Acewings.
Another thing that no one has noticed on the b-wing is munitions. Like the y, people are worried about survivability. Unlike the y, with guidance chips and a proton torpedo you are nearly guaranteed two crits.
But you are comparing them to the wrong ship. If you are looking at munitions, you have to compare it to the standard right now, even if it is in a different faction, and that is the Scouts. Without access to Deadeye, the B-wing generics just can't assure they will get those torps off like they want to. The guaranteed crits are nice, but they flounder in a lot of match ups where they simply can't get things in arc, whereas the Jumpmaster's wide, large base arc has a much easier time, with the bonus of not having to mark a specific target with a TL. And the B-wings also have a much harder time getting extra modifiers outside of chips, whereas the Scouts have the Agromechs to assure 3-4 hits. The B-wings have FCS, yes, but as the Scouts have shown, if you don't get off the torps in the first round, you are losing a lot of value.
Having said that, Nera I think should be looked at a bit more, as she can run Deadeye and has a stellar ability to work with the torps. She can be a monster if given the chance I feel.
Make bank boost red. This way they have a chance against Acewings.
that is an idea i've not heard before. seems neat.
They-are-fine
Another thing that no one has noticed on the b-wing is munitions. Like the y, people are worried about survivability. Unlike the y, with guidance chips and a proton torpedo you are nearly guaranteed two crits.
But you are comparing them to the wrong ship. If you are looking at munitions, you have to compare it to the standard right now, even if it is in a different faction, and that is the Scouts. Without access to Deadeye, the B-wing generics just can't assure they will get those torps off like they want to. The guaranteed crits are nice, but they flounder in a lot of match ups where they simply can't get things in arc, whereas the Jumpmaster's wide, large base arc has a much easier time, with the bonus of not having to mark a specific target with a TL. And the B-wings also have a much harder time getting extra modifiers outside of chips, whereas the Scouts have the Agromechs to assure 3-4 hits. The B-wings have FCS, yes, but as the Scouts have shown, if you don't get off the torps in the first round, you are losing a lot of value.
Having said that, Nera I think should be looked at a bit more, as she can run Deadeye and has a stellar ability to work with the torps. She can be a monster if given the chance I feel.
I definitely agree, the b-wing wouldn't work like the contracted scout. I could see them as splashed munitions, though, and I 100% agree with Nera. We are going to see TIE Bombers PS killing and out damaging scouts in about a month, so gamma squadron veterans may be the new thing to benchmark compare.
Give both a way to take Sensor Jammer for free or cheap and they'd be doing all-right. (Just Sensor jammer though, free FCS and Advance Sensors would get silly.) The crew below would with with a B-1 Bwing, a GA-1 and the shuttle but funny enough not a Palp shuttle and on a Ghost which is the only one I'd worry about it getting silly on... Might have to be Small Ship only.
Communications Techician -
Crew
0pts
You may take 1 (systems) upgrade that costs 4 or over without paying it's point cost. Gain an additional (Systems) slot. You can equip this card only if you have (Systems) in your upgrade bar.
I am 50/50 against VI/FCS Zuckuss. He is no joke. Even my wins had a few "oh **** he's shooting again I might die here" moments. He just messes up the math that we use to decide which positions are safe and which aren't.
Edited by TasteTheRainbowMake bank boost red. This way they have a chance against Acewings.
That's interesting...
I think I like that idea. I'm trying to see the downside and not having much luck.
b-wings are destroyed by ordnance. 1 plasma torp from a jumpmaster, you're looking at 5 shields gone almost guaranteed. the next torp will kill it.
perhaps if there was a card that countered ordnance. something like countermeasures but better, since countermeasure is expensive, doesn't work against deadeye, and 1 extra agility for one round isn't going to do much.
A new title.
Make bank boost red. This way they have a chance against Acewings.
That's interesting...
I think I like that idea. I'm trying to see the downside and not having much luck.
The downside is that the game's balance is very fragile. And it hasn't been until the past year that arc dodging aces are even considered viable. Such a VAST nerf would destroy the balance, completely eliminating an entire aspect of the game.
Then, with arc dodgers no longer a thing, turrets are no longer required, and they will fall to jousting efficient squads. And then with jousting efficient squads being dominate, ordnance would fall off.
And you would be left with W1-esque meta. We've come so far since then to throw it all away on a knee jerk reaction that boost (of all things!) is overpowered.
b-wings are destroyed by ordnance. 1 plasma torp from a jumpmaster, you're looking at 5 shields gone almost guaranteed. the next torp will kill it.
perhaps if there was a card that countered ordnance. something like countermeasures but better, since countermeasure is expensive, doesn't work against deadeye, and 1 extra agility for one round isn't going to do much.
B-wings are countered by aces, arcdodgers, regen aces, PWTs and TLTS
ordnance? kidding, right?
Upgrade: Unique system slot
Enemy ships at range 2 may not perform boost or barrel roll actions.
Maybe 1-2. Maybe "in arc". Depends on cost.
I think Biggs fixes the B-wing.
Make bank boost red. This way they have a chance against Acewings.
That's interesting...
I think I like that idea. I'm trying to see the downside and not having much luck.
The downside is that the game's balance is very fragile. And it hasn't been until the past year that arc dodging aces are even considered viable. Such a VAST nerf would destroy the balance, completely eliminating an entire aspect of the game.
Nonsense. You may be on point, but the entirety of your post boils down to a bunch of hand waving. You can still absolutely dodge arcs. However it becomes an actual decision that you have to weigh. It makes push the limit an interesting and potentially dangerous choice. These are the types of things that enhance gameplay, not detract.
I would never assume that such a change should be made without playtesting, but to not even consider it based on this curious notion of razor thin balance (which has never really existed anyway) is crazy.
They-are-fine
YUP... and can kill great. The herd is fickel and forgets the istablished glory in favore of The NEW Hotness... meh.
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Glory IS As Glory Does!!!
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The B-Wing is a design mistake in my opinion.
It should have 0 natural attack dice, but 3 cannon slots and a -2 (or -3) cost for each cannon equipped.
But hey, I am an imperial commander who likes to hire bounty hunters now and then.
So, Zuckuss. I really like his ability, the title and his partner as crew card. And this also means you have 70 points left to get some flesh.
The ship itself performs ok. I think its dial is better then the B-Wing dial - at least I like it better.
Edited by TheRealStarkillerb-wings are destroyed by ordnance. 1 plasma torp from a jumpmaster, you're looking at 5 shields gone almost guaranteed. the next torp will kill it.
perhaps if there was a card that countered ordnance. something like countermeasures but better, since countermeasure is expensive, doesn't work against deadeye, and 1 extra agility for one round isn't going to do much.
Are we really discussing the need to nerf ordnance?
A lot has changed in this game in the last 6 months.
b-wings are destroyed by ordnance. 1 plasma torp from a jumpmaster, you're looking at 5 shields gone almost guaranteed. the next torp will kill it.
perhaps if there was a card that countered ordnance. something like countermeasures but better, since countermeasure is expensive, doesn't work against deadeye, and 1 extra agility for one round isn't going to do much.
Are we really discussing the need to nerf ordnance?
A lot has changed in this game in the last 6 months.
As wild as it is, I really do think that ordnance went a bit too far with Uboats. Look at the Uboats without the ordnance fix (Gudiance Chips)- Deadeye, Extra munitions, Agromech of choice, glitterstim...There is a pretty good chance they would still be pretty potent without it, as they have the perfect mix of upgrades to mesh with ordnance. I think it was just the perfect storm that the one ship that could have made ordnance work, was packed in with the ordnance fix.