D&D is never going to be 'rules lite' (maybe 13th Age is as close to that as D&D will ever get) but I think my general point was that many recent releases were moving towards streamlined systems over the complexity of AD&D (with its endless little minigames) and Rolemaster .
Aah, 'Tablemaster'. Anyone complaining about large fights getting bogged down with the FFG system has never tried running a combat in Rolemaster with more than two adversaries...
As produced by Iron Crown Enterprises, aka ICE, which is a handy acronym for "Infinite Charts Exist." And I will swear until my dying breath that I saw an officially published chart in one of their Rolemaster splats for blowing your nose