This very thing came up in our last session. A Force-user's Morality triggered and they have Bravery and Recklessness as their Emotional Strenth and Weakness, respectively. At a point in the game they rushed in to face two very dangerous dark side creatures and used the Force to defeat them. They had already been seriously harmed by one of the creatures, so was this brave or reckless? At the end of the session their roll didn't generate a drop in Morality, so we decided it was brave. Had they dropped in Morality, we would've said it was reckless.
Not all our calls happen after the game and we just go with the moment, but Morality's been working for us. It's ebbed and flowed and there have even been player-driven requests that they might take Conflict for actions that don't necessarily generate it, but the player felt should, because of where the character was "coming from".
As far as the "I'm at 100! I can stab this baby in the face and still be a paragon!"...no. Our group agrees that gaming the system this way is bad form and don't allow such shenanigans, regardless of the mechanics.That may spawn arguments with rules-lawyers, but to me that's a separate issue.
What I enjoy about the Morality system (as well as how fear is handled) is that it doesn't take control from the player. It's their choice to take Conflict or not and even if they fall, they aren't forced to turn their character into an to NPC.
In reference to "sleeping your way to paragon", I disagree. There's almost always a chance to give into your baser instincts and desires, even if just a little. For the instances there aren't, and you move towards the light, then fine. Being a paragon isn't just about the turning away from the dark side, I see the potential of not encountering it at all. For example, a hermit who lives in peaceful harmony with nature won't have many (if any) chances to interact with the dark side, at least not in the mechanical sense. Should they not find the inner peace and harmony of being a paragon? I don't feel that should be the case.
Is the system perfect? No, but it feels good to me and past mechanics for falling to the dark side felt more arbitrary. I feel it should lean towards being good. Not just in the face of conflict, but in the absence of it as well.
Edited by Alderaan Crumbs