How long does a character get to keep the boost/setback they get assigned from an advantage or threat dice roll results? Does boost/setback stay with the character or “pool” even after that encounter ends – be it a non-combat or a combat? I ask as I am running a campaign and my PCs will use a boost/setback in a combat encounter far removed from the circumstances and/or skill-action that got them that boost/setback. They will even use boot/threat received in a combat encounter, the combat ends, and use it later on in a non-combat encounter skill check. I've had them get boost from a medicine check done prior to resting for the evening, bank it, and go through a couple of scenes where that one character does not have to perform an action, and then when they do perform an action - either in combat or non-combat scene- they then apply the boost they “banked” in a an action/skill which has no connection to the original medicine check..
My mindset is that this is wrong (in general, I can see rare instances where it could be done). How does getting a boost to a character's next action gained from another pc's advantage roll- while shooting his blaster (your shot temporarily blinds the NPC causing him to expose himself giving the next PC a better shot = 1 boost in the “pool”) translate to being able to use that boost in a non-combat encounter situation negotiation roll two scenes removed from the original encounter?
Do boost/setback gained in a combat encounter go away at the end of the encounter if unused? Or do they remain even after the encounter has ended, available in the “pool” for the party or if assigned to a specific character. Again, I am just speaking about boost/setback in general and not specific instances where the boost/setback would be carried over (an ongoing effect, weapon quality, etc…)
Edited by Greenspectre