Improved Chopper Crew Card

By Waddlez, in X-Wing Mission Control Technical Support and Feedback Forum

I believe the Chopper crew card was onto something, but just missed the mark on actual usefulness. I think it would greatly benefit the community to have a cool card like this that would have some use in play. With everyone playing stress, bots, tactician, rebel captive, etc. it would actually make this improved Chopper card worth it.

Here is my idea for an improved Chopper crew card

Instead of 1 crew cost and the ability to do actions even while stressed for 1 damage as much as you want for 0 cost

make it into

Cost 2 crew cost (Which would limit it to only a couple ships for rebels most of which arent used at higher competitive play) Discard this card to do actions even while stressed and remain 0 point cost.

I think this fix would make the card actually playable and it would still cost 2 crew slots that you are filling up with it.

Being able to do actions while stressed 1 round per game isn't worth 2 crew slots. Crew is a really powerful upgrade slot.