Can it be simplified?

By martyjopson, in Warhammer Fantasy Roleplay

I've been following the forums with interest for a while now and I like what I am hearing and will probably pick up WFRPv3 in the near future. However, I was wondering if the system could be simplified to make it palatable for young, novice role players?

There are several elements that seem a little too detailed for younger players. Could they be ditched until the players get to grips with the basics. I was looking at the fatigue and stress (or whatever they are called), maybe some of the dice types. That sort of thing.

What does the forum think?

I do not have it myself, but stress seems reaaly important, i think it is sort of a limit on how much tour character can do. As for the dice, they all have different ratios of the same faces so it should not be to complicated so it doesn't need to be dropped.

One thing you could do to make it easy is to just avoid being mages and priests for the first while for they add knew rules.

Try making a not-so-complicated adventure, one that inroduces the basic, try A Day Late, A Shilling Short, it can be downloaded and printed on the support page, i have read it, it seems simple enough.

The demo adventure's a good way to get the basics of combat/skill use/social combat (lightly) introduced to the players wtihout tying them up with a lot of fiddly story to follow. Simply tell them this is the 'learning scenario'. Have them use the demo characters if they're worried it won't count toward their XP advancement.

You could just start with blue and purple dice, and then introduce the notion of training as you introduce the yellow dice later. And then add the black and white dice while introducing modifiers and Active Defence. And then add the stance dice last of all. That might help the learning curve.