TLT - 3 attacks in a row (via Ghost and/or BTL-A4, Y-wing)

By SlaveofChrist, in X-Wing Rules Questions

Hi Folks!

I ask this question because only because I read it in a different thread that it was not legal to do this. So basically, if I equip a Twin Laser Turret on either a Y-wing with a BTL-A4 title or a Ghost with a docked Phantom, my understanding (and game usage in casual matches) has been that the 2nd attack can be the Twin Laser turret, which allows (and says) two attacks - which would be 1 + 2 in both cases setups. Am I incorrect in this? If so, please explain why this is the case and thanks for your help ^_^.

In both cases, you may fire the TLT, which encompasses 2 seperate attacks. The BTL title is after a primary attack, so you cannot use TLT twice for 4 total attacks. The docked Phantom allows turrets to fire twice if desired, so you could have 4 attacks with the TLT.

Edited by USCGrad90

The BTL-A4 upgrade allows you to perform an attack with a turret mounted weapon after performing a primary weapon attack. Your turret happens to be a TLT. Just follow the instructions on the card. Note that the second attack does not have to be on the same target as the primary. This is completely legal. It's also why there was weeping and gnashing of teeth when the TLT first came out. Four Ys with TLTs was a PITA when it first showed up.

I'm not sure about the Ghost. I know there was discussions on the use of TLT with gunner on the Ghost. Someone with more knowledge of the VCX will have to answer that part of your question.

In both cases, you may fire the TLT, which encompasses 2 seperate attacks. The BTL title is after a primary attack, so you cannot use TLT twice for 4 total attacks. The docked Phantom allows turrets to fire twice if desired, so you could have 4 attacks with the TLT.

Whaaaaaatttt???? :huh: :wacko: :blink: That's Crazy!!! I had no idea. I never even thought of that, but that sounds fantastic! Wow! I never thought of that...thank you very much Sir!!! (Holy cow that's awesome! x4 attacks!!! Wow! I can actually see running two Ghosts now!!! :ph34r:)

The BTL-A4 upgrade allows you to perform an attack with a turret mounted weapon after performing a primary weapon attack. Your turret happens to be a TLT. Just follow the instructions on the card. Note that the second attack does not have to be on the same target as the primary. This is completely legal. It's also why there was weeping and gnashing of teeth when the TLT first came out. Four Ys with TLTs was a PITA when it first showed up.

Wow! You guys have totally baked my brain on these answers!!! It's even better than I thought!! So, I could attack one ship in my firing arc, and then unleash on another ship in my turret further ahead! Sweet!

Thank you both very much!!!! Woohoo! :D

No you only get one of the TLT attacks at the end of the combat phase with the Ghost, as it states you can't make any further attacks that round after performing the attack.

In both cases, you may fire the TLT, which encompasses 2 seperate attacks. The BTL title is after a primary attack, so you cannot use TLT twice for 4 total attacks. The docked Phantom allows turrets to fire twice if desired, so you could have 4 attacks with the TLT.

Whaaaaaatttt???? :huh: :wacko: :blink: That's Crazy!!! I had no idea. I never even thought of that, but that sounds fantastic! Wow! I never thought of that...thank you very much Sir!!! (Holy cow that's awesome! x4 attacks!!! Wow! I can actually see running two Ghosts now!!! :ph34r:)

The BTL-A4 upgrade allows you to perform an attack with a turret mounted weapon after performing a primary weapon attack. Your turret happens to be a TLT. Just follow the instructions on the card. Note that the second attack does not have to be on the same target as the primary. This is completely legal. It's also why there was weeping and gnashing of teeth when the TLT first came out. Four Ys with TLTs was a PITA when it first showed up.

Wow! You guys have totally baked my brain on these answers!!! It's even better than I thought!! So, I could attack one ship in my firing arc, and then unleash on another ship in my turret further ahead! Sweet!

Thank you both very much!!!! Woohoo! :D

Firstly, you can't run two Ghost/Phantoms as the titles are both unique. So there will only ever be one in your squad.

Secondly, yes, a Y-wing can attack with it's primary, then (via the title) make a turret attack inside your arc. But if you use the TLT, both TLT attacks must be on the same target.

btl-a4-y-wing.png

Edited by Parravon

2Zra6xJ.png

You can get 3 attacks, just not in a row, the additional attack from the VCX happens at the end of the combat phase after other ships get to fire. And once you perform the first end of phase attack with TLT, you will not get the 2nd attack. You cannot attack again this round. Very similar to Gunner inserting a primary attack in the middle of Cluster Missiles.

Worth mentioning that this title and Gunner Crew don't get along at all. Both of them prevent you from getting any more attacks after they trigger. Although if all you care about is getting the rear firing arc...

Edited by Vulf

I stand corrected. End of round for Ghost is only one attack, so 3 total with TLT.

Edited by USCGrad90

Because of the range, it still isn't a bad choice, but the shorter ranged turrets have higher potential damage.

Ok, thanks for the clarification. Makes sense just like Gunner crew - I should have thought of that. Thank you. (and I forgot that the Phantom is a unique, so ixney on the 2nd Ghost, thanks).



As for the BTL, can the second attack (via a turret) target a different target as long as both first and second are in your firing arcs? Thanks!


Because of the range, it still isn't a bad choice, but the shorter ranged turrets have higher potential damage.

Do they really though?

ABT can do 4 damage total IF someone is stupid enough to find himself in R1

TLT can reliably do 3 damage total

ICT can only do 2 damage

BT requires recon spec to fire it twice, but it CAN do the most damage

DT at R2 can only possibly do 4 damage, but 2 dice is unlikely to do damage against most targets these days. R1 you could do 6 damage, but that would require perfect hits and perfect (lack of) evades.

For straight damage, I would argue that TLT is probably the best, though ICT wouldn't be too bad since it also double ions targets, which can land em on a rock, or take it out of the fight for a turn or two.

Ok, thanks for the clarification. Makes sense just like Gunner crew - I should have thought of that. Thank you. (and I forgot that the Phantom is a unique, so ixney on the 2nd Ghost, thanks).

As for the BTL, can the second attack (via a turret) target a different target as long as both first and second are in your firing arcs? Thanks!

With the BTL-A4 title equipped, you cannot fire at targets outside you firing arc, ever. So all attacks are going to be in-arc. You can perform a primary attack on Target A, and then via the title, perform an arc-restricted attack with a turret weapon on Target B. If your turret weapon is a Twin Laser Turret, then you perform both TLT attacks on Target B. You cannot attack two targets with the TLT.

The fluff on the BTL-A4 says they ditched the second crew member and fixed the turret weapon in place, usually to fire forwards, so the title for the game actually makes sense... this time. Basically you ignore the fact that it's a turret and the line on the card that says "even a ship outside your firing arc" and treat is like a cannon instead. :)

Ok, thanks for the clarification. Makes sense just like Gunner crew - I should have thought of that. Thank you. (and I forgot that the Phantom is a unique, so ixney on the 2nd Ghost, thanks).

As for the BTL, can the second attack (via a turret) target a different target as long as both first and second are in your firing arcs? Thanks!

With the BTL-A4 title equipped, you cannot fire at targets outside you firing arc, ever. So all attacks are going to be in-arc. You can perform a primary attack on Target A, and then via the title, perform an arc-restricted attack with a turret weapon on Target B. If your turret weapon is a Twin Laser Turret, then you perform both TLT attacks on Target B. You cannot attack two targets with the TLT.

The fluff on the BTL-A4 says they ditched the second crew member and fixed the turret weapon in place, usually to fire forwards, so the title for the game actually makes sense... this time. Basically you ignore the fact that it's a turret and the line on the card that says "even a ship outside your firing arc" and treat is like a cannon instead. :)

Ok! Thanks a bunch! Makes a lot of sense, I appreciate it Sir! :)

2Zra6xJ.png

You can get 3 attacks, just not in a row, the additional attack from the VCX happens at the end of the combat phase after other ships get to fire. And once you perform the first end of phase attack with TLT, you will not get the 2nd attack. You cannot attack again this round. Very similar to Gunner inserting a primary attack in the middle of Cluster Missiles.

Worth mentioning that this title and Gunner Crew don't get along at all. Both of them prevent you from getting any more attacks after they trigger. Although if all you care about is getting the rear firing arc...

Where is the third attack? Primary + turret, only 2 per round. (If phantom is docked)

TLT for 2 attacks then first TLT attack at the end of combat.

2Zra6xJ.png

You can get 3 attacks, just not in a row, the additional attack from the VCX happens at the end of the combat phase after other ships get to fire. And once you perform the first end of phase attack with TLT, you will not get the 2nd attack. You cannot attack again this round. Very similar to Gunner inserting a primary attack in the middle of Cluster Missiles.

Worth mentioning that this title and Gunner Crew don't get along at all. Both of them prevent you from getting any more attacks after they trigger. Although if all you care about is getting the rear firing arc...

Where is the third attack? Primary + turret, only 2 per round. (If phantom is docked)

'can perform primary weapon attacks from special arc' doesn't mean 'has to if it wants to take the extra turret shot' - the latter is not dependent on the former.

However, it could have been phrased more clearly by putting the two clauses the other way around.

TLT for 2 attacks then first TLT attack at the end of combat.

O I C. Sorry for the confusion on my part, I miss interpenetrated the card. Thank you.

You can use TLT to fire off two shots. If the second one misses you can trigger gunner/luke crewwalker and fire off a third. Combo this with Tactician and you can hit something for 3 stress.

You can use TLT to fire off two shots. If the second one misses you can trigger gunner/luke crewwalker and fire off a third. Combo this with Tactician and you can hit something for 3 stress.

Triple stress for missing shots, that's even crazier than missing with Flatchet Torps and stress bot.

If only there were some builds out there that were very action dependent and were really big in the meta, then all these stress mechanics might be more prevalent....

Because of the range, it still isn't a bad choice, but the shorter ranged turrets have higher potential damage.

Do they really though?

ABT can do 4 damage total IF someone is stupid enough to find himself in R1

TLT can reliably do 3 damage total

ICT can only do 2 damage

BT requires recon spec to fire it twice, but it CAN do the most damage

DT at R2 can only possibly do 4 damage, but 2 dice is unlikely to do damage against most targets these days. R1 you could do 6 damage, but that would require perfect hits and perfect (lack of) evades.

For straight damage, I would argue that TLT is probably the best, though ICT wouldn't be too bad since it also double ions targets, which can land em on a rock, or take it out of the fight for a turn or two.

Yes, other turrets have higher potential damage.

ABT can get you 5 uncancelled damage with Jan Ors floating around.

Dorsal Turret could get you 6 damage out of arc under optimum circumstances even without Ors.

On one of those VCX setups, you should have plenty of Focus tokens for Blaster Turret.

Say, 2 Recon Specialists on Kana Jarus for 3 Focus tokens and Esege Tuketu rocking RS also. Maybe with Garven Dreis floating around as well.

You'll have lots and lots of focus tokens and your enemy will have pea shooters. Maybe replace on Recon Specialist with Jan Ors.

Edited by Vulf

You can use TLT to fire off two shots. If the second one misses you can trigger gunner/luke crewwalker and fire off a third. Combo this with Tactician and you can hit something for 3 stress.

To be clear, No phantom title. Ghost with TLT tactician.

Edited by Amraam01