So I've been messing with two lists. I've played the Vader one and I LOVE the rerolls. Especially when you get in close and you can just burn through those evades to get those hit/crits off the black dice. I've also noticed that if my ships had literally 1 extra hull they would be getting an avg of 2 extra shots a game between the 3 of them. I would be grateful to hear what anyone else thinks about these two lists. The objectives are the same for each.
Yippe Ki Yay...1
Faction: Galactic Empire
Points: 400/400
Commander: Admiral Motti
Assault Objective: Opening Salvo
Defense Objective: Hyperspace Assault
Navigation Objective: Minefields
[ flagship ] Victory II-Class Star Destroyer (85 points)
- Admiral Motti ( 24 points)
- Gunnery Team ( 7 points)
- Expanded Hangar Bay ( 5 points)
Gladiator I-Class Star Destroyer (56 points)
- Demolisher ( 10 points)
- Ordnance Experts ( 4 points)
- Engine Techs ( 8 points)
- Assault Proton Torpedoes ( 5 points)
Gladiator I-Class Star Destroyer (56 points)
- Insidious ( 3 points)
- Ordnance Experts ( 4 points)
- Expanded Launchers ( 13 points)
Raider-I Class Corvette (44 points)
- Quad Laser Turrets ( 5 points)
- Expanded Launchers ( 13 points)
1 "Howlrunner" ( 16 points)
2 TIE Interceptor Squadrons ( 22 points)
1 Dengar ( 20 points)
Yippee Ki Yay...2
Faction: Galactic Empire
Points: 399/400
Commander: Darth Vader
Assault Objective: Opening Salvo
Defense Objective: Hyperspace Assault
Navigation Objective: Minefields
[ flagship ] Victory II-Class Star Destroyer (85 points)
- Darth Vader ( 36 points)
- Gunnery Team ( 7 points)
- Expanded Hangar Bay ( 5 points)
Gladiator I-Class Star Destroyer (56 points)
- Demolisher ( 10 points)
- Engine Techs ( 8 points)
- Assault Proton Torpedoes ( 5 points)
Gladiator I-Class Star Destroyer (56 points)
- Insidious ( 3 points)
- Expanded Launchers ( 13 points)
Raider-I Class Corvette (44 points)
- Expanded Launchers ( 13 points)
1 "Howlrunner" ( 16 points)
1 Dengar ( 20 points)
2 TIE Interceptor Squadrons ( 22 points)