I plan on testing this out via proxies, but let me know what you think
Transports test fleet 3
Author: CenterPoint
Faction: Rebel Alliance
Points: 399/400
Commander: General Dodonna
Assault Objective: Precision Strike
Defense Objective: Contested Outpost
Navigation Objective: Minefields
GR-75 Medium Transports (18 points)
- Bright Hope ( 2 points)
- Raymus Antilles ( 7 points)
- Expanded Hangar Bay ( 5 points)
GR-75 Medium Transports (18 points)
- Expanded Hangar Bay ( 5 points)
- Bomber Command Center ( 8 points)
[ flagship ] CR90 Corvette A (44 points)
- General Dodonna ( 20 points)
- Jainas Light ( 2 points)
- Turbolaser Reroute Circuits ( 7 points)
CR90 Corvette A (44 points)
- Turbolaser Reroute Circuits ( 7 points)
MC30c Scout Frigate (69 points)
- Admonition ( 8 points)
- Lando Callriassian ( 4 points)
- Ordnance Experts ( 4 points)
- Turbolaser Reroute Circuits ( 7 points)
- Assault Proton Torpedoes ( 5 points)
4 X-Wing Squadrons ( 52 points)
2 B-Wing Squadrons ( 28 points)
1 Jan Ors ( 19 points)
1 YT-2400 ( 16 points)
I like the idea of using the gr75s as cheap dedicated carriers. it keeps them out of the battle, but directly contributing.
Dodonna lets me pick the crits ill be dolling out with my plethora of squadrons, and i get to fly some fast fighter bombers to get in and hit and then play with the enemy fighters, and some slow big bombers to protect the transports all with free rerolls. The MC30 in this list is a big threat to all other ships, but it will play more defensively trying to keep it alive against the bigger ships.
a variation of this list, i am also looking to try out this one
Transports test fleet 2
Author: CenterPoint
Faction: Rebel Alliance
Points: 398/400
Commander: General Cracken
Assault Objective: Precision Strike
Defense Objective: Contested Outpost
Navigation Objective: Dangerous Territory
GR-75 Medium Transports (18 points)
- Bright Hope ( 2 points)
- Raymus Antilles ( 7 points)
- Expanded Hangar Bay ( 5 points)
- Bomber Command Center ( 8 points)
GR-75 Medium Transports (18 points)
- Expanded Hangar Bay ( 5 points)
- Bomber Command Center ( 8 points)
[ flagship ] CR90 Corvette A (44 points)
- General Cracken ( 26 points)
- Jainas Light ( 2 points)
- Turbolaser Reroute Circuits ( 7 points)
CR90 Corvette A (44 points)
- Redundant Shields ( 8 points)
- Turbolaser Reroute Circuits ( 7 points)
CR90 Corvette A (44 points)
- Redundant Shields ( 8 points)
- Turbolaser Reroute Circuits ( 7 points)
6 X-Wing Squadrons ( 78 points)
2 HWK-290s ( 24 points)
2 B-Wing Squadrons ( 28 points)
this one has no heavy hitters, instead relying on squadrons to do the big damage (the cr90s can get hits here and there, but at speed 3 or faster these wont get more than one or 2 hits off before they fly off to go tag another ship.
redundant shields on the cr90's to help keep them on the board. losing any one ship in this list wont hurt too bad, but losing 2+ will really shut down the play
Let me know what you think. Ill probably get a chance to try these via proxy this weekend.