A Tale From the Middle of the Pack
On April 16, 2016, I attended the Atlanta Regional at Giga-Bites Game Café. For starters, this FLGS is incredible – lots of space, great food, and great atmosphere. There were 77 players total for this Regional with a Top-16 cut after 6 rounds of Swiss. The TO – James Ayers – did a fantastic job keeping the tournament running smoothly.
So for my list – I’ve had a lot of experience flying Scum and Villainy Boba Fett and I’ve had a ton of fun flying Dengar. I love where FFG is taking turrets – being a decent pilot; this gives me some ability to recover from mistakes with the PWT.
Boba Fett (39) + VI(1) + “Gonk” (2) + Glitterstim (2) + EU (4)
Dengar (33) + ‘Punishing One’ (12) + 4-LOM (1) + R5 – P8 (3) + Predator (3)
The idea was to destroy aces with Dengar’s ability + 4-LOM and R5-P8 – making low health ships think twice about shooting at Dengar and dealing direct damage. Also to use Boba to rush into R1 – take some fire – fly away and regenerate shields with “Gonk”.
Round 1:
My opponent was Richard Thompson flying:
IG – 88B + HLC + Glitterstim + Crackshot + Autothrusters + IG-2000
IG – 88C + HLC + Glitterstim + Crackshot + Autothrusters + IG-2000
This match was late starting as my opponent was missing components (luckily, other members of the community had the pieces to pick him up). It was obvious that my opponent was shaken up by these events, which I think led to some mistakes during this game. Once we started, the match was fairly close as we initially jousted with Boba being able to get into R1. “Gonk” proved his worthiness as he regenerated 3 shields for me during this match. I was able to take him out with a lucky dice roll (HHCC naturally), which allowed me to win 100-76 as he had taken out half points from Boba.
Round 2:
‘Whisper’ + FCS + Rebel Captive + VI + ACD
Omega Leader + Juke + CR
Yorr + Emperor Palpatine
I was feeling great after my round 1 win to see myself lined up across from Jesse Cheung – I knew he was a Top 4 finisher at the ATL Regional last year. This game started off with him fortressing somewhat in his corner – baiting me to come after him. Once the combat began, I was able to get some damage into ‘Whisper’ with Dengar millimeters from the board edge. Dengar had received the ‘Damaged Engine’ critical making his hard turns red – due to the Rebel Captive he already had a stress. I completely forgot about the critical as I dialed in a left 1-Hard turn which was now red. Jesse – what a showing of fly casual – did not fly Dengar off the board, instead chose a left 1-bank because that is the maneuver I would have chosen had I not forgotten the critical. Dengar was still millimeters from the board edge but was now able to fire before Whisper could cloak to kill her. The match came down between Yorr & Omega Leader vs. Boba. We can all guess how that ended – but I did take half health from Yorr. Loss (58-100).
Round 3:
My next opponent was Seneca Pressley with a really cool list:
Zuckuss + Mist Hunter + Tractor Beam + Adv. Sensors + VI + Outlaw Tech
Tel Trevura + Deadeye + Proton Torpedoes + Boba Fett + R4 Aggromech + GC
N’Dru Suhlak + Lone Wolf + Cluster Missiles + Glitterstim + GC
This match was a blood bath – I lined up Boba and Dengar across from N’Dru to hopefully kill him before he could get his CM off. I was able to have my initial engagement with N’Dru at R3 but was only able to deal one damage to him. The next round, Boba got behind him at R1 and Dengar was at R2 of him. They were unable to PS kill him – so he shot Dengar with the Cluster Missiles. After the first Cluster Missile shot, Dengar fired back and killed N’Dru before he could fire the second one. After that, Tel and Zuckuss were able to absolutely destroy Boba and Dengar. I was impressed with Zuckuss. Loss (25 – 100).
Round 4:
My opponent was David Stine flying:
Dash + HLC + Outrider + Kanan Jarrus + PTL + EU
Corran Horn + R2-D2 + VI + FCS
I knew going into the future matches that I had to win out in hopes of making the Top-16. My PS ended up being the best counter to Dash as I was able to get both ships into R1 of him and kill him within two rounds of fire. I was able to clean up Corran with a full health Dengar and Boba without much difficulty once I got behind him. Win 100-0.
Round 5:
My opponent was Todd Wallace flying another cool list:
Contracted Scout + Deadeye + Overclocked R4 + Plasma Torpedoes + EM + GC
Contracted Scout + Deadeye + R4 Aggromech + Proton Torps + EM + Boba Fett + GC
Drea Renthal + R4-B11 + Plasma Torpedoes + EM + Dorsal Turret + BTL-A4 + GC
This match started with my opponent being highly frustrated after being moved around due to match-up error. We set up our ships and I was able to get the initial engagement with a Boba behind a debris cloud (one of his JM5k had hit the same debris cloud) with two torpedoes lined up at him. With GS, an evade token, an extra dice from the debris, and a re-roll from being at R1 of a ship – Boba was able to completely evade 2 torpedoes! I thought that this match was swinging into my favor as I took down one of his JM5k’s with torpedoes still on board. At this point, I made a couple of mistakes and he made a couple of good blocks – finally taking Dengar to 1 hull remaining. Drea also had 1 hull remaining, so I attempted to use R5-P8 – which ended up killing both of us! I was frustrated but the chips just weren’t made to fall in my direction. He turned out to be a nice guy – I can understand how having to set-up, move, set-up again can be frustrating. Loss (57-100)
Round 6:
My opponent was Daniel Luh flying:
Prototype Pilot + Chardaan Refit
Bandit Squadron Pilot
Gold Squadron Pilot + Ion Cannon Turret
Blue Squadron Pilot + Ion Cannon
Blue Squadron Pilot + B-wing/E2 + Tactician
This was a really cool list as well – awesome to see a control list. We were both 2-3 at this time and knew that Top 16 dreams were long gone. We ended up basically jousting with Boba popping GS and only taking a couple of damage, another stress, and he was ioned. Luckily, I was able to take the A-Wing and Z-95 off the board quickly. With the rear arc, Boba was able to continue dealing damage even without actions to the 1-AGI B-Wings. I was able to finally knock the turret off the board and stay out of arcs of the B-Wings and finish them off with Dengar. Win (100 – 48)
Overall, this was a great tournament and I had a blast. I had hopes of Top-16 and felt like I had a chance through Round 5. My opponents were fun to fly against and I saw some very cool lists. I will say that “Gonk” might have been the best choice I made – he regenerated at least 2 shields in each round. I only used 4-LOM in the match vs. Jesse as no other ships really required the use of him. I did not see as many aces as I was expecting. Just wanted to write a report from the middle of the pack player who made several mistakes which possibly was the reason I missed the Top-16. I refuse to blame the dice because I had average dice at least for most of the day. Thanks for reading!