Ghost Busting....I need advice...

By shaner, in X-Wing

Wolf Pack, BBBBZ, XXXXZ, Bro-bots (maybe), Mindlinked KKKLeeachosZ,

Switch that Z-95 out for an A Wing. XXXXA is better IMHO.

The list that seems to work in my area is Nera Dantels with protons, extra munitions, and chips, and I believe 5 scrub Z's with either concussion or cluster missiles. Packs a mean wallop.

Thanks folks.

I played against it yesterday and smashed it all to hell. I was playing a Jumpmaster Contracted Scout (U Boat Loadout) and 4 Pirates with Cluster Missiles. One pirate went down quickly without getting it's missiles off, but in that one turn I brought the Ghost down to 5 health boxes I believe. She went down super fast after that.

My Jumpmaster Pirate list is one I have used on many occasions. It flies really well and I think folks should give it a whirl.

U-Boat x 1

Pirate w/ cluster + chimps x 4

Another list I am considering is 2 x U-Boat and 2 x Pirate

Cheers

While ordnance is one way, just going with cheap ships that pour out firepower is another. Kihraxz is good, as is any cheap 2 attack swarm.

How did your friend take the lose? Just curious. :)

He was awesome. In fact, if he hadn't reminded me, on two occasions, something I had forgotten/overlooked, then the game would have had a different turn out. He knew that I was getting frustrated playing against the Ghost. In fact, he was going to play something different, but I asked him to field it.

2 Tie Phantoms and ure good. thats what i did easy prey for 8-10 attacks per round

2 Tie Phantoms and ure good. thats what i did easy prey for 8-10 attacks per round

3 AC advanced with vessery absolutely creamed the Houndstooth in two turns i don't see them having much issue doing the same to the ghost, and that was pre /D.

Having zero agility really hurts if the other guy has accurate reliable firepower.

TIE swarm TLTs 4 ships with TLTs or 3 firepower ships would work. This is the age of high firepower, ghost doesn't do well against high firepower.