I need some practice flying The Inquisitor and I might consider it. It's a really tough choice between the 3, I want Soontir for the PS, Carnor for the ability, and The Inq for accuracy.Also, you should just run Inquisitor + Prockets in place of Jax if you're having issues clearing the opponent's squad. Inquisitor just hits way more consistently than those fickle 1 mod Interceptors.
I'm also losing Palp way too early. If I can keep him long enough, he helps punch those crits through when I can afford an offense mod. This was not the case all day Saturday, and I was almost trading him for free every time.
I'm on board with Jax over the Inquisitor because of what he does to the opponent's squad in terms of messing with their flying and action choices. It's much harder to read those direct results with him, so I can certainly see the appeal of the Inquisitor.
Edited by AlexW