For this Regional Championship season I decided to go to the “Dark Side” and run a Palp Aces list:
Omicron Group Pilot - Emperor Palpatine
Carnor Jax - Push The Limit, Autothrusters, Royal Guard TIE, Stealth Device
Soontir Fel - Push The Limit, Autothrusters, Royal Guard TIE, Stealth Device
Total: 98
I went with this list to a small tournament the weekend after Wave 8 released and felt it was strong against the triple scouts, and found out quickly how good the list was against most of anything else. I usually do not fly Empire, and lean towards high health Rebel swarms, so this was new to me and knew it would be a steep learning curve, but I was up for the challenge.
The Florida Regional was held at Get Your Fun On in West Melbourne, which is my home store! I was able to convince the shop owner to apply and I was able to attempt to defend my title in my hometown. After registering 67 players, we set up round 1 and got started:
Round 1
Mike Muntain
The Inquisitor - Push The Limit, Autothrusters, TIE/v1
Carnor Jax - Push The Limit, Autothrusters, Royal Guard TIE, Stealth Device
Soontir Fel - Push The Limit, Autothrusters, Royal Guard TIE, Stealth Device
Total: 100
This was almost a mirror match, with the exception of The Inquisitor in place of my shuttle. I had the initiative bid so I passed to him. I had a really strong start, keeping my Interceptors untouched while pegging both Carnor and The Inquisitor for 2 damage each, and Soontir with 1 damage before I lost the shuttle. The turn after setting up a nice block on Soontir with Carnor, I was near the board edge and wanted to stay aggressive, so decided to turn sharp towards the board edge (you know where this is going). Carnor Jax flees the battlefield untouched, and it was Soontir Fel vs 3 ships. I was able to close out his Soontir the following turn, and was now flanked by the other 2. I drew him through the rocks, and the turn when time was called, Mike unfortunately grazed a rock with Carnor, and took damage that destroyed him. This left me with a modified win. 69-63
Round 2
Ed Martinez
Poe Dameron - Veteran Instinces, R5-P9, Autothrusters
Wes Janson - Veteran Instincs, Targeting Astromech, Integrated Astromech
Wedge Antilles - Adaptability, Targeting Astromech, Integrated Astromech
Total 100
Ed brought three PS10s, a very tough counter. I tried to get Soontir in a flanking position and kept my distance with Carnor until I knew which ship they would go for first. They chose the shuttle, and to no surprise burned it very quickly. I was able to put some damage into Wedge, but after 3 or 4 more turns of shooting, I did 0 damage to him, due to token stripping from Wes and just trying to stay out of R1-R2 of the other ships. I lost Carnor, and I finally was able to peg Wedge, but the fight was unwinnable by then. I lost at time. 31-63
Round 3
Ben Shoup
Omicron Group Pilot - Emperor Palpatine
Wampa
Omega Leader - Juke, Comm Relay
The Inquisitor - Push The Limit, Autothrusters, TIE/v1
Total:100
Don’t know how I won this one. I baited his ships towards my shuttle while I sent both of mine to his. His bait and switched worked better, as I left my shuttle all by itself against the Inquisitor, while Wampa and Omega Leader went after my Interceptors. After I took out his shuttle, I had both my interceptors at 1 hull each and the shuttle bleeding as well. I did a full stop and my opponent must have not seen it coming because he bumps The Inquisitor into me. I darted away from the TIE fighters and put Carnor and Soontir into prime position and took out The Inquisitor. We were close to time so I split the Interceptors and forced him to choose one. After maybe 3-4 rounds I won on time, but if he had gotten a natural critical on the 3-4 chances he had with Wampa, he would’ve been able to close out with a win. So I squeak out a lucky win. 60-29
Round 4
Andrew Decker
Contracted Scout - Deadeye, Extra Munitions, Proton Torpedoes, R4 Agromech, Zuckuss, Guidance Chips
Contracted Scout - Deadeye, Proton Torpedoes, Overclocked R4, Guidance Chips
Contracted Scout - Deadeye, Extra Munitions, Plasma Torpedoes, R4 Agromech, Guidance Chips
Total:99
A local league mate, I convinced Andrew to come to his first regional just the week before, and it looks like he had a good time. We were actually matched up round 2, but due to a scoring mix up, pairings were reset and we had different opponents, but here we were again 2 rounds later. I got aggressive early and dove all ships into his scouts. I was able to get my shuttle into range 1 of 2 to nto take the full barrage of torpedoes, but he was still able to burn the shuttle quickly. I got into a furball and bumped Soontir, lucking out and only taking 1 damage. I decided to break off and bring the ships through the rocks. I had started on the Zuckuss ship but he separated his ships and an opportunity came up where the Plasma scout was isolated. I burned him down quickly having not fired a torpedo, which was a huge achievement for me, then I finished off the Zuckuss scout, and finally closed out the last one for the full win, right as time was called (starting to see a theme here?). 100-29
Round 5
Joe LaPorta
IG-88B - Crackshot, Heavy Laser Cannon, Autothrusters, Glitterstim, Fire Control System, IG-2000
IG-88C - Crackshot, Heavy Laser Cannon, Autothrusters, Glitterstim, Fire Control System, IG-2000
Total:100
I was able to get both Interceptors in blind spots early, and took pot shots at IG-88B, but the MVP was the shuttle. In the second round of combat, I had IG-88B in range 1 of the shuttle and I was able to roll 3 hits and a crit (he had 3 shields left). He blanks out, and draws a direct hit, essentially doing 5 damage in one shot. I chased IG-88B with the Interceptors and finished him off while IG-88C went to close out the shuttle. I tried to work IG-88C but just didn’t want to get shot, so I prioritized staying out of arc over destroying him. We ended the match on time, winning again on staying alive. 50-29
Round 6
Cliff Kump
Tel Trevura - Deadeye, Proton Torpedoes, Extra Munitions, R4 Agromech, Boba Fett, Guidance Chips
Dengar - Push The Limit, Recon Specialist, R4 Agromech, Engine Upgrade, Punishing One
Total: 97
This was a Store Championship final rematch. Cliff and I played the final in Belleview and I squeaked out a win against him, so he was looking for some payback. I actually helped him come up with his list, suggesting the recon spec/R4 agro combo on Dengar to really beef up his ability. He had the initiative bid and he passed. I tried to burn Tel as quickly as possible, sacrificing the shuttle in the process. He had him do his zombie thing and then run away as it had only shot one torpedo. Since they split I decided to capitalize on Dengar. After 2-3 turns of blocking him and denying actions with Carnor, and setting up shots with Soontir, I did a grand total of 0 damage to him. Tel was coming back for another pass, so I let Dengar go to close him off. When I went back to Dengar, I predicted his manuever, and decided it would be a good idea to boost Carnor into R1 and then PTL focus. He took a target lock with Dengar, and rolls 3 natural crits and rerolls another hit. I roll 1 evade and 3 blanks, turned one for autothrusters, received another stress so now I was a sitting duck. I lost Carnor the following turn, and chased Dengar for a couple turns with Soontir, knowing that if I got him at half health I would at least get a modified win. I pegged him for the last hull I needed right at time, and got another modified win. 68-63
I excitedly go to check the standings, and quickly find out I placed 10th. 6th-9th place all had 4-1-1 records with 21 tournament points, as they got 4 wins and took an ID. I was at 21 points as well, but due to my low MoV I finished below all of them, even though I went 5-1. I did curse the ID rule initially and apologize if anyone overheard my rant, but after settling down I realized I was in control of my own destiny in round 6 and should have finished with a full win to guarantee myself in.
Congratulations to Jimmy Kelly on going undefeated to win this year’s Regionals! Hopefully he will be able to go to Nationals to represent the state of Florida. Also a big shout out to the shop Get Your Fun On, the Marshals (one of them being my fiancée, I know, I know, how lucky am I?), and the members of the Space Coast X-Wing League who helped put together a very successful event!
Moral of the story is I made 2 critical mistakes that cost me the cut. Flying a full health Carnor Jax off the board in the first round, as I could have had a better chance to clean up 2v3, and the final round taking the boost with Carnor was not the wise choice. Staying at R2 out of arc tokened up would have benefited me more, and keeping both ships against a half health Dengar would have given me the full win.
Another failing was having all my matches go to time, and I realized this was due to having played this list mostly on VASSAL, and as most matches are untimed, I tend to take a more safe approach and take pot shots while I reposition and come for another pass. I will need to keep track of time if I continue to play online so I know how the board state is at approximately 75 minutes.
I am planning on attending the Regional in Durham, NC and hope to be prepared and make better decisions on when to be aggressive, with one goal in mind: end my matches before time is called.
Good luck to all pilots out there and see everyone that is planning on going to NC!
Edited by VaynMaanen