Back to general Epic advice, I'd just point out that in Epic certain abilities/ship traits are more valuable than they are in dogfights.
In general, unmodified attacks and unmodified defense are much more common in Epic. So I'd try to pick ships that function OK without tokens. Health is more reliable than agility. Abilities that punish/reward a lack of tokens are also much more likely to trigger. Opportunist always works against Epic ships. Sensor Jammer is a guaranteed damage cancelled against most Epic ship attacks. Juke is great against fighters but won't help you against the reinforce action. Crackshot *does* work against reinforce. Cards like Countermeasures (bonus points if you remembered this card existed) are actually worth taking a look at, particularly if you know you're flying against an Ordnance Tube Raider. Ion Pulse Missiles are fantastic for shutting down energy production and preventing shield recovery.
The ability to cover distance quickly is also much more valuable. Epic ships are vulnerable from the rear (less shields, weapon blind spot, nasty crits, shut down their ability to generate energy) so ships that are able to quickly get in behind Epic ships and harass them can really earn their points quickly. A-Wings, T-70s, and large ships with boost are great for this. An Epic ship can only Recover a single section at a time so if you are putting damage on both sections they are going to have a harder time keeping their shields up.