Burst of Speed + Super Dengar = Shenanigans

By Schyzo Kitty, in X-Wing

I was reading through the cards from HotR box and realised this.

Super Dengar

+

Burst of Speed

PTL, Engine Upgrade, Slam and Barrel Roll. On a large turreted ship capable of green 1 hard turns.

I call shenanigans

We don't know how much the upgrade costs or what it does. It's a bit early to panic.

Most likely similar to cloaking device it will be either one time use or have an annoying drawback.

Anything more than one point and I doubt it will see much use though.

We don't know how much the upgrade costs or what it does. It's a bit early to panic.

It's never too early to declare the sky is falling.

It would be cool to 2 S-loop and then SLAM another 2 speed something....and end up no where near where you thought he was or facing where you thought he could.

It's all balanced by SLAM stopping you shooting, though. He gets hella manouevrability, but can't take advantage of it til you've had a chance to catch up. And this assumes that the card doesn't come with a major penalty for use, which it looks like it will.

I'd be a lot more worried about it with Emon Azzameen. SLAMming, then dropping a 3-hard-turn conner net with ASLAM is a HUGE amount of possible ground to avoid.

PTL with SLAM and Gonk could be good. You can get those actions to get those shields back.

We don't know how much the upgrade costs or what it does. It's a bit early to panic.

I'm not panicking, I want it! :P Dengar is my favorite pilot in the game

You rang?

I'm guessing Burst of Soeed will be a one shot discard for 1 or 2 points. SLAM on a large ship is a massive amount of mobility to be anything other than a 'one and done' I reckon.

I'd be a lot more worried about it with Emon Azzameen. SLAMming, then dropping a 3-hard-turn conner net with ASLAM is a HUGE amount of possible ground to avoid.

As a Scum Firespray fan, all I can say is

Homer-Simpson-Homer-Badman1.gif

Edited by FTS Gecko

I'm guessing Burst of Soeed will be a one shot discard for 1 or 2 points. SLAM on a large ship is a massive amount of mobility to be anything other than a 'one and done' I reckon.

I hope not, but I expect so.

Still, even once is probably enough for Bossk to own arcdodgers.

uh

okay, putting this simply

SLAM is a nice piece of utility. It's great on mines (ASLAM) and "Rebel arc-dodging" (face planting into your opponent who cannot shoot you while you're base2base)

the weapon's disabled token, however, makes it junk if you're voiding half your list's firepower

in short, you will never see it taken while EU is an option. Even if it costs 1 point, that's VI or a useful initiative bid

Edited by ficklegreendice

I kind of agree with FGD. Why bother with SLAM when you have access to EU and can still shoot? It's more likely to be one of those cards that tastes great on the first bite, but the sickly aftertaste makes you really sorry.

I kind of agree with FGD. Why bother with SLAM when you have access to EU and can still shoot? It's more likely to be one of those cards that tastes great on the first bite, but the sickly aftertaste makes you really sorry.

As noted, YVs. And Emon.

I doubt it will see use on turrets, but I could see it getting a lot of use on arc-locked ships, especially arc-locked big ships. You can open a LOT of space with SLAM, potentially enough to clear range for a couple of turns and regroup, or get something slow and lumbering back into the fight.

Just imagine a brobot doing a 4-straight then SLAMming a 4k (or 3 bank>3-sloop) as a way of getting out of a trap.

Maybe SLAM then take 1 damage???

in short, you will never see it taken while EU is an option. Even if it costs 1 point, that's VI or a useful initiative bid

1: this upgrade and EU don't occupy the same slot.

2: If you can't see the advantage in being able to perform 2 x 3 banks or 2 x 3 turns, or a 4 straight then 3 turn - or any valid combination of two of your ship's movement options - in a single turn, well, then I can't help you.

Edited by FTS Gecko

in short, you will never see it taken while EU is an option. Even if it costs 1 point, that's VI or a useful initiative bid

1: this upgrade and EU don't occupy the same slot.

2: If you can't see the advantage in being able to perform 2 x 3 banks or 2 x 3 turns, or a 4 straight then 3 turn - or any valid combination of two of your ship's movement options - in a single turn, well, then I can't help you.

Edited by Sanguinary Dan

Do we know it's not a Modification? Because if it isn't it might have some use if it's dirt cheap. But without knowing all the details I still question a one use SLAM.

1: this upgrade and EU don't occupy the same slot.

2: If you can't see the advantage in being able to perform 2 x 3 banks or 2 x 3 turns, or a 4 straight then 3 turn - or any valid combination of two of your ship's movement options - in a single turn, well, then I can't help you.

You can't do two moves of different speeds with SLAM don't forget.

in short, you will never see it taken while EU is an option. Even if it costs 1 point, that's VI or a useful initiative bid

1: this upgrade and EU don't occupy the same slot.

2: If you can't see the advantage in being able to perform 2 x 3 banks or 2 x 3 turns, or a 4 straight then 3 turn - or any valid combination of two of your ship's movement options - in a single turn, well, then I can't help you.

oh it's useful; it does something. if that were enough, though, we'd be seeing a far vaster variety of upgrades in use

it's not glitterstim useful, and given that it's coming with extra text (more than likely an unnecessary cloaking device style drawback) it'll more than likely not be worth the points

if it's the point, singular, then maybe (except in the case that smuggling compartment limits the point cost of the extra mod it allows; if it ends up not allowing EU then it will take the same slot on rebel ships and end up not being worth it at all

if it's allowed on the yt-2400, it'll be for feedback if anything, because at that point the yt-2400 is just a very crappy JM5k

best case scenario: smuggling compartment comes with a negative point cost that disallows EU so it'll be far less attractive on the pilots that currently are actually good; the named ones)

Edited by ficklegreendice

I'd be a lot more worried about it with Emon Azzameen. SLAMming, then dropping a 3-hard-turn conner net with ASLAM is a HUGE amount of possible ground to avoid.

As a Scum Firespray fan, all I can say is

Homer-Simpson-Homer-Badman1.gif

Anything to buff the Firespary. Mine is collecting dust in the plano.

I regularly take Boba's mosquito out for a spin. Emon's bomb hijinks are great fun, and both the MandalMerc and Scum Kath can pack a punch without having to overload them with upgrades.

in short, you will never see it taken while EU is an option. Even if it costs 1 point, that's VI or a useful initiative bid

1: this upgrade and EU don't occupy the same slot.

For Rebel ships it does take a modification slot to use this. The card text on Smuggling Compartments does look like there may be some way to take a second modification but it looks like it will be limited on how my squad points it can cast.

Also, I really doubt it'll be called "Burst of Speed". That's a thing you do, not the name of something you attach to your ship.

I can also easily see it being useful on Aggressors. One of their biggest weaknesses is that even a single stress token can lock them down and prevent them from turning around. Now, it'll at least take double-stress to prevent that. If they only have a single stress, they'll be able to clear it on a green 3 and SLAM into a S-loop.