IG-88B with tractor escorts

By Gajavi, in X-Wing Squad Lists

I know this list will be weak to ark dodgers, but I thought the idea was interesting enough to mention here.

Agressor (IG-88B) (36)[45]

-Veteran Instincts (1)

-"Mangler" Cannon (4)

-Fire-Control System (2)

-Autothrusters (2)

M3-A Interceptor (Cartel Spacer) (14)[17]

-"Heavy Scyk" Interceptor (Cannon)(2)

|-Tractor Beam (1)

Z-95 Headhunter (Binayre Pirate) (12)[12]

Z-95 Headhunter (Binayre Pirate) (12)[12]

Z-95 Headhunter (Binayre Pirate) (12)[12]

TOTAL = 98pts.

https://geordanr.github.io/xwing/?f=Scum%20and%20Villainy&d=v4!s!109:27,36,110,144,-1,-1:-1:15:;107::17:-1:U.144;115:-1,-1:-1:-1:;115:-1,-1:-1:-1:;115:-1,-1:-1:-1:&sn=Unnamed%20Squadron

The M3-A and Headhunters would fly in an off-set formation to allow some maneuverability while IG-88 does his own thing. I'm also considering tossing a Tractor Beam on IG-88 as well to give a few more options to help the other formation if they get lucky with a range 1 to free the M3-A for it's shot and bring it to 99pts.

Z-95 Headhunter (Binayre Pirate) (12)[12]

Tried it out last night (with the extra Tractor on IG-88B), from memory this is what my opponent was using but I could be mis-remembering. Directed them away from obvious don't's like explaining how Boba Fett or Mercenary Co-pilot would be useless on a TLT HWK (he wanted Dace for his PS despite us saying Palob would work better for what he was trying)

https://geordanr.github.io/xwing/?f=Scum%20and%20Villainy&d=v4!s!135:18,14,128:-1:3:;124:27,135,-1,-1:3:-1:;112:27,13,128:-1:-1:&sn=Unnamed%20Squadron

His N'Dru alpha-striked one of my Headhunters first combat with the missile but IG-88 tractored him into range of the 3 remaining small ships (they were in formation and he was just in range of the front 2 when he destroyed 1 of them) and they crippled him and finished the job the next turn. We ended up in a position where Cobra was facing a rock and my small ships were in the perfect position to come around the rock but opted to disengage as if the did a 1-tight right it would of most likely been a range 1 on a headhunter, turns out he went the other way to attack IG-88 and then tried hammering him down while my escort was turning around (THAN YOU AUTO-THRUSTERS!!! saved so much damage from the HWK's TLT). After I got my escorts back into the fight he made a mistake of landing Cobra in the middle of everything at range 1 which obliterated him. Taking out the HWK didn't take too long after that.

Remaining Health:

-IG-88B (one hull, Injured Pilot) <--- mass blanks on defense against Clusters.....

-Headhunter (destroyed)

-Headhunter (2 Hull, no shield)

-Headhunter (2 hull, no shield)

-M3-A (2 hull, 1 shield) <-- i don't think she was even shot at

While the list match-up may not have been the greatest, both flying poorly and questionable choices made.... I do like how dangerous tractor beams made 2-attack ships and I may try a similar concept in the future (Defender + Fighters?).