There are not enough 4 player skirmish maps!!!!

By executor, in Star Wars: Imperial Assault

Hey guys, so I really love the idea of 4 player FFA and 2v2 match ups so much, but there is currently only one map available and that makes me sad :*(

So I decided to get crafty and I spent about 2-3 hours putting together a very large map and trying to make it as balanced as possible with the tiles that i have. This was no easy task and required a lot of fine tuning.

I do not know if there are any hoth tiles in this map but there are definitely twin shadows pieces

I call this map "The Imperial Barracks"

I have coloured Imperial and Rebel tokens marked respectively and the coloured objective tokens to go with them

so in the case of 2v2 one team places in the 2 empire starting locations and the opposing team places in the 2 rebel starting locations

i'm undecided on the doors on whether or not that they are destructible or interactable only by the player in the next clockwise position

for example only Red can interact with the door leading to Green's starting area, and only Green can interact with the door to Yellow's starting area etc..

As for the objective tokens, you can only interact with an objective token of your corresponding colour. For example, only blue can interact with Blue objective tokens. Once an objective token has been interacted with, that player will receive 10VP's and then the token is discarded.

In a 2v2 game, remove the friendly coloured objective tokens from you allied starting area's. Example, Red and Blue remove their red and blue objective tokens from their ally's starting areas

if you look near the center of the map i have placed a green beacon, This beacon can be interacted with once per figure group per round and will award 2VP's (this token stays in play for the duration of the game)

the player to reach 60VP is the winner or have the last remaining friendly figure(s) on the board
the first team to reach 100VP is the winner or have the last remaining friendly figure(s) on the board

NOTE! all red dotted lines are to be ignored and treated as if they were never there

20160508_193126.jpg

Red's starting position is represented by the red token the tile to the left of it and the tiles below it

20160508_193204.jpg

Blue's starting position is the tile represented by the blue token and the tile above it

20160508_193157.jpg

Yellow's starting position is the tile represented by the yellow token and the tiles to the right of it

20160508_193150.jpg

Green's starting area is the tile represented by the green token, the small tile to the top of it and the tile below it

20160508_193143.jpg

Edited by executor

Not all the pictures are showing up on my system, but I wanted to give you kudos for not complaining and leaving it there. Good job on making a map and sharing it.

Here's hoping that FFG will make a map generator similar to the mission generator they have for X-Wing.

A browser based map/mission maker for this game would be awesome, and frankly more useful than the one they've made for X-Wing.

Your map looks cool. All the pictures are showing up for me.

A browser based map/mission maker for this game would be awesome, and frankly more useful than the one they've made for X-Wing.

Your map looks cool. All the pictures are showing up for me.

The pics are all showing up for me, now.

Would you be so kind as to put the ID numbers of the tiles on here, please?

Edited by Boba Rick

No RTH tiles. Nice job!

A browser based map/mission maker for this game would be awesome, and frankly more useful than the one they've made for X-Wing.

Your map looks cool. All the pictures are showing up for me.

The pics are all showing up for me, now.

Would you be so kind as to put the ID numbers of the tiles on here, please?

if i find some time, i'll get try and get the numbers down, but the pieces should be easy enough to put together just by looking at them, and the close up shots of each corner will help

Wow. This map looks great!

I am curious if you've had the chance to play it much - and/or the Return to Hoth map - and how your experience(s) went ...

I'm yet to try any 4-player skirmish in Imperial Assault, but I'm gearing up to do so as a way to introduce my friends to the game. (They're familiar with the overall mechanics via Descent and years of D&D/Pathfinder, and I've made four armies for us to choose. So we're set to go. I just need a map!)

The Return to Hoth 4-player map appears to be tight, whereas yours is much more spacious.

I'd be interested to hear if you found either to be of an extreme in size: is the Return to Hoth map "too" small, with just a mess of minis bashing into each other? Is your map "too" big, with the action being too isolated? Or do they each thrive in their own balance of an "extreme"?

It reminds me of first getting into map-building with the Catan Seafarers expansion, building huge exciting maps and having long boring games because we were all so far apart from each other that there was no interaction. I'm not experienced with interpreting Imperial Assault maps at all, so don't think I'm trying to imply that here. I'm simply curious.

I'm just looking for a nice Goldilocks balance in map size for new players to have a great 4-player skirmish ...

Thanks!

In my experience, you could probably play Greedo's map as a four player 2v2 map. It's so long that you almost can't even shoot at each other with hks at the end of turn one. It's definitely not setup with four deployment zones but a team game could work. There's also a new four player map in jabba's realm.

Wow. This map looks great!

I am curious if you've had the chance to play it much - and/or the Return to Hoth map - and how your experience(s) went ...

I'm yet to try any 4-player skirmish in Imperial Assault, but I'm gearing up to do so as a way to introduce my friends to the game. (They're familiar with the overall mechanics via Descent and years of D&D/Pathfinder, and I've made four armies for us to choose. So we're set to go. I just need a map!)

The Return to Hoth 4-player map appears to be tight, whereas yours is much more spacious.

I'd be interested to hear if you found either to be of an extreme in size: is the Return to Hoth map "too" small, with just a mess of minis bashing into each other? Is your map "too" big, with the action being too isolated? Or do they each thrive in their own balance of an "extreme"?

It reminds me of first getting into map-building with the Catan Seafarers expansion, building huge exciting maps and having long boring games because we were all so far apart from each other that there was no interaction. I'm not experienced with interpreting Imperial Assault maps at all, so don't think I'm trying to imply that here. I'm simply curious.

I'm just looking for a nice Goldilocks balance in map size for new players to have a great 4-player skirmish ...

Thanks!

unfortunately i never got around to giving it a good try. i could hardly find time to get out to local tournaments let alone try and find 3 gamer friends to play with casually to test it out. My wife and close friends have no interest in skirmish play but they do enjoy the campaign

if you have some buddies that are looking to experiment with random maps i'd love to get your feedback on what works, what doesn't and possible tweeking and balancing. also now that bespin and jabba's realm have been released since this, if you find a few tiles that are better suited to balance the map better, by all means go for it and share your improvements :)

Jabba's realm has a 4 player map

I've always found the 4 player tedious. Someone always gets ganged up on and then loses interest

That being said, these at some fantastic maps

I made a Hoth cavern with my 3 sets of Hoth tiles, the Dune Sea with all the tattoine tiles and a super star destroyer map using 3 sets of the core tiles once to play on. Lots of turns running down corridors

Edited by buckero0