Just so everything is as clear as can be prior to a full flowchart is made available...
Begin Turn
- Forced or Constant Effects that initiate/resolve at the start your turn happen now.
- Effects that initiate/resolve after your turn begins happen now.
Kingdom Phase
- Begin Kingdom Phase. Any Effects that initiate/resolve at the start or after the beginning of the Kingdom Phase happens now following the Begin Turn order.
- The active player resets his resources by returning all of his unused resources to the center of the playing area.
- The active player takes 1 resource for each power in his kingdom.
- The active player may restore one corrupt unit.
- The active player may take a player action, and then player actions rotate clockwise until all players have passed consecutively. Note: if you have an action that requires to be played at the beginning of your turn it must be the first action played in this window.
- End Kingdom Phase. Any Effects that initiate/resolve at the end or after the end of the Kingdom Phase happens now following the End Turn order.
Quest Phase
- Begin Quest Phase.
- Any Effects that initiate/resolve at the start or after the beginning of the Quest Phase happens now following the Begin Turn order.
- The active player draws one card for each power in his quest zone.
- The active player may take a player action, and then player actions rotate clockwise until all players have passed consecutively.
- End Quest Phase. Any Effects that initiate/resolve at the end or after the end of the Quest Phase happens now following the End Turn order.
Capitol Phase
- Begin Capitol Phase. Any Effects that initiate/resolve at the start or after the beginning of the Capitol Phase happens now following the Begin Turn order.
- The active player may take a player action, this includes playing a unit, support, or quest card, as well as playing a single card, face down, as a development, and then player actions rotate clockwise until all players have passed consecutively. Note: ONLY the active player may play units, supports, quests, or developments at this time, unless another card effect allows for it.
- End Capitol Phase. Any Effects that initiate/resolve at the end or after the end of the Capitol Phase happens now following the End Turn order.
Battlefield Phase
- Begin Battlefield Phase. Any Effects that initiate/resolve at the start or after the beginning of the Battlefield Phase happens now following the Begin Turn order.
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Begin Combat
2.1. Declare Target of Attack
A. The active player may take a player action, and then player actions rotate clockwise until all players have passed consecutively
2.2. Declare Attackers
A. The active player may take a player action, and then player actions rotate clockwise until all players have passed consecutively
2.3. Declare Defenders
A. Counterstrike is assigned and immediately applied with any unit whose HP equals or is less than the number of damage tokenson the unit is discarded.
B. The active player may take a player action, and then player actions rotate clockwise until all players have passed consecutively
2.4. Assign Damage.
A. Power icons are added
B. Damage is pooled and now considered dealt by participating units. Sadistic Mutation triggers and resolves with any unit whose HP equals or is less than the number of damage tokenson the unit is discarded.
C. The active player may take a player action, and then player actions rotate clockwise until all players have passed consecutively
2.5. Apply Damage.
A. Any cancel for damage is applied here.
B. Damage is moved on to units is now considered to have been inflicted. Any Capitol Zone whose HP equals or is less than
the number of damage tokenson the zone is now burning. Remove all damage tokens and replace them with a burn token. any unit whose HP equals or is less than the number of damage tokenson the unit is discarded.
C. The active player may take a player action, and then player actions rotate clockwise until all players have passed consecutively. Actions that must be triggered at the end your turn happen now. You may only trigger one such action. - End Combat
- End Battlefield Phase. Any Effects that initiate/resolve at the end or after the end of the Battlefield Phase happens now following the End Turn order.
Turn Ends
- Forced or Constant Effects that initiate/resolve at the end of your turn happen now.
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Effects that initiate/resolve after your turn end happen now.