Newbie questions

By ISD Avenger, in Star Wars: Armada Rules Questions

Hi all,

Im new to the game and had a few questions regarding the core set & rules.

1) The black dice have a side with a hit & critical symbol. I take this to be 2 hits. This is correct yes?

2) The rules indicate that the accuracy side of dice do not count as hits. Am I reading this correctly?

3) If a fighter unit rolls all accuracy dice against other fighters would this count as all misses?

4) Critical hits only apply if all enemy shields have been exhausted correct?

5) If this is the case, does a critical hit dice on an enemy that still has shields simply count as a hit?

That's all I can think of now.

Thanks in advance.

Howdy, and welcome to the game!

1) Correct. It is two points of damage and a Critical Hit for the purposes of resolving criticals or activating critical hit abilities (like a face up damage card from Assault Proton Torpedoes).

2) Accuracies are not hits and do not do damage. They are used to "lock" an opponent's defense token, preventing them from using that token. So if you roll three Hits and an Accuracy, you can use the Accuracy to prevent your opponent from Redirecting the damage, Bracing to reduce it, or cancelling some of it through Evades.

3) Accuracies from fighters can be used to lock Defense tokens just like when ships shoot at each other, but do not do damage. Also note that critical hits from ships or squadrons do no damage against squadrons, and critical hits rolled by squadrons against ships are likewise ignored (unless the squadron has the Bomber special rule).

4) The standard critical effect is that if any damage cards are dealt from damage striking the ship's hull, the first one is face up and the critical effect resolved. If all damage is absorbed by the shields, then yes, criticals do not have an effect. However some cards have effects that trigger on a critical (like Assault Proton Torpedoes that use a black Critical Hit to deal a face up damage card). These can be used to replace the standard critical effect, and will still work even if you don't get past the shields.

5) A critical hit counts as a point of damage AND can trigger a critical effect. Even if you use the critical effect to trigger an upgrade card (like Assault Proton Torpedoes), it still counts as a regular point of damage.

Hi,

Thanks for the speedy response.

Just to confirm, (leaving all upgrade cards, character effects etc to aside - Im only getting to grips with the very basic rules) if a fighter rolled all accuracies against fighters then it would not count as any hits?

Similarly if only accuracies were rolled against a ship then there would be no hits to be worth locking out a defense token. Is this right?

Actually, this begs another question I forgot-

6) A defender can only use a defense token if the attacker has rolled an accuracy? ie- a defender cannot use a defense token to say half the damage if the attacker just rolled 6 hits in a standard manner?

1) Correct, there would be no hits

2) Same answer as 1

3) (6?) No, a defender can use a defense token whenever he is defending. If the attacker rolls an accuracy, then the attacker will either use the accuracy to lock a defense token, preventing it's use, or use the SW7 card to turn unused accs. into hits.

What ian said. Your defense tokens are there to cut the damage in half (Brace), absorb damage with an adjacent hull zone's shields (Redirect), and cancel a die at long range or force a single re-roll at medium range (Evade). You can use one of each class of token from a single attack, but you can't use more than one of the same token. So a CR90, which has two Evades, cannot use both to cancel two attack dice.

Accuracy results "lock out" a defense token. So if you roll, say, eight damage and an Accuracy, you can use the Accuracy to prevent your opponent from using their Brace to bring the damage down to four. They could still spend an Evade to cancel/re-roll a die, or a Redirect to spread the damage around. One Accuracy locks one Defense Token. So if you roll some damage and multiple Accuracies, you could perhaps prevent your opponent from using ANY of their defense tokens.

I have a follow up question that I think we have been treating accuracy hits incorrectly. Keep in mind that I am new to SW:A and also haven't done any TT Miniatures gaming since BattleTech in the mid 80s so I have a bit of catch up to do on learning the rules.

Let me pose the question. When an attacker rolls an accuracy in their attack pool and they select a defenders defense tokens does this result in :

A) The defense token chose becomes exhausted, flipped to red and not usable for the rest of that specific turn of play ?

or

B) Just locked for THAT attack pool of dice. (IOW even that same attackers 2nd attack does NOT get the benefit of the result of an accuracy from a previous attack )

Scenario:

Attacker declares first attack from Front Hull zone. Rolls some damage and an accuracy. Chooses the Brace defense token to lock down. (Damage is declared etc)

Attacker declares second attack from Right Hull zone. Rolls some damage hits but no accuracy.

Does the defender get to use that Brace defense token on this 2nd attack ? Does this Defender get to use this defense token against other attacks from other ships in THIS SAME turn of play ?

I have a follow up question that I think we have been treating accuracy hits incorrectly. Keep in mind that I am new to SW:A and also haven't done any TT Miniatures gaming since BattleTech in the mid 80s so I have a bit of catch up to do on learning the rules.

Let me pose the question. When an attacker rolls an accuracy in their attack pool and they select a defenders defense tokens does this result in :

A) The defense token chose becomes exhausted, flipped to red and not usable for the rest of that specific turn of play ?

or

B) Just locked for THAT attack pool of dice. (IOW even that same attackers 2nd attack does NOT get the benefit of the result of an accuracy from a previous attack )

Scenario:

Attacker declares first attack from Front Hull zone. Rolls some damage and an accuracy. Chooses the Brace defense token to lock down. (Damage is declared etc)

Attacker declares second attack from Right Hull zone. Rolls some damage hits but no accuracy.

Does the defender get to use that Brace defense token on this 2nd attack ? Does this Defender get to use this defense token against other attacks from other ships in THIS SAME turn of play ?

When Accuracy dice are spent they prevent the targeted defense token from being used for that attack. That is all they do. Those defense tokens are still fine to be used in later attacks like normal. They don't get exhausted or anything extra.

Not to be rude, but the Rules Reference Guide (the glossary-style detailed rulebook) answers a lot of new player questions without needing to come to the rules forum.

I have a follow up question that I think we have been treating accuracy hits incorrectly. Keep in mind that I am new to SW:A and also haven't done any TT Miniatures gaming since BattleTech in the mid 80s so I have a bit of catch up to do on learning the rules.

Let me pose the question. When an attacker rolls an accuracy in their attack pool and they select a defenders defense tokens does this result in :

A) The defense token chose becomes exhausted, flipped to red and not usable for the rest of that specific turn of play ?

or

B) Just locked for THAT attack pool of dice. (IOW even that same attackers 2nd attack does NOT get the benefit of the result of an accuracy from a previous attack )

Scenario:

Attacker declares first attack from Front Hull zone. Rolls some damage and an accuracy. Chooses the Brace defense token to lock down. (Damage is declared etc)

Attacker declares second attack from Right Hull zone. Rolls some damage hits but no accuracy.

Does the defender get to use that Brace defense token on this 2nd attack ? Does this Defender get to use this defense token against other attacks from other ships in THIS SAME turn of play ?

When Accuracy dice are spent they prevent the targeted defense token from being used for that attack. That is all they do. Those defense tokens are still fine to be used in later attacks like normal. They don't get exhausted or anything extra.

Not to be rude, but the Rules Reference Guide (the glossary-style detailed rulebook) answers a lot of new player questions without needing to come to the rules forum.

Thank you for the answer. I was just coming back to delete this as I had found the answer explained in someone else's post as well.

And as far as "not to be rude" if you don't wish to be rude then don't. This forum is specifically titled for these types of questions. If you felt the question was wasting your time then you shouldn't have answered it. The 2nd comment was completely unneeded. I've read the Rule book, I missed the part the specific language that detailed it. That's what communities like this are for is to help each other understand things that one person might have missed.

When you go to say something to someone always ask yourself "Does this add value to the situation?" If it doesn't you might reconsider not saying it at all.

Edited by hippy777

Thank you for the answer. I was just coming back to delete this as I had found the answer explained in someone else's post as well.

And as far as "not to be rude" if you don't wish to be rude then don't. This forum is specifically titled for these types of questions. If you felt the question was wasting your time then you shouldn't have answered it. The 2nd comment was completely unneeded. I've read the Rule book, I missed the part the specific language that detailed it. That's what communities like this are for is to help each other understand things that one person might have missed.

When you go to say something to someone always ask yourself "Does this add value to the situation?" If it doesn't you might reconsider not saying it at all.

Let's keep it cool here.

I don't think Snip was being rude here, but he did recognize that what he was saying could be taken the wrong way, which is why he framed it as he did. He wasn't admonishing you for asking the question, he was pointing you toward where you could go to find answers in the future.

He doesn't know you from Adam; he doesn't know if you're an observant player, if you've read the RRG, or if you even own a core set. If you hadn't already known where to find the answer to this question--not an unreasonable assumption, as the answer is not particularly arcane--then yes, his comment did add value to the situation, by pointing you to the resources that you can use to answer it and future questions you might have without having to rely on someone else.

Thank you for the answer. I was just coming back to delete this as I had found the answer explained in someone else's post as well.

And as far as "not to be rude" if you don't wish to be rude then don't. This forum is specifically titled for these types of questions. If you felt the question was wasting your time then you shouldn't have answered it. The 2nd comment was completely unneeded. I've read the Rule book, I missed the part the specific language that detailed it. That's what communities like this are for is to help each other understand things that one person might have missed.

When you go to say something to someone always ask yourself "Does this add value to the situation?" If it doesn't you might reconsider not saying it at all.

Let's keep it cool here.

I don't think Snip was being rude here, but he did recognize that what he was saying could be taken the wrong way, which is why he framed it as he did. He wasn't admonishing you for asking the question, he was pointing you toward where you could go to find answers in the future.

He doesn't know you from Adam; he doesn't know if you're an observant player, if you've read the RRG, or if you even own a core set. If you hadn't already known where to find the answer to this question--not an unreasonable assumption, as the answer is not particularly arcane--then yes, his comment did add value to the situation, by pointing you to the resources that you can use to answer it and future questions you might have without having to rely on someone else.

Not upset :P But if someone pretexts their statement with "Not to be rude, but" ; there is a good chance they feel they are being rude but maybe feel it's warranted? Don't know.

"No offense, but" is another good one. That but word. . . is such a butt.

Anyways, wayyy off topic, don't want to argue about it. I appreciate Snipafists explanation to my question.

Hey there's nothing I appreciate more than answering a question AND pointing someone towards a resource to answer future questions only to be told I'm actually the worst person ever. It's been a great time.

Hey there's nothing I appreciate

Who'd have thought. Snipafist's are the larval stages of Jaded Dras' :D

Guys, love ya work. Keep it up - a rules discussion area with out people to write up the rules would be - useless.