Or look at data-driven political analysis against traditional punditry. The polls in the race for the Republican presidential nomination are essentially unchanged since December:
I would not use political polls as examples
because they aren't always reliable. A few times Sanders has won a state against the poll's predictions.
more on the discussion's topic, and following along the lines of what MajorJuggler says, I think it's fair to say that game designers like FFG hire specific talents with a certain set of creative abilities. they probably don't think it's necessary to hire a quantitative analyst with a PhD in physics, math or similar expertise in statistical and quantitative analysis to help in the design process.
Actually, I think it is. Because it involves people. Thus, a bit of psychology is needed to understand voting habits.
Which sort of goes to the major disagreement I have with MajorJuggler's method. He is all about the technical balance. With a pure balance as a goal. But, I feel an imperfect balance is a much more interesting game. But, this essentially boils down to Euro games vs Ameritrash games. While I do think that the Ameritrash method has a bit more of a wider appeal, I don't think the Euro game approach is necessarily wrong.
