To a certain extent, I'd say that Palp is at least 75% responsible for Imp Aces being a competitive threat. Sure the Aces are hot to start with, but Palp let's them survive enough to win. Without Palp, I would totally think that Aces would go away again too.
I disagree; triple aces is absolutely a threat in itself - rather than investing extra points to shore up your two aces, you just bring a third. The higher variance is balanced out a tiny bit by the fact that all three of your ships are (hopefully) perfectly potent endgame threats; but over a longer series of games I suspect we're back to the original issue where you'll lose That One Game for shoddy dice - and if that's at worlds instead of a practice round, you could be in real trouble.

