A funny thing happened earlier this year. I finally told one too many stories about gaming and my parents said they wanted to try.
I began with pregen PCs and kept almost all of the mechanics behind the curtain by asking them what they thought this character would try to do and then presenting them with dice to roll. Thanks to said dice we had a good story going.
Then I explained that role playing a character's behavior was only part of the experience. If they wanted to get the full experience then we would have to begin to learn some rules. They were in.
So we continued forward with just the three of us. I made characters based on their concepts and we were off. I chose a generic start with the two of them being paid to pick up some wookies and smuggle them to the outer rim.
When they were alone my mother(real age 65) (bothan assassin) immediately suggests they sell the wookies to a slaver. That's my mom.
I used this game as a context for forming dice pools, highlighting talent uses, etc. Unfortunately, that put the rp portion on the back burner.
We've trained hard (not really) and now we are ready to start fresh and do it for real. I have three players (the third experienced) and want to start everyone as humans on a remote colony. Descendants of CIS who fled the insanity by going deeper into space. The result is a somewhat primitive beginning planetside before seeing the stars. It also helps avoid much sticky lore.
So I suppose my question to you people is how can I make such a restrictive beginning more palatable? I've considered group creating the colony with the PCs so it feels more like home. Giving a second spec for free.
Ty for any replies