[There are spoilers below, don't read if you intend to take part in Forgotten Gods as a player!]
Dear fellow GMs, I currently run the Forgotten Gods adventure from FFG. Our group already played two sessions and next time we will probably start "Into the Wastes".
I have read the relevant sections of the book and a few questions came into mind:
- Why does D'Layne Travers (p. 46) have the Independent Targeting talent? As far as I know this only brings advantages in connection with Two Weapon Wielder, which he does not have.
- Why does none of the Red Walk (p. 44ff) gangers (not even Vornas) have the Parry skill? As bad-ass sword fighters they should be able to parry an incoming blow, no? Would make more sense to me to give them Parry than to give all of them Combat Master.
- Same holds for Frohrn the Slayer. Why give him a Balanced weapon and then Dodge +20 instead of Parry? The mountain of a man which is depicted in the book should not be able to nimbly move out of the way of an incoming attack. AND all of his people (the Gwydrae), even the Shaman, DO have Parry +10.
- Frohrn detests religion, spirituality AND sorcery. Then why does the Gwydrae Shaman have an effect like the Inferno Pyromancy psychic power? This smells like sorcery to anybody who will witness its use.