Hi guys,
Later this week I will be running the final mission of the Twin Shadows mini campaign, Fire in the Sky. I have a couple of questions about the unique mission rules it features.
When a Rebel hero is defeated for a 2nd time, rather than withdrawing, they go into a state where they only have 1 action per activation and must use it to move - thematically, they are basically limping along trying to get to the exit.
While in that state, can they still use abilities that are not actions? e.g. Fenn's tactical movement? That one is free and gives extra movement points, and I would be inclined to allow it. I am less sure about abilities that have a cost - e.g. Saska creating devices, and then after that, people throwing those devices... creating them costs strain, so let's assume that governs if they can be made or not, but throwing them causes (but does not cost) 1 damage... could "limping" players still chuck unstable devices around?
The mission ends when all the Rebels make it to the exit - if a player who is "limping" is stunned, aren't they totally and forever boned? If they can't do any action other than move, then they can never remove the stun and never make it to the exit?
Interested in your thoughts - not sure if this should be here or in the Rules forum ![]()
-Udat