With the flotillas coming soon, I wanted to ask a question about how much firepower you actually need.
This time, I want to talk about how firepower is packaged: In ships or a squadron ball.
How much of your fleet can be things that basically don't do damage, or are extremely so far back on purpose that all they do is serve to pad your activation order?
In some 5ship Glad/Raider build,s the flagship Raider does this.
In the deMSU version, maximizing the Raiders for damage takes them away from the padding category and places them firmly in the firepower category.
Now... Would you take 1ISD and 3 Gozantis and a full rhymer ball? I bet you people will do it, but to me, it seems like it just doesn't quite have enough raw firepower. You only ahve 2 threats basically, the ISD and the ball of fighters.
