ISD I flight deck with Rymer Ball

By jpersons73, in Star Wars: Armada Fleet Builds

Been trying to set up a Flight Deck using the ISD I but feel like I am not getting it correct. Anyone that runs an ISD I flight Deck have any suggestions on things I should change?

ISD I flight deck with Rymer Ball

Author: jpersons73

Faction: Galactic Empire
Points: 443/450

Commander: Admiral Motti

Assault Objective: Precision Strike
Defense Objective: Fleet Ambush
Navigation Objective: Superior Positions

[ flagship ] Imperial I-Class Star Destroyer (110 points)
- Admiral Motti ( 24 points)
- Wulff Yularen ( 7 points)
- Boosted Comms ( 4 points)
- Expanded Hangar Bay ( 5 points)

Gladiator I-Class Star Destroyer (56 points)
- Assault Proton Torpedoes ( 5 points)

Gladiator I-Class Star Destroyer (56 points)
- Assault Proton Torpedoes ( 5 points)

Victory II-Class Star Destroyer (85 points)
- XI7 Turbolasers ( 6 points)
- Leading Shots ( 4 points)

1 Major Rhymer ( 16 points)
2 TIE Bomber Squadrons ( 18 points)
1 TIE Advanced Squadron ( 12 points)
1 Firespray-31 ( 18 points)
1 JumpMaster 5000 ( 12 points)

Edited by jpersons73

1 Major Rhymer ( 16 points)
2 TIE Bomber Squadrons ( 18 points)
1 TIE Advanced Squadron ( 12 points)
1 Firespray-31 ( 18 points)
1 JumpMaster 5000 ( 12 points)

That. That's what needs to Change.

You've got Boosted Comms and Expanded Hanger, and a perpetual Squadron Token on the ISD-I if you want it...

and you barely have enough squadrons to justify having an ISD in the first place.

Drop the Second Gladiator. Demo up the first Gladiator. If you want to continue with the Victory-II as it is, then that's cool - but that's another four Bombers you could be pushing around... Dump all those points into Bombers...

Bombers Bombers Bombers.

Bombers.

And when you're tired of Bombers...

Firesprays...

... Bombers, dammit.

:D

1 Major Rhymer ( 16 points)

2 TIE Bomber Squadrons ( 18 points)

1 TIE Advanced Squadron ( 12 points)

1 Firespray-31 ( 18 points)

1 JumpMaster 5000 ( 12 points)

That. That's what needs to Change.

You've got Boosted Comms and Expanded Hanger, and a perpetual Squadron Token on the ISD-I if you want it...

and you barely have enough squadrons to justify having an ISD in the first place.

Drop the Second Gladiator. Demo up the first Gladiator. If you want to continue with the Victory-II as it is, then that's cool - but that's another four Bombers you could be pushing around... Dump all those points into Bombers...

Bombers Bombers Bombers.

Bombers.

And when you're tired of Bombers...

Firesprays...

... Bombers, dammit.

:D

In a hold pattern on Bombers right know. Waiting on my shipment of them to get in. So for now all I have is 4 bombers and a firespray. So once the Bombers get in this is what my ISD set up should look like?

ISD I flight deck with Rymer Ball

Author: jpersons73

Faction: Galactic Empire

Points: 446/450

Commander: Admiral Motti

Assault Objective: Precision Strike

Defense Objective: Fleet Ambush

Navigation Objective: Superior Positions

[ flagship ] Imperial I-Class Star Destroyer (110 points)

- Admiral Motti ( 24 points)

- Wulff Yularen ( 7 points)

- Boosted Comms ( 4 points)

- Expanded Hangar Bay ( 5 points)

Victory II-Class Star Destroyer (85 points)

- XI7 Turbolasers ( 6 points)

- Leading Shots ( 4 points)

Gladiator I-Class Star Destroyer (56 points)

- Demolisher ( 10 points)

- Intel Officer ( 7 points)

- Ordnance Experts ( 4 points)

- Engine Techs ( 8 points)

- Expanded Launchers ( 13 points)

1 Major Rhymer ( 16 points)

1 TIE Advanced Squadron ( 12 points)

1 Firespray-31 ( 18 points)

1 JumpMaster 5000 ( 12 points)

5 TIE Bomber Squadrons ( 45 points)

Fleet created with Armada Warlords

Edited by jpersons73

Before I comment on your build I was wondering why 450? That's a rather random number when standard is 400.

I'd drop the Vic-II to a I and buff the Gladiator to a II. Then move Leading Shots to the ISD and use the points saved for a bid or maybe upgrade something else. Mind you that these suggestions are based on personal bias. My Vic's either never reach Blue range or are right into Black. And I like the extra AS and reach of the Glad II. I've sniped plenty of flanking ships with that single Red. Hell, I wish it was the same as the bow but that's life.

Before I comment on your build I was wondering why 450? That's a rather random number when standard is 400.

I'd drop the Vic-II to a I and buff the Gladiator to a II. Then move Leading Shots to the ISD and use the points saved for a bid or maybe upgrade something else. Mind you that these suggestions are based on personal bias. My Vic's either never reach Blue range or are right into Black. And I like the extra AS and reach of the Glad II. I've sniped plenty of flanking ships with that single Red. Hell, I wish it was the same as the bow but that's life.

House rules is the 450 build. We have been looking over 500 point builds but I feel on a 3x3 table 500 will be a little tight

I will look into those suggestions. Very good points to consider

Ok so got my Bombers in and here is the updated list. Any other Changes?

Bombers over Alderaan

Faction: Galactic Empire

Points: 446/450

Commander: Grand Moff Tarkin

Assault Objective: Advanced Gunnery
Defense Objective: Fleet Ambush
Navigation Objective: Minefields

[ flagship ] Victory I-Class Star Destroyer (73 points)
- Grand Moff Tarkin ( 38 points)
- Flight Controllers ( 6 points)
- Boosted Comms ( 4 points)
- XI7 Turbolasers ( 6 points)

Victory I-Class Star Destroyer (73 points)
- Ordnance Experts ( 4 points)
- Boosted Comms ( 4 points)
- XI7 Turbolasers ( 6 points)

Victory I-Class Star Destroyer (73 points)
- Ordnance Experts ( 4 points)
- Boosted Comms ( 4 points)
- XI7 Turbolasers ( 6 points)

1 Major Rhymer ( 16 points)
9 TIE Bomber Squadrons ( 81 points)
1 JumpMaster 5000 ( 12 points)
3 TIE Advanced Squadrons ( 36 points)

I'd drop one of the TIE Advanced for a second Jumpmaster. That will dramatically increase your Intel coverage and give you a better chance of locking down enemy squadrons.

So my first game with this set up was good, but I did feel a little naked with the lack of escort fighter. I did win the game with Round 3 being the big show for the bombers tabling 2 ship out of 5 ships and later in round 4 sending another ship to the grave yard forcing my opposition to wave the white flag. I think my deployment of my bombers,fighters and ships could have been better.



B B B B R VSD J A B B VSD VSD J B B B A

Is it just better to drop all the Bombers in the middle of my deployment?

keep them spread out like I have them?