I preduct the U-wing will be a rebel large base ship.
Yeah it is totally their version of an Imperial Lander, when you see men pouring out of the things into battle. It is an attack APC for sure for sures.
I preduct the U-wing will be a rebel large base ship.
Yeah it is totally their version of an Imperial Lander, when you see men pouring out of the things into battle. It is an attack APC for sure for sures.
I also predict the Tie SF will look almost exactly like the Tie FO, but be 25% larger, similar to the punisher having the same panels as the bomber.
I also predict the Tie SF will look almost exactly like the Tie FO, but be 25% larger, similar to the punisher having the same panels as the bomber.
The ship is the same size. So the model should be tooI also predict the Tie SF will look almost exactly like the Tie FO, but be 25% larger, similar to the punisher having the same panels as the bomber.
Really? I didnt think you could fit 2 crew in a normal ball cockpit.
I'm 100% excited for a Rebel ARC-170!!!
-It will Have a "new" gameplay feature, which is a rear arc small base for the Rebels (as opposed to Turrets all the time)
-It will utilize one of the Rebels signature upgrades: The astromech.
The Way that I would o it would be:
Attack: 2 (with a rear AUX Arc)
Evade: 2 (its closer to an X than a Y and I'm sick of all Rebels only having 1 evade)
Hull: 4
Sheild: 2 (since it has better Agility than B and Y it should have less Hit points)
Dial: Close to a T-65, Maybe Talon rolls or Sloops as well? they would be far less useful on a ship with a rear arc anyway.
PS2 cost: 20 - Weaker attack, but better surviveability, and the rear arc helps a lot.
Actions: Focus, TL (maybe SLAM? Not Canonical, but feasible. Not very useful either, but where else will we ever see this action used?)
Upgrades: Crew, Astro, Torp x2,
Title Card: ARC-170(some other letters) - When performing primary weapons attacks from your front arcs, you may increase your attack value by 1. Cost:3
Modification Card: Upgraded ARC-170 - Your Upgrade bar gains either a [Cannon], [system], [bomb], [Missile], or [Crew] slot. Cost:1
Modification Card: Heavy ARC-170 - Your Upgrade bar gains 2 of the following icons: [Cannon], [system], [bomb], [Missile], or [Crew]. The two Upgrades must be different. Cost:3
The title card is the cleanest way I could think to make the front and rear arcs different values. Thought about not limiting it to primary attacks to make the thing an Ordinance Boss, but that could be OP.
The two modification cards may add too much flexibility, but I like the Idea of ARC-170s that survived for Rebel use being heavily modified for different roles, even more so than all the different versions of the Y-Wing that existed by that time. It also lets the basic upgrade bar remain fairly simple if you want a stripped down version. You could also potentially take away the EPT slot when you equip the modifications. Or maybe no Pilots should have EPT anyway? Maybe the EPT could only be added as a title upgrade, precluding it from being equipped with the other title?
But let me get this straight- you want it to have a title that gives it a 2nd crew too, or even more than one of these other options...that is really good, waaay too good!
The 1st title is good, except giving it a 2nd crew, the other optionsare kinda cool. your 1nd title is just bonkers!!!!
And then you also want it to have SLAM! What, why?!?!
There is nothing remotely acceptable about turning it into a Kwing wannabe, that would make it and the K-wing way to close to each other in roles. It getting a cannon as opposed to a turret separates them, sae with an astro and a crew, but more closeness than that, and why even make it. Heck if you want an arc to have slam just buy a miniature of the ARC somewhere online and then play "counts as model" rules for it as the Kwing using its cards.
Also you then want it to have a BETTER DIAL than an X-wing! Where on Earth did you think it deserves Tallon Rolls, SLoops or anything very manevuverable like that... Yes you say that it wouldnt benefit too much from those things if it has a Rear arc, but it would.
The reason it would is that its cannon slot would be forward firing, and so would its torps. Same thing goes for just irregular repositioning, since if it only had the K-turn to turn around it would be easy to know where it would end up, as it should be. The others give it too many options....options that some much more maneuverable fighter do not have!
The thing is a big bomber much like the Ywing orTie Bomber, and shouldnt have a good dial.
I also dont think it needs a good dial to be very effective, its cannon and rear arc should be plenty good enough to make it decent...adding in its Astro and crew slots give it even more options...like Nien Numb, or r2 astro....or hell both on the same ship!
Edited by knaveleadIt doesn't have Heroes of the Resistance on it, so I'm going to say fakeeeeeee.
Given the thing with the missing SKUs, they would be next on the list, I guess.
Seems believable to me, though the ARC would not be a ship I'd've remotely pegged coming unless they know something about the next season of Rebels that we don't.
And they are ******* huge.
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Of course the Imperials would have to get a totally new astromech slot.
It's only got two guns mate.
They are however medium lasers same as the x-wing carries but it has four.
And appartently Starviper has "twin heavy laser cannons"
:D
This proves that heavy/meduim classification means nothing.
Edited by eMeMAnd the guns are so far apart you'd be lucky to hit any kind of fighter with even one of them, let alone both. One or two attack tops.
I preduct the U-wing will be a rebel large base ship.
Yeah it is totally their version of an Imperial Lander, when you see men pouring out of the things into battle. It is an attack APC for sure for sures.
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hopefully we can replace those men with something useful
like bombs
I'd like Rebels to get some bomb love. Sabine wet my appetite but there needs to be something more, just a little something.
I preduct the U-wing will be a rebel large base ship.
Yeah it is totally their version of an Imperial Lander, when you see men pouring out of the things into battle. It is an attack APC for sure for sures.
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Given my figurative hardon for Space APCs, (my DX-9 love?) I AM REALLY OK WITH THIS!
Here's a thought, the Imperials get the Tie/SF and Scum get everything else. Nothing new for the Rebellion what with HotR also revealed.
Where does this get us with ship count parity between the factions?
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Of course the Imperials would have to get a totally new astromech slot.
I like your ability to create this thread fodder; very well done. If I recall (and my heart doesn't let my mind think to hard about episodes 1-3 very much to keep me from throwing up) these ships seemed to be lumbering type of ships; I'd take the K-turn and possibly the S-turn completely off the dial. I'd also make them a bit cheaper; like 15-18 for the base model (they're older kinda antiquated ships) and drop the shields altogether. Let them be heavy missile hogs with two missile slots.
Oh, and to tie into another thread post I made, give this ship a card for each faction as a base ship and one named pilot with some odd ability that could be the proverbial bomb to other pilots while not assisting this ship really at all. Also, I think giving the ARC some unique "old-school" single use and cheap upgrades would be radical; like, directional shielding (cancel any and all attacks in one round made from outside the firing arc, then discard this card), countermeasures (cancel any missile attack, then discard this card), bomb relocation net (when moving over an enemy bomb, remove the bomb and reset it on the board at the end of the second movement phase), and booster rockets (add 1-4 to any dial movement once, then discard this card).
It's fun to think like an FFG designer once in a while, haha!
Edited by clanofwolves
So I agree on some stuff here, like it should get a cannon, astro and crew, as well as 2 torps, and I'm eager for an Auxillary arc too, and am Excited for the Rebels to get this ship, if this information is true.I'm 100% excited for a Rebel ARC-170!!!
-It will Have a "new" gameplay feature, which is a rear arc small base for the Rebels (as opposed to Turrets all the time)
-It will utilize one of the Rebels signature upgrades: The astromech.
The Way that I would o it would be:
Attack: 2 (with a rear AUX Arc)
Evade: 2 (its closer to an X than a Y and I'm sick of all Rebels only having 1 evade)
Hull: 4
Sheild: 2 (since it has better Agility than B and Y it should have less Hit points)
Dial: Close to a T-65, Maybe Talon rolls or Sloops as well? they would be far less useful on a ship with a rear arc anyway.
PS2 cost: 20 - Weaker attack, but better surviveability, and the rear arc helps a lot.
Actions: Focus, TL (maybe SLAM? Not Canonical, but feasible. Not very useful either, but where else will we ever see this action used?)
Upgrades: Crew, Astro, Torp x2,
Title Card: ARC-170(some other letters) - When performing primary weapons attacks from your front arcs, you may increase your attack value by 1. Cost:3
Modification Card: Upgraded ARC-170 - Your Upgrade bar gains either a [Cannon], [system], [bomb], [Missile], or [Crew] slot. Cost:1
Modification Card: Heavy ARC-170 - Your Upgrade bar gains 2 of the following icons: [Cannon], [system], [bomb], [Missile], or [Crew]. The two Upgrades must be different. Cost:3
The title card is the cleanest way I could think to make the front and rear arcs different values. Thought about not limiting it to primary attacks to make the thing an Ordinance Boss, but that could be OP.
The two modification cards may add too much flexibility, but I like the Idea of ARC-170s that survived for Rebel use being heavily modified for different roles, even more so than all the different versions of the Y-Wing that existed by that time. It also lets the basic upgrade bar remain fairly simple if you want a stripped down version. You could also potentially take away the EPT slot when you equip the modifications. Or maybe no Pilots should have EPT anyway? Maybe the EPT could only be added as a title upgrade, precluding it from being equipped with the other title?
But let me get this straight- you want it to have a title that gives it a 2nd crew too, or even more than one of these other options...that is really good, waaay too good!
The 1st title is good, except giving it a 2nd crew, the other optionsare kinda cool. your 1nd title is just bonkers!!!!
And then you also want it to have SLAM! What, why?!?!
There is nothing remotely acceptable about turning it into a Kwing wannabe, that would make it and the K-wing way to close to each other in roles. It getting a cannon as opposed to a turret separates them, sae with an astro and a crew, but more closeness than that, and why even make it. Heck if you want an arc to have slam just buy a miniature of the ARC somewhere online and then play "counts as model" rules for it as the Kwing using its cards.
Also you then want it to have a BETTER DIAL than an X-wing! Where on Earth did you think it deserves Tallon Rolls, SLoops or anything very manevuverable like that... Yes you say that it wouldnt benefit too much from those things if it has a Rear arc, but it would.
The reason it would is that its cannon slot would be forward firing, and so would its torps. Same thing goes for just irregular repositioning, since if it only had the K-turn to turn around it would be easy to know where it would end up, as it should be. The others give it too many options....options that some much more maneuverable fighter do not have!
The thing is a big bomber much like the Ywing orTie Bomber, and shouldnt have a good dial.
I also dont think it needs a good dial to be very effective, its cannon and rear arc should be plenty good enough to make it decent...adding in its Astro and crew slots give it even more options...like Nien Numb, or r2 astro....or hell both on the same ship!
I included the option for the 2nd crew slot because canonically the ship has a pilot, a gunner, and a tail gunner. While its probable that a rebel version may have removed/replaced one of these positions (similar to how the Y-Wing originally had 2 crew but the Rebels converted many of them to single crew) I feel like the option to still have two should be available.
I don't think that the Dial should be "better" than the T-65 exactly, But I do feel the ships have very similar handling and maneuverability. We're just at the point where its difficult to differentiate the dials (without utilizing new maneuvers), and the T-65 dial is already on the conservative side. It's like wit the YT-2400, A Fighter would obviously be more maneuverable than a freighter, but that's not really how it worked out in the game. I don't feel that the ARC-170 should be in the the same red-heavy dial category as the Y, B, and HWK. Its not nimble like a TIE or A-Wing (hence no roll or Boost), but it's a solid superiority fighter. The Rebels have enough Slow, Poorly maneuvering ships.
As for the SLAM action, I only tossed it out as a possibility. I don't really see it giving much an advantage aside from dropping mines, Which probably won't be used very often on the ARC. Otherwise, all you can really do is occasionally get out of an arc (while sacrificing your ability to attack) and that's it. Honestly the SLAM action seems kind of pointless now that you cant even drop bombs with it (barring new pilot abilities or upgrades that let you do more with it). I put it as a possibility simply to get it out there a little more, because it seems feasible with the ships large engines and 2 decades of modifications, because it would further differentiate the ship, and because it's nice to have more that two action options. Maybe instead of being standard, it could be added to the options on the Modifications I suggested, diminishing its ability to be used all the time.
I also don't think (even with the SLAM) that it overlaps too much with the K-Wing. It will have a better Dial, more Agility, Less HP, Auxiliary instead of 360, and Astro/Cannons instead of turret. I don't see it being any more similar to the K-wing than the Y-wing is. Sure there is some overlap, but at a certain point that's impossible to avoid with so many ships available. It would offer new combinations like Astro/Crew, Astro/Missile, Astro/Cannon, and Cannon/Missile. Perhaps the Second Torpedo could also be relegated to the Modification card, making its use a more specific build.
My only problem with the ARC would be that it should be worse than most OT ships, but in the game it will probably be better than a lot of current ships.
My only problem with the ARC would be that it should be worse than most OT ships, but in the game it will probably be better than a lot of current ships.
The lore behind it is that it was very advanced for its time and that made it very expensive, it also required three-man crew and an astromech.
After the war, Empire's doctrine shifted towards expendable, cheap fighters used en masse, without hyperdrives to make pilots unable to run away with the equipement - ARC was the opposite of what was needed, so it was withdrawn from service.
The Alliance, while exploating more advanced (and most likely more expensive) fighters than the Empire, seems to have more fighters than pilots, that's why their preffered Y-wing variant is a single seater, ARC-170 requires three qualified crewmembers, that's a huge waste, instead of one ARC you could field 3 X/Y/A-wings, and if an ARC is destroyed that's three dead people.
I really want to see a Fang Fighter. I love a CW and Rebel design for the Mandalorian combat ship with the rotating wing. I just hope that, if it does come, they'll model in with its wing at an angle, the same way I wish the B-wing was made.
The ship is the same size. So the model should be tooI also predict the Tie SF will look almost exactly like the Tie FO, but be 25% larger, similar to the punisher having the same panels as the bomber.
Really? I didnt think you could fit 2 crew in a normal ball cockpit.
Apparently so. No doubt the solar panels also come off as launchable buzzsaws.
Even Normal Tie Fighters had pretty roomy cockpits
Really? I didnt think you could fit 2 crew in a normal ball cockpit.
You couldn't. But that doesn't stop them from saying you can anyway.
Even Normal Tie Fighters had pretty roomy cockpits
need somewhere to put the lifesupport they weren't built with
need somewhere to put the lifesupport they weren't built with
Pretty sure that's not the case anymore in nuCanon.
Edited by DarthEnderXEven Normal Tie Fighters had pretty roomy cockpits
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For how effecient TIEs are supposed to be they have a lot of empty space in there! Think of how many Lasats you can fit!
It shouldn't be surprising to anyone how large TIE cockpits are...but maybe that's just me. I have built my fair share of TIE models over the years.
I preduct the U-wing will be a rebel large base ship.
Yeah it is totally their version of an Imperial Lander, when you see men pouring out of the things into battle. It is an attack APC for sure for sures.
![]()
hopefully we can replace those men with something useful
like bombs
![]()
Yeah-DAT!!!
Even Normal Tie Fighters had pretty roomy cockpits
need somewhere to put the lifesupport they weren't built with
![]()
Pr
Should it? There are valid reasons why they were replaced.The lore behind it is that it was very advanced for its time and that made it very expensive, it also required three-man crew and an astromech.After the war, Empire's doctrine shifted towards expendable, cheap fighters used en masse, without hyperdrives to make pilots unable to run away with the equipement - ARC was the opposite of what was needed, so it was withdrawn from service.The Alliance, while exploating more advanced (and most likely more expensive) fighters than the Empire, seems to have more fighters than pilots, that's why their preffered Y-wing variant is a single seater, ARC-170 requires three qualified crewmembers, that's a huge waste, instead of one ARC you could field 3 X/Y/A-wings, and if an ARC is destroyed that's three dead people.My only problem with the ARC would be that it should be worse than most OT ships, but in the game it will probably be better than a lot of current ships.
The ARC-170 also had no commonality with any other Republic fighters except the Z-95. I suspect the TIE series was developed as an answer to not only modernizing the Empire's forces but also for easy of cross training and maintenance and logistics. The republic had to rush lots of machines into service and at least a few were prexisting designs with cosmetic changes for their clone pilots. After the war many ships might not have been able to serve in the Empire's new mission of peace keeping and expansion. The ARC-170 may have been retired quickly due to all these reasons.
I hope that list is accurate just to watch the prequel haters squirm!
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I can feel them nervously squirming right now.
I generally like the ARC-170, but I've always been bothered by it having s-foils (same with the Eta-2 for that matter). On the X-Wing and B-Wing, there are weapons at the end of the s-foils, so having them be able to spread out for combat, while folding in for landing made a kind of sense (if only very loosely). There don't seem to be any reason for the s-foils to even exist, aside from being able to link them to x-wings...