So, I've got a question for all of you who end up sitting in the big chair, hooded cloak over your head:
Is it wrong to go easy on your players?
A bit of background: My first time being an imperial player was with my descent group. They are good players, and eventually eked out a win, though our win-loss ratio was pretty even, and most of the missions came down to the last turn, often the last activation of the last turn. So, I'm thinking, this is awesome. I expand my collection, prep for the next campaign, and figure, in the mean time, I'll get with some internet buddies, run some online games for them.
They are terrible. We've only played two missions thus far, the intro and one side mission. They only got one terminal in the intro mission, and didn't even open the door to the facility until the end of turn 4, at which point they **** their pants at the E-Web. Pretty soon the game was wrapped up, one player dropped out after the post-game chatter, and there was definitely an air of frustration.
So, for the next mission, I deliberately pulled my punches. I tried not to make it obvious, and handed them the win deliberately, as I didn't want any more to drop out of frustration, and let's face it, it's no fun for them if they're frustrated as well.
So I ask you, fellow Imperial players - If your skill greatly outmatches that of your players, how much do you hold back? Do you let them have a few victories here and there to keep the game fun for everyone? Or do you keep pounding them until you've destroyed their morale?