Dodonna the Oppressor Wave 3

By Lyraeus, in Star Wars: Armada Fleet Builds

Here is my Dodonna the Oppressor list for wave 3!

Wave 3 Dodonna the Oppressor

Author: Lyraeus

Faction: Rebel Alliance

Points: 383/400

Commander: General Dodonna

Assault Objective: Most Wanted

Defense Objective: Fire Lanes

Navigation Objective: Intel Sweep

[ flagship ] CR90 Corvette A (44 points)

- General Dodonna ( 20 points)

- Turbolaser Reroute Circuits ( 7 points)

CR90 Corvette A (44 points)

- Intel Officer ( 7 points)

- Turbolaser Reroute Circuits ( 7 points)

MC30c Scout Frigate (69 points)

- Intel Officer ( 7 points)

- Ordnance Experts ( 4 points)

- Turbolaser Reroute Circuits ( 7 points)

- Assault Proton Torpedoes ( 5 points)

MC30c Scout Frigate (69 points)

- Admonition ( 8 points)

- Intel Officer ( 7 points)

- Ordnance Experts ( 4 points)

- Turbolaser Reroute Circuits ( 7 points)

- Assault Proton Torpedoes ( 5 points)

GR-75 Medium Transports (18 points)

- Phylon Q7 Tractor Beams ( 6 points)

- Slicer Tools ( 7 points)

GR-75 Medium Transports (18 points)

- Phylon Q7 Tractor Beams ( 6 points)

- Slicer Tools ( 7 points)

Edited by Lyraeus

Now go play it...

Now go play it...

Man, those Slicer Tools are going to enhance this fleet so much, very nice!

My list has just one major change. Bright hope comes in with adar, admiral and boosted comms to carry the two most important members of the fleet.

Might get a h9.

My list has just one major change. Bright hope comes in with adar, admiral and boosted comms to carry the two most important members of the fleet.

Might get a h9.

So, no squadrons at all? And no AA to speak of? I guess you just fly fast and hope you blow them up before they blow you up?

So, no squadrons at all? And no AA to speak of? I guess you just fly fast and hope you blow them up before they blow you up?

Sure in theory they can be a pain but in reality I have not been a bit worried

So the critical difference I see is that those big threat lists are going to be packing the same number of ships, but now with an extra 2-4 squadrons and a ship to activate them.

The thing is, with the advent of the flotillas, I see squadron lists keeping one in reserve far from the fight to keep from getting tabled by rush lists like this, to give their squadrons more time to wear you down. Against certain squadron lists (slow ones with no rogues), you'll be fine, but without a reliable answer for flotillas, I think you'll end up with some very frustrating games.

The thing is, with the advent of the flotillas, I see squadron lists keeping one in reserve far from the fight to keep from getting tabled by rush lists like this, to give their squadrons more time to wear you down. Against certain squadron lists (slow ones with no rogues), you'll be fine, but without a reliable answer for flotillas, I think you'll end up with some very frustrating games.

So, no squadrons at all? And no AA to speak of? I guess you just fly fast and hope you blow them up before they blow you up?

Squadrons don't scare me. They only do so much.

Sure in theory they can be a pain but in reality I have not been a bit worried

What do you do vs Rhymer 3 firespray Dengar Vader soontir? (And mauler maybe)

I'm okay with understanding your view, but if you don't mind giving up some secrets, I want to know what your plan of defense is in this case.

As I've tabled opponents who've underestimated a gigantic squadron ball vs no squadrons at all.

So, no squadrons at all? And no AA to speak of? I guess you just fly fast and hope you blow them up before they blow you up?

Squadrons don't scare me. They only do so much.

Sure in theory they can be a pain but in reality I have not been a bit worried

What do you do vs Rhymer 3 firespray Dengar Vader soontir? (And mauler maybe)

I'm okay with understanding your view, but if you don't mind giving up some secrets, I want to know what your plan of defense is in this case.

As I've tabled opponents who've underestimated a gigantic squadron ball vs no squadrons at all.

Oh, and if you give me several arcs and not much else to shoot at I can put several ships of anti-squadron attacks on your squadrons. Sounds weak but 2-3 damage to each squadron in a turn if they are in range of my 5 ships will change your mind fast.

So, no squadrons at all? And no AA to speak of? I guess you just fly fast and hope you blow them up before they blow you up?

Squadrons don't scare me. They only do so much.

Sure in theory they can be a pain but in reality I have not been a bit worried

What do you do vs Rhymer 3 firespray Dengar Vader soontir? (And mauler maybe)

I'm okay with understanding your view, but if you don't mind giving up some secrets, I want to know what your plan of defense is in this case.

As I've tabled opponents who've underestimated a gigantic squadron ball vs no squadrons at all.

You only have so many of them and they miss a quarter of the time with black dice (blue dice is half the time) so. I don't mind flying into them to next turn hit and cripple/killy target. Sure I will likely lose 1-3 ships in a gamelike that but my opponent usually loses everything

Oh, and if you give me several arcs and not much else to shoot at I can put several ships of anti-squadron attacks on your squadrons. Sounds weak but 2-3 damage to each squadron in a turn if they are in range of my 5 ships will change your mind fast.

I have yet to see it work out anywhere close to what you describe. I guess we need to play it out.

(On an objective note: firesprays and bombers or black die anti squadron have a hit chance of around .75 to 1.5 for the firespray, so even by a purely mathematical standpoint your concept that they will only do paltry damage doesn't seem to be logically sound. Nor may I add does it add up to any conjectural stories I've personally experienced and heard of. )

Also, logical question: we are getting bomber command centers and toryn Farr that greatly increase the hit chance of said hardly accurate bombers. What then?

Do note I ask this about a competent player who is putting his squadrons out there primarily but is also getting some useful shots off with the other 260 points of his list.

I'm not saying you're wrong. But I'm asking what you planned to mitigate it. If you're willing to share. And if not then I'll figure out the secrets myself eventually.

I'm not saying you're wrong. But I'm asking what you planned to mitigate it. If you're willing to share. And if not then I'll figure out the secrets myself eventually.

Kill toryn and bomber command. Fast.

I'm not saying you're wrong. But I'm asking what you planned to mitigate it. If you're willing to share. And if not then I'll figure out the secrets myself eventually.

You see, I use my opponents objectives against him/her. Most people who play squadrons have a red card or blue card I want to pick. This gives me the opportunity to make up for any points lost.

Currently, made a slight change to the list and it is at 18 points at the Vancouver regionals. It is round 2 and I am at the top of the charts.

I assume your running it without the flotillas at regionals?

I assume your running it without the flotillas at regionals?

Gave this a test run today with the 2 titles on the GR75's. . . At 386 it is a bit high for getting the first activation bit I like it.

Gave this a test run today with the 2 titles on the GR75's. . . At 386 it is a bit high for getting the first activation bit I like it.

Its interesting to see fly and somehow manages to keep firepower closely packed.

Fortunately sacrificial flotillas will really screw with its pinpoint precision flying! Fire ships anyone?

Why Tractor Beams on the Flotillas? That seems like a waste to me.

Gave this a test run today with the 2 titles on the GR75's. . . At 386 it is a bit high for getting the first activation bit I like it.

Its interesting to see fly and somehow manages to keep firepower closely packed.

Fortunately sacrificial flotillas will really screw with its pinpoint precision flying! Fire ships anyone?

Didn't seem like an issue too much in our game bit it could be an issue.

Why Tractor Beams on the Flotillas? That seems like a waste to me.

How many small ships are in the game?

Demolisher is in 45% of the lists are regionals. That alone is my main reason, my next is that I can mess with other flotillas, CR90's, etc.

I wonder how you will go in the age of bomber command squadrons... You've said a few times that youre best plan against bombers is hope they miss which is a very different equation in wave 2 to wave 3... Slicer tools could be interesting to try and shut down the carriers but if they have enhanced com carriers with bomber commands behind the main line that just isn't going to happen.

As others have said too I'd fully expect to see a flotilla doing donuts in whichever corner of the board doesn't have a big fight happening which means that those rogue squadrons are going to consistently eat you up even if you shut down the carriers.

Frankly much like Clonisher's build I don't rate it under wave 3.