Crazy Barons

By PT106, in X-Wing Squad Lists

Would like to hear opinions on the following list:

Baron of the Empire — TIE Advanced Prototype 19

Juke 2

Cluster Missiles 4

Guidance Chips 0

TIE/v1 1

Ship Total: 26

Baron of the Empire — TIE Advanced Prototype 19

Juke 2

Cluster Missiles 4

Guidance Chips 0

TIE/v1 1

Ship Total: 26

Captain Jonus — TIE Bomber 22

Crack Shot 1

XX-23 S-Thread Tracers 1

Guidance Chips 0

Ship Total: 24

Gamma Squadron Pilot — TIE Bomber 18

Plasma Torpedoes 3

Extra Munitions 2

XX-23 S-Thread Tracers 1

Guidance Chips 0

Ship Total: 24

https://geordanr.github.io/xwing/?f=Galactic%20Empire&d=v4!s!165:152,14:27:25:;165:152,14:27:25:;51:140,-1,-1,143,-1,-1:-1:25:;50:136,126,-1,143,-1:-1:25:&sn=Crazy%20Barons

I'm still split on it. It seems to have a crazy alpha strike potential but may struggle afterwards, though Juke might help somewhat.

T8. It was this list with a slight modification (I moved tracers from bomber to Jones).

I faced two Palp Aces in swiss and won both of the games (As well as a game against Palp/Whisper/OL in the first elimination round)

Originally I thought that Palp Aces is an unwinnable matchup for me, however I discovered the following: Once I kill the shuttle, I need to lose 2 ships wtihout killing anything to lose the game. And barons are pretty hard to hit and still present a credible threat to Aces with the Juke. So essentially against PalpAces I'm very unlikely to table my oppponent, however I'm usually still ahead on points at the end.

Congratulations on doing well with this list at regionals.

Anything that's not a "standard" list and yet still does well is okay in my book.