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By lowercaseM, in Star Wars: Imperial Assault

Why do people expect a completely new Chewie card? Pretty sure the one right now lasts all the time periods.

Anyways, campaign-wise the Lando pack is ok. Its probably super dependent on you buying the Bespin Gambit expansion.

Because we have 4+ movies (not inc any of the tv series/specials/EU) of these characters and most SW games have always made later versions of them, which are usually more powerful (i.e. Luke is now a Jedi and Han is a General) so they get different abilities/attributes/skills.

Its what most people expect.

~D

Ya but those 2 examples you gave have clear Time period restrictions. Luke is only 3 - 4 and I think Han might be the same or near it. Which gives them plenty of space to have a new version in for campaign play. For Chewie, pretty sures he's in almost all timelines, giving no room.

There are a few questions to consider as far as buffing the current versions of Han and Chewie (who are by far the biggest culprits of overcosting among unique Rebels) or producing new versions of them.

  1. Should FFG revise Han and Chewie to buff the existing versions? I think so. They are iconic characters that many players would love to use both in campaign and skirmish, but their abilities relative to their cost don't make it especially viable.
  2. Will FFG do so? I doubt it. I don't follow their other games as closely, but I don't know of any instance where FFG has revised a card to be indisputably better than it was before. X-Wing has buffed existing ships by adding upgrades that are limited to the buffed ships. The same can be done with Imperial Assault through skirmish upgrades, but I doubt they will just revise Han or Chewie to buff them the way Royal Guards, Imperial Officers, and Rebel Saboteurs were nerfed.
  3. Can FFG release different versions of Han and Chewie, with different costs and abilities? Absolutely, and FFG positioned itself well to do exactly that right from the get-go. Han Solo isn't just "Han Solo," he is "Han Solo, Scoundrel." Chewie is "Chewbacca, Loyal Wookiee." That easily leaves room for future versions like "Han Solo, Rebel General" and "Chewbacca, AT-ST Hijacker."
  4. Should FFG do so? I think yes on Han, but I'm unsure about Chewie. I think there is a worthwhile difference between Han pre- and post-carbonite, and that could be represented by abilities better suited to a team player, although I don't know what that might look like. Absent my joking suggestion of Chewie in an AT-ST, I don't know what you would do to thematically differentiate ANH Chewie from ROTJ or even TFA Chewie. If FFG found a good way to do that, I'd be all for it, because I don't expect either smuggler to see major changes to their existing versions.

There are a few questions to consider as far as buffing the current versions of Han and Chewie (who are by far the biggest culprits of overcosting among unique Rebels) or producing new versions of them.

  1. Should FFG revise Han and Chewie to buff the existing versions? I think so. They are iconic characters that many players would love to use both in campaign and skirmish, but their abilities relative to their cost don't make it especially viable.
  2. Will FFG do so? I doubt it. I don't follow their other games as closely, but I don't know of any instance where FFG has revised a card to be indisputably better than it was before. X-Wing has buffed existing ships by adding upgrades that are limited to the buffed ships. The same can be done with Imperial Assault through skirmish upgrades, but I doubt they will just revise Han or Chewie to buff them the way Royal Guards, Imperial Officers, and Rebel Saboteurs were nerfed.
  3. Can FFG release different versions of Han and Chewie, with different costs and abilities? Absolutely, and FFG positioned itself well to do exactly that right from the get-go. Han Solo isn't just "Han Solo," he is "Han Solo, Scoundrel." Chewie is "Chewbacca, Loyal Wookiee." That easily leaves room for future versions like "Han Solo, Rebel General" and "Chewbacca, AT-ST Hijacker."
  4. Should FFG do so? I think yes on Han, but I'm unsure about Chewie. I think there is a worthwhile difference between Han pre- and post-carbonite, and that could be represented by abilities better suited to a team player, although I don't know what that might look like. Absent my joking suggestion of Chewie in an AT-ST, I don't know what you would do to thematically differentiate ANH Chewie from ROTJ or even TFA Chewie. If FFG found a good way to do that, I'd be all for it, because I don't expect either smuggler to see major changes to their existing versions.

To point 2. X-Wing just got a new expansion with an IMPROVED Poe Dameron card (PS 9 instead of 8) and NEW abilities and faction affiliation on Han and Chewie. So they are starting to realize maybe SOME fixes need to be actual changes to existing cards.

To point 2. X-Wing just got a new expansion with an IMPROVED Poe Dameron card (PS 9 instead of 8) and NEW abilities and faction affiliation on Han and Chewie. So they are starting to realize maybe SOME fixes need to be actual changes to existing cards.

You're also paying 2 extra points for that 1 extra pilot skill, so it isn't a pure buff. And without having seen what they do, I think new Han and Chewie fit more with point 3 than point 2.

I clearly expect a revisit of the mains in the next sets, mostly from Endor. I expect to see a General Solo and Chewbacca and possibly even a revisit of C-3PO (who benefits Scum/Ewoks...depends on what they group the Ewoks as) and R2-D2. But they will be different versions of our favorite characters. Perhaps General Solo will have Leader and Spy traits rather than Leader and Smuggler. Han's current version is a very fun version, just mispriced. FFG wants ALL of the heroes (no matter what versions) to be played/playable. So they will either have to reprice (errata) them or create a skirmish upgrade that would target high priced or specific named unique figures.

They could easily do this with a card like this:

Rebel Alliance:

"You may only play (Rebel) cards. All of your unique Rebel figures that cost more than 10 points only cost you 75% of their cost (round up)."

And have a similar card for For the Empire and Scum and Villany for the other two factions.

But I would be fine with a General Solo ally expansion pack that has an errata'd version of Scoundrel Solo card in it.

~D

You say they could just throw in skirmish upgrade cards... but how does that fix campaign at all?

To point 2. X-Wing just got a new expansion with an IMPROVED Poe Dameron card (PS 9 instead of 8) and NEW abilities and faction affiliation on Han and Chewie. So they are starting to realize maybe SOME fixes need to be actual changes to existing cards.

You're also paying 2 extra points for that 1 extra pilot skill, so it isn't a pure buff. And without having seen what they do, I think new Han and Chewie fit more with point 3 than point 2.

Agreed on Han/Chewie.

Though Poe being more expensive doesn't matter. A "buff", fix or change doesn't mean identical cost. It means they screwed up, realized it and changed the card to something more usable. Poe is literally the best example of that, they realized PS 8 was to low seeing what he could do in TFA. Same ability, same stats minus the +1PS but he now can USE his EPT and it opens up a whole other line of viable combos/uses (PTL, BB-8 FLUFF AND GAMEY). The rRoyal Guards, rSabs and rOfficer's are similar in that they HAVE new cards (albeit only via OP kits) but it was more of a "FAQ" change with the abilities being to powerful together and being unwilling to actually change the packaging (a very dumb decision IMO).

Though Poe being more expensive doesn't matter. A "buff", fix or change doesn't mean identical cost. It means they screwed up, realized it and changed the card to something more usable. Poe is literally the best example of that, they realized PS 8 was to low seeing what he could do in TFA. Same ability, same stats minus the +1PS but he now can USE his EPT and it opens up a whole other line of viable combos/uses (PTL, BB-8 FLUFF AND GAMEY).

From what I've seen the new Poe is mostly fan service (upon watching TFA he should clearly have PS9 in flavor terms). I feel like the old Poe can do the builds the new one can better than the new Poe can do the usual build for the old Poe.

Long story short the new Poe probably wouldn't have appeared on both sides of the worlds grand final and that occurrence was probably better for his reputation as a pilot than giving him Ps9.

EDIT: With respect to new versions of Han and Chewie: I think a TP 6-7 (or whatever) Han is almost certain and I'd like to see that be a lower cost version. I don't think they'd make Chewie time period 2-7 if they intended on releasing another version (later time periods aside) so another version would likely be a fix in which case why not just errata the old version.

With regards to fixing the under-powered uniques I feel like there are four options:

1: Indirectly buff them by adding cards: I don't think anyone doubts that this is FFG's preferred option but I doubt that it will work unless they make them extremely targeted to the point of being direct. The thing is that a point or two of costing is much more important in this than x-wing is that raw efficiency is such a high part of the value of a figure. Continually trying to do this could also be very destructive to the game as a whole since buffing them also buffs other, more efficient, figures.

2: Errata them: This can definitely fix them but brings up all the problems that nerfing the overpowered ones did and is less warranted since under-powered cards aren't destructive to the game.

3: Release new versions: Except for characters that they were going to do this for anyway (Han and Luke (who doesn't need it)) this is pretty much the same as an errata except it might take more design effort.

4: Just leave them: This is actually pretty likely after the first few attempts at (1). As I said it's not destructive to the game and they don't want to errata.

Edited by Norgrath

You say they could just throw in skirmish upgrade cards... but how does that fix campaign at all?

To me its not as crucial in campaign. Dont get me wrong, I think an erratad version would just be best, but campaign you can make up house rules; tournament legal skirmish games, you cannot.

~D

Personally, I really want to simply see new versions of Han and Chewie. ie, Han Solo, Rebel General or Chewbacca, Wookie Scout.

Skirmish upgrade cards that correct the cost would be okay too; they did that in X-Wing for the overcosted A-Wings with the Chardaan Refit, which lowers the A-Wing cost by 2, and can only be used by A-Wings. I could imagine something like that for Han and Chewie. However, I think they'd have to specify only THIS version of Han and Chewie, since they wouldn't want to paint themselves into a corner for future designs.

Honestly, either option is just as good in my opinion.

I'd also like to see new versions (or reduced costs) for the RGC, Boba, and Vader too. They are all a lot of fun to use and very flavorful for the characters, but they don't really cut it in competitive skirmish play, as much as I've tried to make them work.

I would actually really support a new Han Solo, Chewie and Luke. (Leia is pretty recent and really shined in Empire)

Han Solo could have a cheaper more teammate based set of skills and the pack could include either an Errate card of old Solo or a skirmish upgrade and give love to the Scoundrel Han solo.

Same idea with Chewie, give him more of a mechanic piece and throw some love for his old figure.

Luke I could just seem more of a selfish damage dealer.

Campaign wise, my Rebell Group enjoys bringing Chewbacca in missions without a timer (or a very generous timer), and it has proven to be a good decision. The armor bonus is quite strong and 15 points worth of Imperial Units have a hard time taking Chewbacca out, since he has two dice and Rebells have the first turn to take out the biggest threat. Not sure about Han, but Chewbacca seems quite balanced for campaign.

Since they introduced a 0-cost Upgrade with this Lando Pack, I think it is an easy way to buff Han Solo and/or Chewbacca. Smugglers Death Ball saw minor play. Something like "Never go solo - Only equip this Skirmish Upgrade if you have Han Solo and Chewbacca in your Skirmish List. Han Solo can use an additonal Defense Die of any color" or something like this.

A skirmish upgrade that Han and chewie cheaper when they are both in play would do the trick.

The new "figure cost" abilities do provide a sort of buff to expensive uniques.

Aww hell yeah. Lando, king of dice manipulation. What a boss.

Bespin is already looking like its going to be a really fun campaign.