Force spirits.

By SuperArppis, in Star Wars: Force and Destiny RPG

Heya.

So, I don't own all source books on this game. But how would you attack a Force Spirit in this game? Is there a rule about it or something?

The Force and Destiny Beta had one*, It was less of a regular battle, and more of a conflict of light/dark. I don't remember the specifics off hand, but I liked the mechanic.

*Spoilers if you haven't seen it, but they treat the "Force ghost" the same way TCW treated Yoda's confrontation with "Darth Bane" -- as a Dark Side illusion.

The Force and Destiny Beta had one*, It was less of a regular battle, and more of a conflict of light/dark. I don't remember the specifics off hand, but I liked the mechanic.

*Spoilers if you haven't seen it, but they treat the "Force ghost" the same way TCW treated Yoda's confrontation with "Darth Bane" -- as a Dark Side illusion.

Hmm... figured it was something like that. But was wondering about the actual mechanics. :)

***MINOR SPOILERS FOR CHRONICLES OF THE GATEKEEPER AHEAD; YE BE WARNED***

Chronicles of the Gatekeeper has some Dark Side phantoms. You use Willpower instead of Brawn or Agility for attacks against them, and they're high soak (ignoring lightsaber breach and pierce), with only 1 for a wound threshold. Basically, you have to land one solid hit where you believe you can take it down.

EDIT: You might treat it as a skill challenge, where the heroes want to achieve a total number of successes across multiple checks to dispel the ghost, who is trying to get his own specified total number of successes. Whatever sort of checks fit the narrative work, including Force powers.

Edited by MuttonchopMac

Yeah skill check makes a lot of sense here. :)

Thanks for telling the mechanics.

No problem. I sort of think of a skill challenge in this instance like the Sith spirits in KotOR - the ones that you face on Korriban occasionally. You need a sword from one, and he's kind of regretful of his whole life. Scorn him, tell him he's weak, and he'll try to destroy you, but you can best the spirit in combat and take the sword. Offer him a little hope with the Light Side, and he'll quit roaming the tomb, restless and in despair, and fade away with some small measure of peace.

It's really what the players want to do.

In one of the other F&D adventures (in the core rulebook, GM's kit, or was it the beta rulebook?), the GM set out a bunch of extra Destiny point tokens, mostly dark side, and players could flip them to the light but succeeding on a skill check that seemed narratively appropriate. Since the players are in a tomb in that adventure, you could be vanquishing Dark Side beasts that fill the place, confronting areas of greater Dark Side presence (Discipline checks), etc. If all the extra Destiny tokens were flipped to the light side, then the tomb was purged of the overwhelming darkness. I forget what would happen if they all went dark...

If your players want something really visual in fighting this Force ghost, this second method could work well. If you give the ghost high soak, they'll need multiple successes, so you might offer them the chance to roll a Force die with their Lightsaber (or Ranged (light), Brawl, what-have-you) check and spend pips for success or advantage. This would give them the chance to call on the Dark Side and earn conflict, though for mechanical purposes, you still flip a DP to light (you're purging the ghost's presence, not necessarily just burning it away with the light). Also, creating a dramatic event to happen if the ghost managed to get all the extra DPs to dark could be cool, like allowing him to try possessing a PC (or nearby NPC).

Edited by MuttonchopMac

Some good ideas right there. I think I got my answer. :)

Again thank you very much!

No problem, Arppis! Let me know how it plays out - I love to hear stories of other games.

This is making me miss Exar Kun's Sith Amulet. In older material, attacking a Spirit is obviously tricky, with no "magical weapons" to bypass their state, and the Force only working so well, as they ARE the Force, too, but Kun's gauntlet was able to use the dark side to destroy Freedan Nadd's spirit in a single blast. Wonder if they'll ever print it in a book, since they can somewhat skirt the canon thing by not being canon, themselves?

It wouldn't be to hard for you to implement the amulet in your own games, Venkelos... The user makes an opposed Discipline check with the spirit, and if he wins, the spirit is destroyed, and the user takes a small pile of conflict. If it can affect living things as well (didn't he use it on that Krath woman?), then give it weapon stats, but keep the opposed Discipline check nature.