Hi everybody! I've been running rpgs for years so I have a fair amount of experience generally, but I've never run a game that handles NPCs like this version of Star Wars does (minions, rivals, nemeses). I'm going to have a fairly big group (8 players), and though I usually prefer to write my own adventures, I've decided to run the adventures in the back of the core rules and in the GM kits until I get used to the system enough to be comfortable with how much opposition a group can handle.
I'm using all three core rule books, and four of the players have made characters from Edge of the Empire, so I decided to start with "Trouble Brewing." I presume with a group this size I'll have to scale up the encounters. The problem is in the absence of a level system or challenge ratings I don't know how many minions or rivals would make an appropriate challenge. I ran the Edge of the Empire beginner box with five of my players and they blew through the encounters in that book, though one of the storm trooper minion groups nearly killed the droid with one shot (they managed to talk their way past the Trandoshan without a fight so I didn't necessarily get to gauge the level of difficulty in dealing with a Nemesis).
Does anyone know what the optimum number of players these adventures are written for? That would give me some reference point to start scaling things up. In trouble brewing there is an encounter against a set of NPCs consisting of one rival, two lone minions and a group of four minions. How much should I scale up an encounter like that for example? Is there a rule of thumb that you might use, like ten minions split into two groups of three and one group of four is a decent challenge for a party of 4 starting characters? Are ten minions too many?
I'm really looking forward to running this game, we had a blast with the beginner box, playing with the full set of rules should be pretty cool. Thanks for any advice!
Edited by Khorne on the Khob