Can someone else provide their understanding of the spell/blessing actions? Here are two brief example, do they match how you have been playing it?
Priest
Priest's turn starts, he is currently at 3 favor (WP of 4) and therefore gains 1 favor to take him to 4. He decides to cast a blessing which costs 5 favor, and therefore places the action card down and adds 4 tokens to it. He decides that he wants to invoke the blessing this turn, so uses the Dire Need ability to use the Curry Favor action. He rolls 3 successes, and because he is in aggressive stance earns 6 favor. The priest then places one more token on the card and then attempts to cast the blessing with one [P] added due to Dire Need.
Next turn the Priest must use 1 maneuver in order to stay at 5 favor, otherwise it will drop to 4.
Sound right?
Wizard
Wizard’s turn starts, he is currently at 6 power (has 5 WP) and uses a maneuver in order to stay at 6. He decides he wants to cast a spell that costs 7 power, and therefore uses Channel and rolls 3 successes and two boons which grants 6 power (aggressive stance) +1 power for the boons.
Stopping the example right there for two questions.
a. With the Wizards power at 13, does he have to “store” it right now before using it and therefore take the 1 stress penalty as he is over 2 x WP, or this only resolved at the beginning of the turn?
b. Do you have to take the boon bonus? I would assume you don’t as in some situations it may be harmful.
Back to the example. The Wizard then casts the spell by placing 7 tokens on the action card and rolls his dice pool with an added [P] as he channeled this turn as well. The spell goes off which takes the Wizard to 6 power.
At the start of his next turn, he must use 1 maneuver in order to stay at 6 power, otherwise it will drop to 5.
As an aside, if the spell hadn't of gone off, at the beginning of his next turn he would need to pay the stress penalty in order to store the power to use i that turnt, correct?
Sound right?
Whammo