Bombad Bombardiers OOC

By Richardbuxton, in Star Wars: Age of Rebellion RPG

Just keep burning your time up... You never know, those overlords may be happy you're late!

Edited the post accordingly, with the fail, clearing the stage for Kaosoe.

Ok so going on foot now?

Athletics: 1eA+1eP+1eD 3 successes, 1 threat
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Threat will be that one of our companions is getting slightly agitated by my war stories on the way.
Can I establish that my stash spot is in the woods on the way to the port? Is it a good place to hide equipment?

Yeah ok im happy with that. lets say there is a creek flowing down the valley between the camp and the settlement, as such there is a thicket following the creek, amongst that you can have your stash, out of view of the camp and the settlement.

im working on finding a picture or map that represents the area for your reference.

Ok a drier version of this is similar to the topography im imagining, without the cows and a bigger scale. ill keep looking for something even closer to my idea... im a terrible artist hence not trying to create my own version :P

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Imagine the Camp in the foreground with the cow. the Settlement on the ridge line in the middle distance and the Space port over the hill on the other side. the Processing Plant would be to the upper right somewhere closer to the shore line.

Not sure if you wanted the roll here or IC:

Athletics: 1eA+1eP+1eD 2 successes, 2 threat
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The captains Discipline is APP and Cool/Negotiation is AA for opposed social checks.

Perception of the Minions is AAAPP, so probably not a good idea to try something tricky.

If you have other unconventional ideas ill come up with a difficulty then

What's minions Cool? I think I want to do Deception on them, bypassing the high Discipline on the Captain, to boost for Bii's next leadership?

I also want start a practice, a nice trick I learned on PbP. I am pasting here a draft response, so everyone can know what's my next move...

if someone isn't cool with this practice let me know.

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Jek Jek spot the troops from far away. He knows this scheme pretty well, he thinks t himself- Man look down on gungan, man scared of weakness, feeble mind they are...

He walks now more behind gungan group, leaning heavily on his cane, and playing blind weak old man, as expected of him...

*cough cough* Why we'sa stopped? Don't he know we'sa sick? da'plague... quick... I can not see... *cough cough* as he pats his way to the front, clinging to Bii's coat edge, and staring up to him, with closed eyes.

The minions are not trained in cool or discipline so it's an Average difficulty, nice idea too with the draft.

Deception to Minions: 2eA+1eP+2eD 2 successes, 1 threat

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So a downgrade to the difficulty of the next check against the captain, but add a setback as well.

This is a close enough approximation of the settlement the Humans live in

village-on-a-hill-wallpaper-1.jpg

The Gungan camp on the other hand is approximately 50 of these:

cts_tents-302.png

With a couple of these towards the centre:

cedarberg-dunia-camp-guest-mess-tent-1.j

And until i find a space port on open ground that i like this is the last piece. The Plasma Processing Plant, i thought this was an awesome design and very fitting, please ignore the background :P

factory_by_themeny.jpg

Ok difficulty for Bii's opposed charm check will be Average, with a Setback

What a roll:

Charm Check: 3eA+2eD+1eS 0 successes, 1 advantage
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This is one of those times where failure is more an indication of taking a long time to succeed.

So its egg finding time, Xenology or Survival, Average thanks to the scanner equipment in the cockpit but with a setback for the unhelpful Human pilot. Assist if you want.

And don't stress theres actual sabotage and combat stuff on its way, just trying to build from a horrid normality to the bigger things in life.

Could someone give me a recap on what I missed, please?

Summary isn't a bad idea. It's difficult for me to tell what the others are doing.

Perception: 3eA+1eD 1 success, 1 advantage

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Let me know, I assumed difficulty average.

Coordination: 3eA+1eC 1 success, 2 advantage
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I also want to know Opposed for Marq please... :)

Summary isn't a bad idea. It's difficult for me to tell what the others are doing.

Fado Nass is one of the masters around, he was demanded to be punished for lack of supply, by the Commander. Bii saved the day with leading words.

We established there is a scouting post in the camp, overlooking the wasteland, from which the scouts group (Bii, Jek Jek) plan onward.

The scouts were wrangled by empire/corp/masters to have a fishing trip. On the way meet a person named Moraq