There is going to be a devastating opening to this episode, going by the Destiny pool. (Currently sitting on 1v6 with 1 more to roll)
Well, the game was fun while it lasted! ![]()
There is going to be a devastating opening to this episode, going by the Destiny pool. (Currently sitting on 1v6 with 1 more to roll)
Well, the game was fun while it lasted! ![]()
There is going to be a devastating opening to this episode, going by the Destiny pool. (Currently sitting on 1v6 with 1 more to roll)
Well, the game was fun while it lasted!
Bah. If I wanted a game where I knew I could beat every encounter, I'd go back to D&D4.
I'm ready to roll if everyone else is, I put up a scene advancement, things are going south quick.
Got sick, but I have a suggestion to make (don't really have a good idea on how to make it IC): we could try and sneak EMC-313 somewhere important for him to blow the thing up with the explosives he is carrying.
Edited by ArctanaarArctanaar, I feel your pain; currently battling ear infection and residual cough. I support this idea, and will have Wude Messen assist. A large combat like this is less likely to have engaged options for Wude, so he'll help out and follow others direction until such time he can do more, or I can do more. Hoping for our speedy recoveries!
Seems plausible, what exactly would you want to be blowing up
Dammit, I forgot how large a blast my explosives can create. Won't do at all as the main tool. However, it can get us somewhere. Could make an opening for the rest of the party in some facility.
Currently the ground forces are just providing flood lights to aid the Tie terror attack. That means they are only on one side of the camp, the other 3 sides are clear.
Bip-Bip will be happy to go wherever he can shoot muy impies. ![]()
Unfortunately, my combat abilities are strictly melee, and they arnt good enough to be charging a unit of stormtroopers. I'll have to sneak in behind them when the rest of you attack.
I don't think anyone has the skills to tackle 3 Ties, 4 AT-ST's and more than 30 Stormtroopers.
The Tie fighters will be coming around for another attack run shortly. Everyone inside the Gungan camp needs to make Average with 1 setback checks to avoid being caught in any blasts. Coordination, Vigilance or Perception. AAS. Post descriptions of how you avoid it and I'll make a post in the morning.
I don't think anyone has the skills to tackle 3 Ties, 4 AT-ST's and more than 30 Stormtroopers.
...my RL group is up to 600+ XP, and we have a vehical scale nerf. My view may be skewed.
I forgot where we post rolls here. Nevertheless, EMC does get hit, it seems.
4eA+2eD+1eS: 2 successes, 1 advantage [4eA=A/A, S, S/A, S] [2eD=Th, Th] [1eS=F]






Using Vigilance, Wude Messen seems to do quite well. May I use the advantage to offset the setback die to whomever rolls next?
Bip-Bip is successful, with one threat:
Coordination roll to avoid blasts: 4eA+2eD+1eS 1 success, 1 threat
In character role play description at https://community.fantasyflightgames.com/topic/220097-bombard-bombardiers-ic/#entry2392849
Edited by bradknowlesWaiting on kaosoe and RusakRukesh to roll, I'll just skip them if they haven't rolled soon
Sorry about that. Huge deadline coming up at work plus Game night tonight.
Perception: 3eA+2eD+1eS 1 success, 1 threat





Can I opt to fail? ![]()
replay posted
Edited by RusakRakeshIC coming in now. EMC and Jek will bot suffer 10 Wounds and 10 Strain before applying soak for being thrown by the explosions.
I share some great news- my family got approved for a new countryside house!
In game, Wude Messen is more of an engaged combatant, Force-influencing, Coercive Warden. This scenario seems like he won't have much options to use his skills at the moment, so I'm open to suggestions to assist. I don't want to misuse my Presence social skills, because I think others have better options for those than my Gungan does.
Where are any indigenous creatures going in this chaos? I think Wude would react more instinctively than intellectually in these situations. He's outgunned on land and air, and he cannot easily engage 1-on-1 with his foes (either fist-to-fist or face-to-scowling face). So, he'll look to where scared animals retreat; he understands fear.
Edited by cimmerianthiefGungans are running, scattering to the four winds... but i wouldn't run toward the Imps if i was you. In case its not 100% obvious this is a good time to turn tail and hide, the Empire is far superior in equipment, has the upper ground, and are using it.
Where are any indigenous creatures going in this chaos? I think Wude would react more instinctively than intellectually in these situations. He's outgunned on land and air, and he cannot easily engage 1-on-1 with his foes (either fist-to-fist or face-to-scowling face). So, he'll look to where scared animals retreat; he understands fear.
In case its not 100% obvious this is a good time to turn tail and hide...
To be clear, Wude does NOT see any animals fleeing, to places which may make a good hide-out, bunker, bluff (*cough, cough*), etc.?
Edited by cimmerianthiefwell he should be looking harder then shouldn't he
IC post at https://community.fantasyflightgames.com/topic/220097-bombard-bombardiers-ic/page-7#entry2395733
So, I’m assuming that Bip-Bip needs to make a Coordination roll to grab the old Gungan by his foot and start dragging him. I don’t know what the difficulty should be, but I’ll assume that we can start with the same difficulty as diving for cover, and then modify as necessary:
Coordination roll to grab Jek-Jek by the foot and start dragging him: 4eA+2eD+1eS 3 successes, 1 threat
Given the one Threat, maybe Bip-Bip stubs his toe on a root of the Nala tree as he gets up to run over to the old Gungan?
Edited by bradknowles