How to use the YT-1300

By Muelmuel, in Star Wars: Armada

So what is the standard YT-1300 for? At first I thought that they are to escort b-wings, but having the same point cost as b-wings it seems inefficient to replace a b-wing to escort the rest. Maybe it could escort slow ships and tie up enemy bombers that try to attack for longer due to its hull, but even then it seems awkward. And it is not rogue like it's cousin YT-2400.

Any thoughts?

Edited by Muelmuel

Escort B-wings, cuz it has counter 1 and 7 hull. It also works quite well with the AFmk2 A and Ruthless Strategists.

If you expect a heavy enemy squadron game then its pretty good. Playing against it is a real pain because it will absorb something like 14 of your blue anti squadron dice, which is a lot of attacks, all the time plinking away with its counter. And if you are flying bombers it can be great for bogging down a "light" fighter screen for a long time leaving your bombers free to operate.

Assuming it's the generic YT-1300.

I'd suggest taking the card, folding it 2-4 times, and using it to fix any leveling issues of the table.

Also, you can escort a massive B-Wing swarm. But that's really about it. The lack of Rogue really hits this ship hard.

I do suppose that if you wanted to throw a brick in a pool, you could use Independence to drop a few into the middle of a fighter swarm if your meta doesn't put out too much Intel.

It took me awhile to like bwings too. I wish I had used yt-1400s earlier.

I actually see one strong use for them: as minimal anti squadron force meant to literally last for 2+ turns of combat in a suicide hold off while your ships do the killing. This means you also need something that helps your squadron defense:

Consider this: mothma with a shrimp and 4 TRC CRs. These kill stuff. Mothma makes it hard to kill them with bombers. Then I add 2 yt24s to attack fighters and 2 yt13s to just keep enemy fighters preoccupied. They last longer than Awings. And frankly I don't care if I never kill their squadrons. My build plan is to kill your ships with trc and death shrimp.

Mothma

On a CR with trc

Fully kitted death shrimp mc30. Every upgrade slot filled. Demolisher killer

3 more TRCRs

2 yt24s with rogue

2 yt13s meant to just last and die

14 point bid

5 ship list

Mothma helps you avoid dying to ships and to bomber groups

I escort my B-wings with them. Sort of like Green Knight, but I use Gallant haven and Flight controllers.

The YT-1300 makes a great backup Millennium Falcon when you accidentally lose your original. Just like the YV-666 makes for a great backup Bossk.

Sorry, wish I could be more positive about it, but it's not a good squadron. If Intel wasn't in the game I would rate it better as a B-Wing escort, but they're easy to ignore by the types of squadrons you're most desperate to tie up for a long time.

Ship escorts. Small number preventing easy pot shotting of ships by declaring patches of space as theirs. No point killing them as they take a while to die.

You need a way of killing intel to go with them.

Ship escorts. Small number preventing easy pot shotting of ships by declaring patches of space as theirs. No point killing them as they take a while to die.

You need a way of killing intel to go with them.

Which we currently don't have other than killing the intel squadron. Faster bombers can also leave the YT-1300 in the dust as it cannot catch up due to speed, unless guarding a slow ship.

Granted that the YT-1300 on ship defense, forces enemy carriers to squadron command their squadrons to be able to move and shoot while under intel.

I escort my B-wings with them. Sort of like Green Knight, but I use Gallant haven and Flight controllers.

Yup I think that's their purpose. But assuming you also have an intel squadron around, is it more economical to go all-out b-wing to maximise anti-ship dice, or swap out one for a pancake as hull insurance?

Edited by Muelmuel

The YT-1300 makes a great backup Millennium Falcon when you accidentally lose your original. Just like the YV-666 makes for a great backup Bossk.

Sorry, wish I could be more positive about it, but it's not a good squadron. If Intel wasn't in the game I would rate it better as a B-Wing escort, but they're easy to ignore by the types of squadrons you're most desperate to tie up for a long time.

That is totally not fair! The YV-666 is in a completely different level of craptastic! The YT-1300 is really just a lack luster squadron. Some people at least use YT-1300s, nobody ever runs YV-666s... Ever!

I love my 1300's. Pair them with Jan and you have an efficient counter to most TIEs. The Counter on it is fantastic. I can't wait to pair it with T. Far

Having played against base YT1300's in my buddies rebel squadron list with my rhymerball list I can say that I HATES them.

Yeah, they are slow, but they don't have to be fast, they just have to be fast enough to flank the carriers, they get Adar Talloned for an effective move speed of 4 and put in the most ^*$(*&(*$ annoying spot that ties up a couple of units and then he brings someone like Dash in or uses it as cover for Y-wings and it take for effing EVER to kill (if you even manage it) and you are often left with the tough choice of bringing dengar over to free these guys or the guys held down by other squadrons. They shrug off AS fire and if you are unfortunate enough to have no choice for a round but to shoot your measly 3 firespray blues at them they plink you back....ggggrrrr.

If you don't think they are worth taking please don't take them, I will be happy to never see another one on the table again. As it is I avoid them like the plague.

yeah I think the hatred have just never used them

yeah I think the hatred have just never used them

The YT-1300 makes a great backup Millennium Falcon when you accidentally lose your original. Just like the YV-666 makes for a great backup Bossk.

Sorry, wish I could be more positive about it, but it's not a good squadron. If Intel wasn't in the game I would rate it better as a B-Wing escort, but they're easy to ignore by the types of squadrons you're most desperate to tie up for a long time.

That is totally not fair! The YV-666 is in a completely different level of craptastic! The YT-1300 is really just a lack luster squadron. Some people at least use YT-1300s, nobody ever runs YV-666s... Ever!

The funny thing about the YV-666 is that it is actually an excellent squadron on its own, it just has to compete with all the others which are so much better.

If the YT-1300 had Rogue you'd see it on every table.

If the YT-1300 had Rogue you'd see it on every table.

This is the main reason why I have been hesitant to include them over YT-2400's. I do like the idea of keeping them in as close ship escorts though.

If the YT-1300 had Rogue you'd see it on every table.

This is the main reason why I have been hesitant to include them over YT-2400's. I do like the idea of keeping them in as close ship escorts though.

I think people overlook the Counter on the YT-1300. If the enemy HAS to attack your squadrons when it attacks squadrons why not get a free blue dice back?

The YT-1300 makes a great backup Millennium Falcon when you accidentally lose your original. Just like the YV-666 makes for a great backup Bossk.

Sorry, wish I could be more positive about it, but it's not a good squadron. If Intel wasn't in the game I would rate it better as a B-Wing escort, but they're easy to ignore by the types of squadrons you're most desperate to tie up for a long time.

That is totally not fair! The YV-666 is in a completely different level of craptastic! The YT-1300 is really just a lack luster squadron. Some people at least use YT-1300s, nobody ever runs YV-666s... Ever!

The funny thing about the YV-666 is that it is actually an excellent squadron on its own, it just has to compete with all the others which are so much better.

If the YT-1300 had Rogue you'd see it on every table.

Re: YV-666

I think the fundamental problem is that to get around the downsides of the YV-666 (slow, Heavy) you should include some faster non-Heavy squadrons to support them (TIEs and/or Aggressors), but then you get to the point of... well why not just keep using more of these other squadrons? A mixed YV/TIE force isn't meaningfully better than an all-TIE force and isn't as much of a hassle. If the YV-666 was simply not Heavy I think it would see more play, at least as a CAP-oriented ship to keep around your ISDs/VSDs.

Re: YT-1300

Rogue would've helped it a lot. The thing is they are entirely legit in a squadron-on-squadron defense role, especially with Jan Ors around to give them Braces. They're great meat shields. The problem is they are HORRIBLE against Intel-aided bomber blobs (bad speed, need to be commanded to keep up, don't engage, low intrinsic attack value), which is exactly when you need your anti-squadron squadrons to be their best.

Escort or bomber, or nearly any key word would give the YV-666 a role in the fleet, but as is, it sucks.

Edited by cynanbloodbane

The YT-1300 makes a great backup Millennium Falcon when you accidentally lose your original. Just like the YV-666 makes for a great backup Bossk.

Sorry, wish I could be more positive about it, but it's not a good squadron. If Intel wasn't in the game I would rate it better as a B-Wing escort, but they're easy to ignore by the types of squadrons you're most desperate to tie up for a long time.

That is totally not fair! The YV-666 is in a completely different level of craptastic! The YT-1300 is really just a lack luster squadron. Some people at least use YT-1300s, nobody ever runs YV-666s... Ever!

The funny thing about the YV-666 is that it is actually an excellent squadron on its own, it just has to compete with all the others which are so much better.

If the YT-1300 had Rogue you'd see it on every table.

Re: YV-666

I think the fundamental problem is that to get around the downsides of the YV-666 (slow, Heavy) you should include some faster non-Heavy squadrons to support them (TIEs and/or Aggressors), but then you get to the point of... well why not just keep using more of these other squadrons? A mixed YV/TIE force isn't meaningfully better than an all-TIE force and isn't as much of a hassle. If the YV-666 was simply not Heavy I think it would see more play, at least as a CAP-oriented ship to keep around your ISDs/VSDs.

Re: YT-1300

Rogue would've helped it a lot. The thing is they are entirely legit in a squadron-on-squadron defense role, especially with Jan Ors around to give them Braces. They're great meat shields. The problem is they are HORRIBLE against Intel-aided bomber blobs (bad speed, need to be commanded to keep up, don't engage, low intrinsic attack value), which is exactly when you need your anti-squadron squadrons to be their best.

What do you mean YT-1300 don't engage? Of course they do. They are not heavy like the YV-666

as has been pointed out already the combination of ESCORT and COUNTER is a PITA and unique to the YT-1300 IIRC. the only equivalent is a Tie Advanced in range of Dengar.

While they don't shine with regards to mobility, where they DO become a tremendous pain is when they have intel of their own and are used to pin down the fringe of a bomber blob while Xwings and other stingy squadrons go for the other end. Keep in mind that intel has to reach the pinning squadron so there is plenty of places to land where you are in range 1 of the squadron you want to pin and NOT in range one of the intel-giver. A well placed YT 1300 or 2 can turn a menacing rhymerball into a scattered mess as the bomber player is forced to keep their intel giver relevant to at least one part of the ball.

I have had these little bastards cull a firespray out of my bomber ball for several turns and you may not think that's a big deal but when your strategy hinges on getting a certain amount of value out of your bombers it can be strategy-wrecking.

Don't engage as in "are Heavy due to Intel." I spoke colloquially, my bad.

Again, I think they're swell when you can get them to pin down squadrons in some squadron-on-squadron violence, but that kind of situation can be difficult to achieve due to Intel. Not impossible, mind you, but the uncertainties make it a hard sell over an X-Wing.

I don't think someone's some kind of fool for running one or two of them, it's just more of a gamble than I'd like. Or those of basically anyone I play with regularly. They've been tried but generally underwhelmed their users.

Don't engage as in "are Heavy due to Intel." I spoke colloquially, my bad.

Again, I think they're swell when you can get them to pin down squadrons in some squadron-on-squadron violence, but that kind of situation can be difficult to achieve due to Intel. Not impossible, mind you, but the uncertainties make it a hard sell over an X-Wing.

I don't think someone's some kind of fool for running one or two of them, it's just more of a gamble than I'd like. Or those of basically anyone I play with regularly. They've been tried but generally underwhelmed their users.

Yeah, I get that. They definitely have a bit of a learning curve and the single blue non-bomber die is underwhelming when facing non-squadron lists. X-wings are the kings of versatility when it comes to squadrons (which is conveniently also fluff-appropriate)

Edited by Hastatior

I think people forget the fact that speed 2 still has a big range. Remember it is speed 2 with an engagement of distance 1 on top of that.