Dual ISD II's....why not.

By Gottmituns205, in Star Wars: Armada Fleet Builds

I bought another ISD...so I wanna use it!


Author: GottMituns205


Faction: Galactic Empire

Points: 398/400


Commander: Admiral Screed


Assault Objective: Opening Salvo

Defense Objective: Contested Outpost

Navigation Objective: Superior Positions


Imperial II-Class Star Destroyer (120 points)

- Relentless ( 3 points)

- Intel Officer ( 7 points)

- Gunnery Team ( 7 points)

- Boosted Comms ( 4 points)

- Electronic Countermeasures ( 7 points)

- Overload Pulse ( 8 points)


[ flagship ] Imperial II-Class Star Destroyer (120 points)

- Admiral Screed ( 26 points)

- Avenger ( 5 points)

- Captain Needa ( 2 points)

- Gunnery Team ( 7 points)

- Boosted Comms ( 4 points)

- Electronic Countermeasures ( 7 points)

- Turbolaser Reroute Circuits ( 7 points)


6 TIE Fighter Squadrons ( 48 points)

1 "Howlrunner" ( 16 points)

Edited by Gottmituns205

Both your ISD's have Gunnery Teams, I really suggest changing Advanced Gunnery, just handing your opponent a huge advantage.

Opening Salvo or Most Wanted.

The thing about ISD's and gunnery teams...is the squadron game. I see many players jamming squadrons into the front arc of the ISD and making them choose which to shoot...the carrier or the squadrons.

Gunnery Teams means both :)

Don't choose Most Wanted mate

It means that an enemy just needs to focus down one of your ISD's and that's a nice double point score!!

Okay....salvo.

I would also swap motti for screed, save 2 points, gain 3 hull each, plus your ships don't have special crits to really capitalize on screed.

another super combo on ISD2 is xi7(of course) and sw-7's.. your blues can be guaranteed damage unless they are blocking a brace....