I love to fly 4 T-70 Blue Squadron Novices each with R2 Astromechs and Integrated Astromechs. Any advice on how to fly them best? What are their weaknesses? What are their strengths?
I love to fly 4 T-70 Blue Squadron Novices each with R2 Astromechs and Integrated Astromechs. Any advice on how to fly them best? What are their weaknesses? What are their strengths?
I love the T-70s but this sounds downright boring to play. Maybe try to throw Ello, Poe or both in just to have some abilities to do.
I run a Poe, Red Vet and Keyan build that is fun to play. Having a tank like Keyan light people up is very enjoyable.
I like the sound of that build. What do you put on Poe, Red Vet and Keyan?
Check out Sling paint, on You tube, one of the hosts plays exactly this list, 4 baby Blues, they have some really good vids to check out.
Polle
I haven't tried the Baby blue squadron but have run two of them with R2 and IA as backup to a Chewy build. They lasted a while, did some decent damage, and kept the attention away from Chewy.
They would have done better with Autothrusters for sure, but I couldn't spare the points.
Poe - bb8, PTL, Integrated Astro
Red Vet - PTL, R2 Astro
Keyan - Advanced Sensors
I think that's how I run it, I don't have my stuff in front of me. I don't have auto thrusters or r5-p9 so I can't do the regen Poe but this build makes him super maneuverable. Keyan is a monster with sensors.
I've seen this list a bit. Its strength is the power of math: you can field 28 total hit points all protected by two agi (not great,but solid). None of your ships is a non-threat, but there's no obvious target priority. As with all swarms, if you're able to disengage weakened ships to break your foe's concentration, you can diffuse his firepower across your bodies and grind him down.
The weakness is the same as every swarm list: your ships aren't the same threat one on one that they are as a group. Low pilot skill means you can be dodged by aces. This list has a better remedy to that than most, in that you've got strong firepower everywhere. You have to leverage that fact to blanket aces' avenues to maneuver. Force him to disengage or, even better, try to tank up because he has nowhere to go. The boost and tallon rolls T70s can do makes them surprisingly good blockers. Support each other (not the same, exactly, as bunching up) and overhwelm the enemy.
Yeah what he said.
This list is easy to fly in that there is not a lot to forget about. They all go at same PS, so it's easy to move. 3 or 4 dice per ship, a bunch of hull and shields. It does well.
The only real problem with the list is that Torpedo scouts are PS 3 and this list is PS 2 with no autothrusters. Unless you can block like a champ, that is a really bad matchup. Otherwise, its fairly solid.
I play a 2 T-70 list like that with Two B's with Advanced Sensors. Very fun to fly.
But 4 T-70's are a great squadron. Their weakness is arc Dodgers of course. And their low PS.