If the T-70 is the Xwing fix, they need to make all the Xwing Pilots be able to fly T-70's, else fix the T65! It's not hard to fix the T65, they just need to do it. There have been plenty of suggestions around here, title to lower it 1 or 2 pts like the Chardaan Refit for Awings. Adding evade action in their action bar, etc. Simple things to make them reasonable jousters. No ship should be obsolete when a simple card can fix them. Making TIE Bombers into TIE shuttles will put them onto tables now. A simple card, that is all T65 needs. When card games have cards that are wrong, that makes sense to make them "illegal", you dont fix a card with a card.
Should ships become obsolete?
In my opinion no ship is obsolete for casual play. I believe most players only play casual.
And competitive play will never have all the ships in the top meta. Winners come and go, as we have seen.
When I saw the new falcon in heroes of the resistance pack I thought..oh no is the falcon I just bought obsolete? I somewhat like the suggestion of having the rebel and resistance and TFO and galactic empire all being separate factions but it may not work from a practical sense since they do share a common story arc.
With 4 ships per wave, each one had better be good, and there really isn't any room for a $15 bubble pack of "chaff" both on the FLGS shelf and in the meta.
I think FFG is working a little bit towards emphasizing use without changing power dynamics by the voting brackets that are using for the current tournament (unless I mistake what is going on there). Having a powerful combo "banned" for a season could make the game more variable without having to invent a silver bullet for every overused meta-tourney combo.
And as far was the icon X-Wing is concerned, there are T-65 A-1 to A-4, T-65Bs, T-65 XJs, and even the StealthX if FFG ever decides to allow the Rebels some cloaking fun.
I agree with only ships (give or take 30 or so cards) that FFG should try to make every card worthwhile, and not just "chaff".
I really hope FFG doesnt do what Magic does with circulating cards out, since they would piss off a bunch of players that dont buy all that much, or buy multiples of just a few ships they like to run. Even limiting certain cobmos could upset a bunch of people. They already even proved that they dont want to do that when it came to their Damage Deck Ruling, by making something old obsolete, even though that ruling still upset players...they stuck to not making anything obsolete/circulated out..which is better than FFG has been about many of their board games when they get a 2d edition, because in many ways the TFA box was an update to this edition (call it Xwing 1.5).
T-65Bs for all intents and purposes were the standard Xwing of the movies. The T-65AC was supposedly an upgraded one after Endor (maybe after Hoth), either way it wasnt all that different.
Though I think I'd like 2 titles for the Xwing, each of them being one type.
The Stealth X didnt have a cloaking device, it just was painted black with some special stealth coating paint, and had some other stealth devices/sensor masks on it...so not all that exciting since you just can do this with putting a Stealth device on the standard Xwing.
Now maybe if they gave the StealthX a permanent Agility increase (and still allowed the stealth device mod), but I highly doubt the Stealth X will ever see the game, same with the XJ Xwing. Since they are pretty much the T-70 in idea (yes the T-70s dont have regeneration shields (but then all shields in the books regenerated on their own-albeit some better than others). The XJ also has an extra torp tube, but hell the Ewing is supposed to carry 16 torpedoes compared to the T-65 Xwing's (T-70s according to the Cross section book carry about the same as the T-65-- Poe's obviously carried more in the movie) , and it neither ship has 2 torp slots.
One ship i'd almost like to see in the game Xwing wise would be the T-65BR (Recon X), but then it loses its torps for the Sensor package (so should sawp it for the System Slot), but in Isard's Revenge, it couldnt even fire its lasers without frying the sensor equipment it carried, so they'd have to ignore that part for game purposes, since I really doubt they'll make a ship that can't shoot!
Full disclosure, I come from a card gaming background, where no one (no one who could be taken seriously, at least) expected every card to be good. So why does it seem like X-Wing players want every ship to be unquestionably butt-kicking?
This isn't a TCG. There aren't nearly as many pieces to balance, there's no randomization element in what pieces you get, and Fantasy Flight Games has already shown support for old ships with stuff like Imperial Veterans.
When I saw the new falcon in heroes of the resistance pack I thought..oh no is the falcon I just bought obsolete? I somewhat like the suggestion of having the rebel and resistance and TFO and galactic empire all being separate factions but it may not work from a practical sense since they do share a common story arc.
I then went through the process of explaining that scum is bunches of different bounty hunter, Hutts, pirates and Black Sun (not to metion when Blacksun split after Xisor's death).
And that the empire even turned on itself at least 3 times (Harkov, Zaarin, and post-Endor-in the EU).
I did give it to him that the Rebels didnt really have any showdowns with each other (some close calls with the vission of the Future and spectre of the Past - but we dont have many ships from then).
So think of the TFA versus Original trilogy as simulator battles or something.
Or just go with it for gaming and not just story based fights.
Edited by knaveleadOr just go with it for gaming and not just story based fights.
I think it's always important to have a story for your squad and your battle. It reminds you that you're playing Star Wars and not just some card game with table-top chits, and encourages people to get into the spirit of things.
Now sometimes those stories might be a bit weak, like a blue-on-blue match being explained away as a training exercise, or a simulator flight, but if we at least TRY to tell a story when we build our squads and play our games, I think everyone gets more out of the game.