I log on to the forums several times a week, and it seems every time I do there's a brand new thread demanding a fix for the T-65. While I'd agree for its stats and cost it's not on the level of many other ships, I do see many competitive lists that contain Luke, Biggs, Wedge, Wes, and probably a few others I've missed. So it's arguable a 'fix' may not even be necessary because the ship ain't broken.
However, my real question is this: Do you think some ships should be allowed to become obsolete?
Full disclosure, I come from a card gaming background, where no one (no one who could be taken seriously, at least) expected every card to be good. So why does it seem like X-Wing players want every ship to be unquestionably butt-kicking?
The T-65 was released at the beginning of the game. When there were two factions that each had exactly two ships to choose from. And let's be honest, if you played Imperial in Wave 1 it was really TIE Fighters and Darth Vader to choose from. The x-wing was good for Wave 1. Now, though.... Is it possible to fix it? Should we?
These questions are not rhetorical. I think maybe we should stop wasting design space on a dead horse (even if it is the game's namesake) and let the T-65 be put out of its misery. However, I'd love to hear reasons why you agree or disagree.
And just a question for people who have a longer history with miniatures gaming: Is it common for stuff to cycle out of legality? I know in card games it was common for chunks of cards to have 'arcs' where they could be used before they shuffled out of the way for new stuff. Does this ever happen in minis games?
... the game is called X-WING... after all.