HEROES OF THE RESISTANCE!

By PhantomFO, in X-Wing

I'm quite alright with them giving a Falcon pilot an actual reason to care about their forward arc... Little confused as to exactly why they felt the need to remake Poe just with +1 PS. I mean, fluff wise I understand it perfectly, he's an excellent pilot. But strictly speaking, I'm not a fan of the PS climb in this game...

PS 9 is important for Black One to fight Vader. Which is why I'm okay with the 1 pt tax. PS 9 Poe with Black One will screw with quite a few of the popular Imperial Aces. So, he will have a role, if not nearly as important as PS 8 Poe.

Because the TIE Advanced really needed a hard counter?

Black One is a big **** you to a lot of ships, and a lot of ordnance (but don't worry, not to U-boats), and several pilots. It should have been at least two points.

Given how well Imperial Aces have been performing of late, you'll forgive me for not being too sad about there being a card out there that can tell a few of them to **** right off.

Yeah, it would be a shame if the Empire was strong enough to win Worlds this year.

You're adorable.
Imperial squads have made the Worlds final in 2012, 2013 and 2014. In 2012 they won. In 2013 and 2014 they had the misfortune of having Paul Heaver sitting on the other side of the table. In 2015 they made Semi-Finals before yet again having the misfortune of encountering Paul Heaver.
Looks to me like they are plenty strong enough to win worlds. They just seem to suffer from the same problem as everyone else at Worlds: their pilot is not Paul Heaver.

*Laugh* You're cute.

You do realize Rebels is the safe bet for Worlds and that's why Paul chooses to bring them to Worlds? They are the tankiest faction with regeneration that also won't auto lose a match on one bad chuck of the green dice. An Imperial player needs the Gods of Luck to shine on them more often during World's than a Rebel players hence why Paul favors Rebels for Worlds. He has played the other factions in non-World tournaments and it hasn't paid off for him.

I'm sorry, but what exactly is your point? That Imperial ships have a little bit more variance to them than Rebel ones? That Heaver prefers less variance in his squads? These things are known.
But you don't make Worlds Finals, or even Semi-Finals based on luck, and you certainly don't get there flying lists that are incapable of winning. I am sorry your pet faction hasn't come out on top recently, but just because they haven't doesn't mean they can't.

My first point was to draw in your elitest attitude towards HolySorcerer with the adorable nonsense that gets posted around here to degrade fellow x-wing members.

My next point is to point out that Paul flies Rebels at Worlds because he doesn't want bad luck to ruin his day. The guy doesn't auto-win against everyone like you seem to think he does. Paul is very good at X-wing and has had his best days at World's but that's not true for Nationals or Regionals. I believe at the last Nationals, he lost his first three matches and withdrew at that point. Kissing up to other people doesn't get you anywhere in life/x-wing except for chapped lips and a sore bottom.

Rebels is the faction new players should start out with. It is the most forgiving and has the most tools in the toolbox. The Imperial faction is based too heavily on green dice and needs a heavy dose of luck to make it through a long tournament. Even the great Soontir and all his tokens will pop like a balloon given time.

Sooo...just gonna insist that Rebels are still dominant despite all evidence? Imperials need luck. They have Palp, he's luck in a bottle.

My next point is to point out that Paul flies Rebels at Worlds because he doesn't want bad luck to ruin his day. The guy doesn't auto-win against everyone like you seem to think he does. Paul is very good at X-wing and has had his best days at World's but that's not true for Nationals or Regionals. I believe at the last Nationals, he lost his first three matches and withdrew at that point. Kissing up to other people doesn't get you anywhere in life/x-wing except for chapped lips and a sore bottom.

I don't think Paul Heaver auto-wins against anyone. I think he's an exceedingly good X-wing player who puts in the amount of practice required to make sure he has his best days at Worlds. You don't win three of them at the list building phase.

Rebels is the faction new players should start out with. It is the most forgiving and has the most tools in the toolbox. The Imperial faction is based too heavily on green dice and needs a heavy dose of luck to make it through a long tournament. Even the great Soontir and all his tokens will pop like a balloon given time.

Are you seriously trying to claim that every Imperial player who has made it to the top ranks of a large tournament did so because (s)he got lucky? Really? Them being exceptionally skilled players didn't matter at all?

Palp is all the dice gods imperials are ever going to need. Might have to pick up a Raider when I have more space to run actual epic games.

Anyone care to speculate about the "Resistance Freighter" (PS3)? Will it have the same stats as that of the ORS or will it have the stats of the "Millennium Falcon"?

Personally, I think the stats will still match the ORS but the squadron points will be lower to correct the overpriced cost.

I suspect it will be a bit cheaper than the ORS but keep the 2 attack. Just because of the basic cost of a 3-PWT being WAY higher than you'd want for it. I mean, the Patrol Leader costs 40.

Anyone care to speculate about the "Resistance Freighter" (PS3)? Will it have the same stats as that of the ORS or will it have the stats of the "Millennium Falcon"?

Personally, I think the stats will still match the ORS but the squadron points will be lower to correct the overpriced cost.

I suspect it will be a bit cheaper than the ORS but keep the 2 attack. Just because of the basic cost of a 3-PWT being WAY higher than you'd want for it. I mean, the Patrol Leader costs 40.

That probably wouldnt be a good design decision. The reason Scouts see play is their torpedo slots and even Fringer's have seen limited play with HLC/Mangler. The ORS has no way to boost it's offense so unless you make it really really cheap (like 21pts) it wouldnt see play with 2 dice.

Edited by Celes

Anyone care to speculate about the "Resistance Freighter" (PS3)? Will it have the same stats as that of the ORS or will it have the stats of the "Millennium Falcon"?

Personally, I think the stats will still match the ORS but the squadron points will be lower to correct the overpriced cost.

I suspect it will be a bit cheaper than the ORS but keep the 2 attack. Just because of the basic cost of a 3-PWT being WAY higher than you'd want for it. I mean, the Patrol Leader costs 40.

That probably wouldnt be a good design decision. The reason Scouts see play is their torpedo slots and even Fringer's have seen limited play with HLC/Mangler. The ORS has no way to boost it's offense so unless you make it really really cheap (like 21pts) it wouldnt see play with 2 dice.

If it has an EPT slot, it can fire missiles, and it has two crew slots. If you can't do something with those to boost its attack, then it can be a cheap multi-slot crew carrier.

With Hot Shot Blaster, potentially...

E: Bear in mind that to get a Scout with a 3-PWT costs 37, and to get a Fringer with a 3-SWT costs 38, and in both cases you can only have one. So I'd expect either a sub-30 point cost with a 2 PWT or a roughly 37 point cost with a 3-PWT

Edited by thespaceinvader

Anyone care to speculate about the "Resistance Freighter" (PS3)? Will it have the same stats as that of the ORS or will it have the stats of the "Millennium Falcon"?

Personally, I think the stats will still match the ORS but the squadron points will be lower to correct the overpriced cost.

I suspect it will be a bit cheaper than the ORS but keep the 2 attack. Just because of the basic cost of a 3-PWT being WAY higher than you'd want for it. I mean, the Patrol Leader costs 40.

That probably wouldnt be a good design decision. The reason Scouts see play is their torpedo slots and even Fringer's have seen limited play with HLC/Mangler. The ORS has no way to boost it's offense so unless you make it really really cheap (like 21pts) it wouldnt see play with 2 dice.

If it has an EPT slot, it can fire missiles, and it has two crew slots. If you can't do something with those to boost its attack, then it can be a cheap multi-slot crew carrier.

With Hot Shot Blaster, potentially...

E: Bear in mind that to get a Scout with a 3-PWT costs 37, and to get a Fringer with a 3-SWT costs 38, and in both cases you can only have one. So I'd expect either a sub-30 point cost with a 2 PWT or a roughly 37 point cost with a 3-PWT

The humble ORS doesnt have even have a missile slot. Yes it's that bad.

Let me just sum this up, quick comparison of the old ORS vs Contracted scout:

-Less durability (10hp/1agi vs 9hp/2agi)

-way less upgrade slots (2 crew vs EPT, crew, salvaged astromech, illicit, torp, torp)

-slightly worse dial (no white sloop, 4greens vs 6)

-1 less PS

-costs 2 pts more

So really the starting point for the new generic YT should be the scout and not the ORS because the ORS is just terrible.

For example, I agree that 37 sounds OK for the 3dice version, but then it should have 8/5 health and an EPT or else it'll still be strictly inferior to the scout.

Edited by Celes

The humble ORS doesnt have even have a missile slot. Yes it's that bad.

Can you be humble if you just suck really bad? I love the blocker ORS like a dumb puppy but man alive that thing is inefficient.

So they're re-releasing ships now? Am I the only one thinking that this is bad for seasoned players? I'm NOT going to buy another YT & T70 just for the cards.

Do you own a starviper? Do you fly it?

I don't fly mine... it sits on the shelf.

and Im fine with that

Anyone care to speculate about the "Resistance Freighter" (PS3)? Will it have the same stats as that of the ORS or will it have the stats of the "Millennium Falcon"?

Personally, I think the stats will still match the ORS but the squadron points will be lower to correct the overpriced cost.

I suspect it will be a bit cheaper than the ORS but keep the 2 attack. Just because of the basic cost of a 3-PWT being WAY higher than you'd want for it. I mean, the Patrol Leader costs 40.

That probably wouldnt be a good design decision. The reason Scouts see play is their torpedo slots and even Fringer's have seen limited play with HLC/Mangler. The ORS has no way to boost it's offense so unless you make it really really cheap (like 21pts) it wouldnt see play with 2 dice.

If it has an EPT slot, it can fire missiles, and it has two crew slots. If you can't do something with those to boost its attack, then it can be a cheap multi-slot crew carrier.

With Hot Shot Blaster, potentially...

E: Bear in mind that to get a Scout with a 3-PWT costs 37, and to get a Fringer with a 3-SWT costs 38, and in both cases you can only have one. So I'd expect either a sub-30 point cost with a 2 PWT or a roughly 37 point cost with a 3-PWT

The humble ORS doesnt have even have a missile slot. Yes it's that bad.

Let me just sum this up, quick comparison of the old ORS vs Contracted scout:

-Less durability (10hp/1agi vs 9hp/2agi)

-way less upgrade slots (2 crew vs EPT, crew, salvaged astromech, illicit, torp, torp)

-slightly worse dial (no white sloop, 4greens vs 6)

-1 less PS

-costs 2 pts more

So really the starting point for the new generic YT should be the scout and not the ORS because the ORS is just terrible.

For example, I agree that 37 sounds OK for the 3dice version, but then it should have 8/5 health and an EPT or else it'll still be strictly inferior to the scout.

Yeah, I tend to forget they have lower HP as well.

It should keep the HP, but not the attack value I think. Or if it keeps the attack value, it should be costed accordingly, and probably come with an EPT slot.

But we'll see.

My next point is to point out that Paul flies Rebels at Worlds because he doesn't want bad luck to ruin his day. The guy doesn't auto-win against everyone like you seem to think he does. Paul is very good at X-wing and has had his best days at World's but that's not true for Nationals or Regionals. I believe at the last Nationals, he lost his first three matches and withdrew at that point. Kissing up to other people doesn't get you anywhere in life/x-wing except for chapped lips and a sore bottom.

I don't think Paul Heaver auto-wins against anyone. I think he's an exceedingly good X-wing player who puts in the amount of practice required to make sure he has his best days at Worlds. You don't win three of them at the list building phase.

Rebels is the faction new players should start out with. It is the most forgiving and has the most tools in the toolbox. The Imperial faction is based too heavily on green dice and needs a heavy dose of luck to make it through a long tournament. Even the great Soontir and all his tokens will pop like a balloon given time.

Are you seriously trying to claim that every Imperial player who has made it to the top ranks of a large tournament did so because (s)he got lucky? Really? Them being exceptionally skilled players didn't matter at all?

No I am not claiming that. I'm stating that skillful Imperial players in long tournaments needs a little more good luck then a Rebel player over the course of the event in hopes of winning it all. But that's the risk of playing lists with lots of green dice. Yes Palpatine does help with this for a single die every round he remains on the board.

So they're re-releasing ships now? Am I the only one thinking that this is bad for seasoned players? I'm NOT going to buy another YT & T70 just for the cards.

Do you own a starviper? Do you fly it?

I don't fly mine... it sits on the shelf.

and Im fine with that

Yes and yes.


Do you own a starviper?

YES! I have two of them.

Do you fly it?

YES! They're a lot of fun. Guri especially. She enjoys one-shotting TIE/fos.

Edited by FTS Gecko

Do you own a starviper?

YES! I have two of them.

Do you fly it?

YES! They're a lot of fun. Guri especially. She enjoys one-shotting TIE/fos.

This is impossible! For once, we completely agree on something!

Apologies if this has already been mentioned, but I started reading this thread when it was 13 pages long, made it to page 5, and saw that it had gotten to 27 pages...

swx57_spread.png

And we get more Integrated Astro cards, and loads of new upgrades.

This was my first thought when I saw that glorious spread. But given what happened with the Tractor Beams in the Mist Hunter expansion, I'm not holding my breath. I've already bought 3 T-70s for Integrated Astromech...

Do you own a starviper?

YES! I have two of them.

Do you fly it?

YES! They're a lot of fun. Guri especially. She enjoys one-shotting TIE/fos.

Took VI Xizor to a Store Championship weeks ago and he was easily MVP of the whole dang thing. We only had like seven people but Xizor was basically a super interceptor and brought the hurt. I'm really hoping StarVipers get some kind of action-efficiency bump soon because they're a ton of fun to fly.

Edit: my absolute favourite combo in the game is FCS+Autothrusters, and so far only the StarViper and Aggressor can equip them both. I'm hoping that changes soon but flying them together is an absolute joy.

Edited by Tsiegtiez
This is impossible! For once, we completely agree on something!

I don't think we differ in our opinions all that much to be honest YwingAce. Except on the subject of five-winged Imperial Y-Wing wannabes.

Anyone care to speculate about the "Resistance Freighter" (PS3)? Will it have the same stats as that of the ORS or will it have the stats of the "Millennium Falcon"?

Personally, I think the stats will still match the ORS but the squadron points will be lower to correct the overpriced cost.

I suspect it will be a bit cheaper than the ORS but keep the 2 attack. Just because of the basic cost of a 3-PWT being WAY higher than you'd want for it. I mean, the Patrol Leader costs 40.

That probably wouldnt be a good design decision. The reason Scouts see play is their torpedo slots and even Fringer's have seen limited play with HLC/Mangler. The ORS has no way to boost it's offense so unless you make it really really cheap (like 21pts) it wouldnt see play with 2 dice.

If it has an EPT slot, it can fire missiles, and it has two crew slots. If you can't do something with those to boost its attack, then it can be a cheap multi-slot crew carrier.

With Hot Shot Blaster, potentially...

E: Bear in mind that to get a Scout with a 3-PWT costs 37, and to get a Fringer with a 3-SWT costs 38, and in both cases you can only have one. So I'd expect either a sub-30 point cost with a 2 PWT or a roughly 37 point cost with a 3-PWT

The humble ORS doesnt have even have a missile slot. Yes it's that bad.

Let me just sum this up, quick comparison of the old ORS vs Contracted scout:

-Less durability (10hp/1agi vs 9hp/2agi)

-way less upgrade slots (2 crew vs EPT, crew, salvaged astromech, illicit, torp, torp)

-slightly worse dial (no white sloop, 4greens vs 6)

-1 less PS

-costs 2 pts more

So really the starting point for the new generic YT should be the scout and not the ORS because the ORS is just terrible.

For example, I agree that 37 sounds OK for the 3dice version, but then it should have 8/5 health and an EPT or else it'll still be strictly inferior to the scout.

A 3 die PWT for 37 wouldnt be strictly inferior to the scout, given that only 1 j5k can have a 3 die PWT.

I do I agree that the starting for the new generic YT should be the scout and not the ORS however. Lessons have been learned since Wave II, after all.

For all my complaints about this set yesterday, I will definitely be picking it up. Ive slept on it, and as I dont own a YT as it is (like I said, Scum primary) this adds one to my collection. Plus, I dont paint, so I cant pass up the T70 in the black scheme.

Black One is ridiculously good. As an Imperial player I hope nobody runs it. It would just make Poe too expensive anyways, probably not worth the points, just leave it in the box.

Joking aside, I am rather tempted to stick with the current Regen-Poe build. I rather like the look of that title on Ello Asty. How about:

34/36 Ello Asty (30)

VI (1)

Black One (1)

BB-8 (2)

IA or AT depending on your points

White T-rolls already make this guy super-slippery and also make it easier if you want to shimmy around the rest of your squad shaving TLs off your buddies. VI gives him PS9 meaning he can still mess with TLs from OL, Bren etc also potentially against other PS9 aces depending on initiative.

Black One is ridiculously good. As an Imperial player I hope nobody runs it. It would just make Poe too expensive anyways, probably not worth the points, just leave it in the box.

Joking aside, I am rather tempted to stick with the current Regen-Poe build. I rather like the look of that title on Ello Asty. How about:

34/36 Ello Asty (30)

VI (1)

Black One (1)

BB-8 (2)

IA or AT depending on your points

White T-rolls already make this guy super-slippery and also make it easier if you want to shimmy around the rest of your squad shaving TLs off your buddies. VI gives him PS9 meaning he can still mess with TLs from OL, Bren etc also potentially against other PS9 aces depending on initiative.

VI is a pretty solid choice, but I'd be worried about actually modifying dice. You've got BB-8 on there for extra course-correcting goodness but you're kinda leaning on your red dice a little. I feel like Predator would be worth the extra points, even if it keeps Asty at PS7. Something else in your list can try to handle PS8+, like an Autoblaster Gold Y or TLT/Intel Agent Warden K.

No I think there's zero chance of the person playing those ships from getting confused. Unless they're nearly braindead... For the other player, there's no more confusion inherent in this then there is when playing a list of 2+ named interceptors or any other ship.

What does that have to do with it? The cards are there on the table, in plain view. Exactly how much confusion can there be in that case? I mean seriously you're searching for a problem that simply does not exist.

For the person playing, no, perhaps not. But for the opponent, for whom the cards are across the table, upside down and likely covered with tokens/damage cards, it might not be so immediately clear. Being at a long tournament, where fatigue and burnout can come into play, the potential for mistaking the versions of a pilot is increased. A newer player, who might have just bought HotR, might not even know that there's more than one version of the Falcon title or its pilots. And even if those players address this by asking their opponent to remind them, this can only slow down the game.

I'll grant you that it's not going to be a huge problem. at least not yet, but the potential for other pilots, ships or titles to get identically named alternate versions is a concern now that the precedent has been set, and one that could increase exponentially the more it occurs.

That's not even to mention the issue of balancing the various versions of a pilot against themselves - already there are a fair few named pilots who never see play because they are inferior to another pilot in the same ship, so why compond that problem by making a pilot compete against other versions of themselves too?

You're right there is no need. But there also isn't a compelling reason to not do so if FFG feels based on the movie he should of been a PS9 in the first place. Something a lot of people here have pointed out he should be.

Whether or not Poe should be PS9 seems to be very subjective - I was fine with him being PS8 based on what I saw in the film and how I'd compare Poe to Vader, Han etc. Others, including FFG, may disagree - which is why I said that it should have been part of the 'Black One' title, rather than a second version of the pilot card, to avoid the issues outlined above. In the Poe example it isn't the idea behind it (making him PS9), but the execution, that I take issue with.

Thank you for proving my point. They never said what you claimed they have.

All I said was that they were claiming the dish as a significant difference. Given that, in the relevant section of the article, the first and only physical difference they specifically identify on the model is the dish, I'd say that aptly qualifies as them considering it significant - otherwise why even mention it, as opposed to considering it part of '...all the changes that the ship underwent between Return of the Jedi and The Force Awakens.' ?

Being at a long tournament, where fatigue and burnout can come into play, the potential for mistaking the versions of a pilot is increased.

And once again... There is no more risk of this then there is of me confusing which Interceptor has Fell in it, or which A-Wing has Jake in it. People have had to deal with multiple pilots in the same ship since the game was first made. This is no different.

In the Poe example it isn't the idea behind it (making him PS9), but the execution, that I take issue with.

You can't really have Poe's X-Wing in a expansion and not have Poe. Would've it been better to include the PS8 Poe and make Black one give him +1 PS? That's comletely a matter of opinion... But having two versions will not cause any additional confusion.

All I said was that they were claiming the dish as a significant difference.

But again, they never actually said that. The fact that you read something into it doesn't actually make it true or even relevant.

(...) ORS vs Contracted scout:

(..)

-slightly worse dial (no white sloop, 4greens vs 6)

.

(...) ORS vs Contracted scout:

(..)

-slightly worse dial (no white sloop, 4greens vs 6)

.

This is debatable. Yes, the Scout has 1 white, (but 1 red) sloop, and has 2more greens, but is much more predictable (all greens left), and has a K less. I would say there they are on par.

No i dont think it is. The YT1300 only has 1green to the right (and only 4 overall), they're very predictable when stressed. I would argue that Scouts are even less predictable because they can still turn around (sloop) when stressed.

And white sloop in general is very much superior to another red k turn with just 1 speed difference. On top of that the scout even gets another (red) sloop which by itself would be better than another k-turn (because it's harder to block while you can often block 3k+4k with 1 ship).

In conclusion i have a hard time understanding your argument or even the conclusion that they are on par.

Edited by Celes