Over a decade - the system first came out in 1987 and the company folded in 1999, and it would have kept going if the parent company hadn't been borrowing money against WEG to keep their italian shoe company afloat. If they had just stayed in business a few months longer, they no doubt would have been able to ride the Prequel Hype Wave for who knows how long.
So yeah, I'm not sure where this "D6 Star Wars didnt have staying power" thing came from.
Now I never said D6 didn't have staying power, I said WEG didn't have it. I agree 12 years is a long time, but not as much as the 40+ that D&D has been going (not with standing their version changes and company buyout by WotC). And I agree we'd probably all be playing some version of a WEG Star Wars RPG right now if they could have survived till the prequels came out. Platt's Smugglers Guide is still one of my favorite sourcebooks across all versions of the SW RPGs. I know the WEG material will live on for quite awhile in a large number of people's Star Wars games, whether their playing a D6 version or not. ![]()