As its a spacegame there is considerable chance that you'll need the rules for what happens if someone enters vacuum unprotected. Unfortunately the rules in DH are hollywood fiction overkill when compared to real effects of vacuum. Acooridng to DH rules you survive rounds equal to toughness bonus unharmed and after that start to take 1d10+3X (automatic) plus 1d10E (toughness save to negate) each round . This means an everage human exposed to vacuum would survive approximately 10 to 15 seconds unharmed and then literally deepfreezexplode to death in 5 to 10 seconds.
However, real life science (tested by several scientist over the last 300 years with live animals and, in case of nazis, live humans) says following:
Humans and animals exposed to vacuum will lose consciousness after a few seconds and die of hypoxia within minutes.
Rapid evaporative cooling of the skin will create frost, particularly in the mouth, but this is not a significant hazard.
Rapid and complete recovery is normal for exposures shorter than 90 seconds. Limbs may be exposed for much longer if breathing is not impaired.
Doesn't sound exactly like 1d10+3X and 1d10E per round, does it? Especially interesting is the fact that for the cause of death is hypoxia, which is exactly same as the cause of death in suffocation except in the case of vacuum the hypoxia develops about twice as fast. On the dreaded "oh noes, you will explode with decompression" the actual scientific data says following:
Blood and other body fluids do boil when their pressure drops below 6.3 kPa, (47 torr) the vapour pressure of water at body temperature.[3] This condition is called ebullism. The steam may bloat the body to twice its normal size and slow circulation, but tissues are elastic and porous enough to prevent rupture. Ebullism is slowed by the pressure containment of blood vessels, so some blood remains liquid.
Rapid decompression can be much more dangerous than vacuum exposure itself. Even if the victim does not hold his breath, venting through the windpipe may be too slow to prevent the fatal rupture of the delicate alveoli of the lungs. Eardrums and sinuses may be ruptured by rapid decompression, soft tissues may bruise and seep blood, and the stress of shock will accelerate oxygen consumption leading to hypoxia. Injuries caused by rapid decompression are called barotrauma. A pressure drop as small as 13 kPa (100 torr), which produces no symptoms if it is gradual, may be fatal if occurs suddenly.
House Rules for Rapid Decompression and Vacuuum
Rapid Decompression
I1d10+3X damage per round for rapid decompression for up to 3 rounds after which you are exposed to vacuum. In rapid decompression scenarios the time of exposure is relative to the amount of time you spend in the way of the air rushing out. If you are in a small, close room or airlock when the door (or hole as it may be) opens to vacuum, you'll only suffer 1 round of rapid decompression damage. In bigger space it might be 2 or 3 rounds. After 3 round your body is already depressurized and there is no further rapid decompression damage.
Vacuum
In vacuum a person will start suffocating at double rate if not wearing a breathing apparatus. In addition anyone exposed to vacuum will take 1d10+3X damage/minute.