Solo Armada Campaign

By montiboyhk, in Star Wars: Armada

The campaign is about Armada and Two Hours Wargames, using 5150 Star Navy rules. (wargamesinhk.blogspot.hk/2016/04/star-wars-campaign-at-edge-of-empire_13.html )

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I will use Star Wars armada ships and shooting rules (dice, …) and THW for most of the reaction mechanics.

Turn 1, Pre-battle phase: link

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turn 1: link

Turn 2, Pre-battle phase: link

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Turn 2: First battle (take and run)
Near the world of Roganah,
Rebels are rushing to retrieve critical crates hidden in space.
Sold by some traitors, the Imperial navy is dispatching units in the area.
This is now a race

link

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The imperial pressure on the Candor system is increasing.
Reinforced by elements of the system fleet,
the Rebel have decided to engage an imperial strike force
for the control of a small outpost at the edge of sector 4…



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link

Edited by montiboyhk

Turn 2, battle 3

link

Intel Sweep. 2 corvettes supported by a large force of starfighters engage in a deadly battle.

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Very impressive. You have put a lot of thought and effort into this and your campaign-system looks like it is generating a lot of exciting and storied battle-encounters. I really like the use of the comic illustrations. Well done!

Thanks.

Concluding turn 2, a scenario mission.

http://wargamesinhk.blogspot.hk/2016/06/star-wars-campaign-t2-sector-5-ambushed.html

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The scenario:
The Imperial spy network has sent the coordinates of the local Rebel Alliance HQ. Over there, Bud, the local corvette and a force of starfighters were preparing for their next strike. Knowing that the Rebel believed to be safe, the Imperial sent 2 freighters loaded with Tie Figthers to approach the base while a corvette with 2 squadrons of Tie Advanced were about to arrive from hyperspace on the other side, trapping the rebel before they could react.
Will the Empire triumph?
Rule: The rebel cannot win initiatives (play before) over the imperial in the first 2 turns. Initiative is rolled as usual to test if rebel are passive or active. The first reinforcement from the station arrive on turn 3.

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Edited by montiboyhk