What About Scarlet?

By Psalm 112, in X-Wing Squad Lists

So, all the current builds these days rely on actions. U-boats need to be focused, and most aces live and die on their actions, so ridding ships of their actions has been the main mechanic of many builds, like r3-a2,TLT Y-Wings. So why don't people do this:

Kath Scarlet (Imperial) (38)

Marksmanship (3)

Gunner (5)

Cluster Missiles (4)

Guidance Chips (0)

On a standard 3 die attack with marksmanship, you have just over a 111% percent chance of rolling 1 crit. Now the average ace can block standard three die attacks (while it has actions) so gunner kicks in, either dealing a crit. (the bane of most aces) or giving that ship another stress (the other bane of most aces). Cluster missles works of the same idea, you just have the possibility of a third attack. So when ships can't focus, evade or do really any action, I think omega ace is actually decent:

Omega Ace (20)

Oppurtunist (4)

This leaves us with 26 squad points which can be filled out really well by omega leader ( who also keeps well with the theme of the build). So:

Omega Leader (21)

Juke (2)

Comm Relay (3)

So, what do you think?

Yea I agree 100% with your post....I will probably try something similar to the firespray build !

Seems like a ton of work when you could just be using Rebel Captive in the crew slot, then like, G-Chips on ordnance if you really want (maybe with a Flechette Torpedo?) or easier still, a Mangler Canon.

Marksmanship is probably not the correct answer to just about any question.

Kath with Calculation and Mercenary Copilot accomplishes similar things for far less.

Just put Palpatine anywhere in the same list, either by running a Palp Shuttle + Omega Leader or a semi-cheap Palp Decimator, and now you can activate Kath's ability anytime you feel the need to, from the front or rear arc. Just focus with Kath's action then turn a blank you roll into a crit result.

Combines well with VI and Engines on Kath and Rebel Captive on Kath (or the Deci) for bonus stress. Season to taste.

Kath Scarlet (38)
Veteran Instincts (1)
Ysanne Isard (4)
Engine Upgrade (4)
Patrol Leader (40)
Emperor Palpatine (8)
Rebel Captive (3)
Total: 98

Kath with Calculation and Mercenary Copilot accomplishes similar things for far le

Seems like a ton of work when you could just be using Rebel Captive in the crew slot, then like, G-Chips on ordnance if you really want (maybe with a Flechette Torpedo?) or easier still, a Mangler Canon.

Marksmanship is probably not the correct answer to just about any question.

I don't you guys see what i'm getting at. The idea is that you get 2 attacks against aces, dealing either crits or stress. Most aces can handle three dice and will trigger gunner, resulting in more stress. And marksmanship is better than calculation since it helps with both attacks. Also mangler cannon means we don't get to trigger gunner.

I disagree on the marksmanship assessment - generally it's terrible, but in this instance (where crits matter and multiple attacks are being made) it actually seems decent. With that said, an alternative to gunner could be Tactician - sure, it doesn't trigger every time, but it's a lot cheaper, and it's absolutely brutal with Scarlett and Cluster Missiles at range 2. It still accomplishes your goal of hopefully stressing ships multiple times in a turn. If you go that route, Calculation would probably be better than Marksmanship since you're only making 1 attack.

I'm not sure on your choice of wingmates -Omega Leader is good pretty much anywhere, but even with no actions Omega Ace seems like it requires an awful lot of setup. I like the idea of Opportunist though. Don't think I've got enough experience to reccomend alternatives. If you stick with your current wingmen, you could use the five points with the Tactician/Marksmanship build to put Slave 1, Extra Munitions and Thermal Detonators on Scarlett for even more stress options.

The one thing you're wrong about is Mangler Cannon not triggering Gunner - Gunner can trigger off of any attack, not just a primary weapon. The cannon could also be worth a try.

Edited by DeathToJarJar

I've played this list and won more matches than I've lost. It works really well against Imp. aces. I might reconsider dropping Expert Handling and Ion Projector for something else, say Predator on Oicunn or engine upgrade.

Kath Scarlet — Firespray-31 38
Marksmanship 3
Gunner 5
Ship Total: 46

Captain Oicunn — VT-49 Decimator 42
Expert Handling 2
Tactician 2
Mara Jade 3
Rebel Captive 3
Ion Projector 2
Ship Total: 54

If you absolutely must use the wasted potential that is Imperial Scarlet then give her Predator and Captive, it accomplishes more - easier.

I disagree on the marksmanship assessment - generally it's terrible, but in this instance (where crits matter and multiple attacks are being made) it actually seems decent. With that said, an alternative to gunner could be Tactician - sure, it doesn't trigger every time, but it's a lot cheaper, and it's absolutely brutal with Scarlett and Cluster Missiles at range 2. It still accomplishes your goal of hopefully stressing ships multiple times in a turn. If you go that route, Calculation would probably be better than Marksmanship since you're only making 1 attack.

I'm not sure on your choice of wingmates -Omega Leader is good pretty much anywhere, but even with no actions Omega Ace seems like it requires an awful lot of setup. I like the idea of Opportunist though. Don't think I've got enough experience to reccomend alternatives. If you stick with your current wingmen, you could use the five points with the Tactician/Marksmanship build to put Slave 1, Extra Munitions and Thermal Detonators on Scarlett for even more stress options.

The one thing you're wrong about is Mangler Cannon not triggering Gunner - Gunner can trigger off of any attack, not just a primary weapon. The cannon could also be worth a try.

So you are right about gunner, but sadly cluster missiles only work at range 1. So how about:

Kath Scarlet (Imperial) (38)

Gunner (5)

Cluster Missiles (4)

Guidance Chips (0

Mangler Cannon (4)

Edited by Psalm 112

I'm not sure on your choice of wingmates -Omega Leader is good pretty much anywhere, but even with no actions Omega Ace seems like it requires an awful lot of setup. I like the idea of Opportunist though. Don't think I've got enough experience to reccomend alternatives. If you stick with your current wingmen, you could use the five points with the Tactician/Marksmanship build to put Slave 1, Extra Munitions and Thermal Detonators on Scarlett for even more stress options.

Personally, I'd throw Slave 1 plus Flechette torps. The best thing about them is they don't have to hit to trigger the stress. Awesome for aces who are generally very slippery. Combined with gunner, you can cause stress, then get a regular attack that could cause double stress if they cancel a crit. In this instance, with Marksmanship, I think a Munitions Failsafe would be a better option.

I'm not sure on your choice of wingmates -Omega Leader is good pretty much anywhere, but even with no actions Omega Ace seems like it requires an awful lot of setup. I like the idea of Opportunist though. Don't think I've got enough experience to reccomend alternatives. If you stick with your current wingmen, you could use the five points with the Tactician/Marksmanship build to put Slave 1, Extra Munitions and Thermal Detonators on Scarlett for even more stress options.

Personally, I'd throw Slave 1 plus Flechette torps. The best thing about them is they don't have to hit to trigger the stress. Awesome for aces who are generally very slippery. Combined with gunner, you can cause stress, then get a regular attack that could cause double stress if they cancel a crit. In this instance, with Marksmanship, I think a Munitions Failsafe would be a better option.

I really like your idea. What about:

Kath Scarlet (38)

Slave 1 (1)

Fletchettet Torps (2)

Munitions Fail Safe (2?)

Guidance Chips (0)

Gunner (5)

Predator (3)

The idea would be to use the Torps whenever possible, use predator to purposely miss and use gchips to make sure they cancel a crit., trigger gunner, and then try and get some damage through with our regular attack.

I'm not sure on your choice of wingmates -Omega Leader is good pretty much anywhere, but even with no actions Omega Ace seems like it requires an awful lot of setup. I like the idea of Opportunist though. Don't think I've got enough experience to reccomend alternatives. If you stick with your current wingmen, you could use the five points with the Tactician/Marksmanship build to put Slave 1, Extra Munitions and Thermal Detonators on Scarlett for even more stress options.

Personally, I'd throw Slave 1 plus Flechette torps. The best thing about them is they don't have to hit to trigger the stress. Awesome for aces who are generally very slippery. Combined with gunner, you can cause stress, then get a regular attack that could cause double stress if they cancel a crit. In this instance, with Marksmanship, I think a Munitions Failsafe would be a better option.

I really like your idea. What about:

Kath Scarlet (38)

Slave 1 (1)

Fletchettet Torps (2)

Munitions Fail Safe (2?)

Guidance Chips (0)

Gunner (5)

Predator (3)

The idea would be to use the Torps whenever possible, use predator to purposely miss and use gchips to make sure they cancel a crit., trigger gunner, and then try and get some damage through with our regular attack.

Munitions Failsafe costs (1) and is a Mod slot, so no Guidance Chips.

Also, the Slave-1 title costs (0).

Your build would actually look like this:

Kath Scarlet (38):

  • Predator (3)
  • Munitions Failsafe (1)
  • Gunner (5)
  • Slave-1 (0)
  • Flechette Torpedoes (2)

Total: 49 pts

Can't fit Marksmanship instead of Gunner because the torps need a TL, so you can execute both Marksmanship AND a TL.

In this scenario, you're better off with Mangler Cannon and you'd still have room for the much needed Engine Upgrade. But that would cap Scarlet at a whopping 54 pts.

Munitions Failsafe costs (1) and is a Mod slot, so no Guidance Chips.

Also, the Slave-1 title costs (0).

Your build would actually look like this:

Kath Scarlet (38):

  • Predator (3)
  • Munitions Failsafe (1)
  • Gunner (5)
  • Slave-1 (0)
  • Flechette Torpedoes (2)
Total: 49 pts

Can't fit Marksmanship instead of Gunner because the torps need a TL, so you can execute both Marksmanship AND a TL.

In this scenario, you're better off with Mangler Cannon and you'd still have room for the much needed Engine Upgrade. But that would cap Scarlet at a whopping 54 pts.

Kath Scarlet (38):

  • Marksmanship (3)
  • Engine Upgrade (4)
  • Gunner (5)
Total: 50 pts

More maneuverable, but stresses less. I like the first option because it causes more stress, more easily. Plus, in this setup, you'll never be able to get range 1 from a boost plus the benefit of Marksmanship. I think the the first option is your best bet for an imperial stress bot ship.

Thanks for all the awesome ideas! :) :) :D

The problem with Marksmanship & Engine Upgrade is that you're only using one of those per turn.

Furthermore, most ships worth double-tapping with stress will likely be dodge your PS7 arcs.

The classic Mangler, VI, Engine, Rebel Captive build at 50 points is still my favourite.