Dont know what happened to the previous submissions but it appears that the way I am reading it is correct, I submitted the question once again and got this reply from Max Brooke.
Hi Stuart,
Good question.
Rules as written, Precision Strike does work with blasters, and any other circumstances to which it could logically apply (per the GM’s discretion, as always).
Of course, as the GM is always the final arbiter of such matters, they can certainly rule that some weapons are just too indiscriminately destructive to effectively use with Precision Strike (grenades, missile tubes, vehicle weapons, etc), in which case the GM should inform the player beforehand if they decide that a weapon cannot work with this talent.
In some cases, a character who wishes to use this ability might have to stop themself before carrying out a particular action. For instance, a PC who successfully throws an NPC out an airlock and then decides to apply Precision Strike to this “attack" would be unable to actually throw the NPC into space (as doing so would assuredly kill the NPC). But if the GM sees fit, the threat of being thrown into space might get the NPC to surrender, pass out in shock, or otherwise be incapacitated.
Generally, I would personally encourage GMs to tend towards allowing PCs with this talent not to kill NPCs if they want to do so—after all, those NPCs can be useful story hooks for the GM, and can come back to trouble the PCs later!—but each GM has to decide what makes the most sense for their particular campaign.
I hope that this helps!
Im glad that they include the info about gunnery type weapons though because to me that was a step too far (although circumstances may even allow them to be used, GM permitting)
Edited by syrath