Just wondering how much is too muck? Playing around with a new build on Bossk and he is already at 50 points, is that too much?
How man points should be spent on upgrades

Came in expecting to see a wall of "Man Cave" memorabilia or something, I guess. Figured out it was missing a Gold Squadron Pilot... and left...
It's not a very helpful answer, but honestly it depends.
At one point in the game, there were very effective lists that spent 16-18 points on upgrades for Han Solo. The TIE Phantom pilot Whisper usually spends at least 9 points on upgrades (which is almost 30% of her listed cost). On the other hand, every point you spend on upgrades represents a point you're not spending toward buying an additional ship (which gives you another pile of hit points and an extra attack).
Note that those are pretty tanky ships, though. In general, the better a ship is at dodging arcs or evading damage, the more you can afford to spend on upgrades.
On Bossk specifically, 15+ points on upgrades is probably leaning toward too many: the YV actually has a pretty limited lifespan (especially early in the game when your opponent can concentrate fire with a lot of ships). In fact, it's got about the same average durability as a pair of Z-95 Headhunters, which would cost you as little as 24 points. So when you spend points on upgrades for Bossk, you need to figure out a way to make sure those points stick around long enough to really pull their weight, and that's tough to do.
Edited by Vorpal SwordLess than too many, more than not enough.
How many is too many?
At the point where spending those points on something else would be better.
Brobot lists put 14 points or so on each Aggressor, but that's aggressors and those points go a long way to keep those things flying the entire match. Im sure you would want AT, HLC and such instead of a Scyk flying next to a nekkid IGGY.
Other ships, it depends. Standard Fel has 8 points thrown on him, similar to most EPT Squints. It depends on if the upgrades contribute enough to the build that you wouldn't miss that extra ship.
In general, I need to have a pretty solid reason to spend more than 25% of a ship's cost on upgrades for it.
Edited by WWHSDThis has been really helpful thanks everyone!
Edited by AdamGATX105If you spend 12 points, that could have been a Z-95 or Academy TIE.....
Three things to consider:
1. Is this ship really hard to kill? If so, spend points, you are protecting them as well as gaining an edge.
2. Does this upgrade do something to help my squad work as intended. If so, buy it. If you think, well, if this and that.. then don't. stop.
3. Does buying the upgrade(s) make my fleet smaller? if so, its probably a bad idea.
Basically, less is more, unless you can stay alive and deny victory points.
Bro bots love their upgrades, they are hard to kill, and 2 50 point bros is protecting a lot of points that an extra z-95 just doesn't add enough or protect anything.
But, 5 academy ties for 60 is a lot more than 4 academies with hull upgrade.
Good rule of thumb is that if you should compare how many upgrades spent and the benefit they provide against potentially adding 1 or 2 more ships for the same points. If you find yourself routinely sinking 25+ points into a pair of ships, consider if dropping some of those upgrades for additional ships will be more effective. There's no hard and fast ratio, and some ships simply need to have some upgrades in order to be effective at all while some ships can fall into point holes where you try to shovel every last upgrade on it and you end up spending too much. It also has a lot to do with how the ships in your list complement each other, and how that dynamic changes with more/less upgrades. Basically, it's analyzing the list and optimizing it as a list, rather than individual ships, that is the thing you need to be looking at.
It's not a very helpful answer, but honestly it depends.
may not be helpful, but it is 100% correct
Good rule of thumb is that if you should compare how many upgrades spent and the benefit they provide against potentially adding 1 or 2 more ships for the same points. If you find yourself routinely sinking 25+ points into a pair of ships, consider if dropping some of those upgrades for additional ships will be more effective. There's no hard and fast ratio, and some ships simply need to have some upgrades in order to be effective at all while some ships can fall into point holes where you try to shovel every last upgrade on it and you end up spending too much. It also has a lot to do with how the ships in your list complement each other, and how that dynamic changes with more/less upgrades. Basically, it's analyzing the list and optimizing it as a list, rather than individual ships, that is the thing you need to be looking at.
This should be added to the how to play guide, very helpful thank you.
One example I like is Horton with TLT, Title, EPT droid and Marksmanship. That's 10 points of upgrades on a Y-wing. A Y-wing! But you've got an action that more all three shots as well as an ability that rerolls blanks, this guy is a super accurate machine gun. But he's got no defense other than a single green die and 8 HPs. Is this better than a regular Y with TLT? Better than adding a Z-95?
Why, by purchasing the most macho upgrades available of course and applying them gratuitously! Be sure to have your ship flex it's muscles and feign ignorance in regards to the location of nearby weight-rooms whenever a female ship is present.
Just wondering how much is too muck? Playing around with a new build on Bossk and he is already at 50 points, is that too much?
It all depends on how you load him out.
Bossk: Base Cost (35)
Now, lets say you want to take advantage of his crit to hit ability as much as possible, so you add a Mangler Cannon (4). While not needed in the strictest sense, it does allow you to guarantee one crit each attack. Absolutely worth it for 4 points. The only real drawback is its main arc only. Alternatively, you could go with Calculation(1) + Rec Spec(3) to get a crit (if you roll a focus) out of all arcs. But that option greatly limits what else you can do as far as crew is concerned.
We will say that you put on a 1 point EPT (VI/Crack Shot/Determination all make good choices), or for 0 put on Adaptability. VI if you want to compete against PS9 ships (Soontir/Whisper/Han/Vader/Wedge) and is really nice with a 2-3 point initiative bid. Crack Shot is good to push that crit in if your opponent rolls really well. Determination is also nice as it allows for some damage mitigation. For free put Adaptability on it.
Going to crew slots, Lets say you want to maximize how much potential damage you can do. 4-LOM (1), Zuckuss (1) and Dengar (3) are good options for this. 4-LOM and Zuckuss as they limit how much your opponent can evade, and Dengar for the reroll on your attack dice.
Total Cost right now: 45 points. Here is where great customization comes in. Glitterstim (2) or Inertial Dampeners(1) are decent Illicit upgrades. As are Feedback Array and Hot Shot Blaster. You can even leave that slot free. As far as modifications, Engine Upgrade(4) is nice as it allows for better ability to turn, Hull Upgrade can be useful if you are using Determination. Maneuvering Fins is also an option.
Long story shot, yes, 50 points is average for a decent Bossk loadout.
I like to fly with four ships. The one exception is a pair of IGs. If I can kit out 4 to my liking great. If there's points left over for an additional Z, that's even better. Less than 4 and I feel I'm missing something and more than 5 I struggle to keep track of who goes where.
Vorpal Sword said it best. "It depends".
Brobot lists put 14 points or so on each Aggressor
I like to spend 15 points on each Aggressor's upgrades and see how many rounds I can get in before I get DQ'd.
It's not a very helpful answer, but honestly it depends.
may not be helpful, but it is 100% correct

A Bossk build I like is 4-LOM, Boba, Dengar, Mangler, Engine Upgrade, and then a 0/1 point EPT of your choice. This comes in at 48/49 points. I don't think I would ever go over 50 with a YV-666. But make sure to pair him with something else of high priority for your opponent to kill, or Bossk will be focus fired down rather quick. I wouldn't put Zuckuss on a YV unless it was a lot cheaper, as your maneuverability goes down with the stress and loss of being able to boost most rounds. Zuckuss is good for a Slaver.
Edited by tortugatronI try to keep a Large ship around 50 points at the most, though occasionally I will have one over that. My feeling is that as long as you are using the upgrades consistently instead of stacking them on as insurance for rare events, there is no real limit to the points your upgrades can be.
Mmmmmmm. Men.