Bombs Away! (KYY)

By DeathToJarJar, in X-Wing Squad Lists

I've been juggling around a list something like this in my head for a while now and I'll probably be giving it a try once I pick up the Ghost. Any thoughts?

Miranda Doni (K-Wing) (29)

- Sabine Wren (2)

- Homing Missiles (5)

- Connor Net (4)

- Extra Munitions (2)

- Advanced SLAM (2)

Gray Squadron Pilot (Y-Wing) (20)

- Dorsal Turret (3)

- Plasma Torpedoes (3)

- Bomb Loadout (0)

- Seismic Charges (2)

- Guidance Chips (0)

Gray Squadron Pilot (Y-Wing) (20)

- Dorsal Turret (3)

- Plasma Torpedoes (3)

- Bomb Loadout (0)

- Seismic Charges (2)

- Guidance Chips (0)

The base build (KYY) I'm pretty happy with, but there is a LOT of room to switch up the upgrades. The plan at the moment is to use the torpedoes/missiles in the initial joust (giving me a bit of game against U-boats) and then harass whatever's left with the bombs. There's a bunch of alternatives (proton torps on the y-wings, autoblaster turret, TLT, more bombs / drop the missiles on Doni). Any thoughts on an optimal build?

miranda's being drawn and quartered between 3 things that simply don't synergize at all

-her regeneration ability is being completely ignored without TLTs, since her offense just drops like a rock without it

-missiles require an action (TL) to fire.

-So do conner nets

you'd do best to pick one and give her TLTs. For miranda, at a high PS where the action step denial from conners becomes far more difficult to land, you're better off either with the missiles or with drop on reveal bombs (seismics/thermals).

drop on reveal bombs are great on PS 8 because you can see where a lot of pilots are going to end up before you risk your points investment

either way, pick one and get the poor girl some TLTs

Just to start, is there a particular reason to use gray Squadron pilots instead of gold? At 4 PS, I feel you aren't really changing your moving/firing position in line at all. And dropping to golds frees up 4 additional points. The meta where you are may be different than mine though.

The other thing I notice about this is that you've built it so each ship can do everything. Jack of all trades type builds. While this seems like a good idea on the surface, in practice it typically means you can't bring enough to the table when needed. Here's what I would do:

-I would drop grays to golds -4

-I would drop Homing Missiles -5

-I would add TLT to Doni +6

-I would drop one Y to a basic Y with TLT -2

-I would change the other to Extra Munitions +0

-I would add Proximity Mines and Seismic Charges to Doni +5

-I would add BTL-A4 title to Y with Torps +0

So this is how you end up:

Miranda Doni (K-Wing) (29)

- Sabine Wren (2)

- Twin Laser Turret (6)

- Seismic Charges (2)

- Proximity Mines (3)

- Connor Net (4)

- Extra Munitions (2)

- Advanced SLAM (2)

Gold Squadron Pilot (Y-Wing) (18)

- Dorsal Turret (3)

- Plasma Torpedoes (3)

- Extra Munitions (2)

- Guidance Chips (0)

- BTL-A4 Y Wing (0)

Gold Squadron Pilot (Y-Wing) (18)

- Twin Laser Turret (6)

Still 100 points, but now you have a designated Bomber, a jousting Y wing, and a plinking Y wing. The TLT on Doni allows for you to recover your shield back but only affect one shot in the process. The bombs allow for you to set some ridiculous minefields, but also to move, SLAM, drop Conner Net, then next turn, drop Seismic Charges while they are Ioned so they can't escape. With Sabine, that's two extra damage as well. The jousting Y should acquire TL at earliest opportunity. If they get to Range 1 to avoid torps, the title allows for you to get two 3 dice shots on the guy. The TLT Y should just buzzard around and plink from range.

I know it changes up your original list quite a bit, and by no means is this hard and fast the best thing to do. If anything, I think it's good to see a heavily modified list so you can make some good decisions about your current list.

I personally love the idea of the bombing Ys, but I think if you go that route, you should take the K out as it really is the shining star of bombers.

I went with a full-figured Miranda and leaner Y's.

Miranda Doni (49)

  • Extra Munitions
  • TLT
  • Ion Bombs
  • Thermal Detonators (x2)
  • Sabine
  • Advanced SLAM

Grey Squadron Pilot (25)

  • Bomb Loadout
  • Dorsal Turret
  • Seismic Charges

Grey Squadron Pilot (25)

  • Bomb Loadout
  • Dorsal Turret
  • Seismic Charges

Total Points: 99

Edited by Keiththegamergeek

ficklegreendice: Agree that adding TLT on miranda would be useful - I just couldn't find the points for it in my 1st list. I thought connor nets + homing missiles would be OK, because she probably wouldn't be using them on the same turn, but I see your point.

Keiththegamergeek: I like that list! Only change I'm going to make is swapping out one thermal detonator for a connor net because Connor Nets on and adv. SLAM K-wing are really nasty against aces (also because Ghost only comes with one thermal detonator).

All those flavours of bombs and not an Extra Munitions in sight. :(